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[IC] The Trouble at Durbenford
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<blockquote data-quote="michael_noah" data-source="post: 3373166" data-attributes="member: 40131"><p>The party quickly takes up a defensive position. Ruathen intones a spell, but it has no effect on the hulking bird-like beast. Konstantine does the same, to great effect among his companions. Gil continues his struggle with the lock on the door while Padraig prepares his sword.</p><p></p><p>Jasper sends a beam of light at the monster, scorching it's wing. Zagnak begins chanting, calling on the forces of nature to aid him.</p><p></p><p>As the beast descends, Padraig waits to swing, but never has a chance, as the thing snatches him up before he can reach it with his sword. Trapped in it's monstrous beak, he is carried, dangling above the heads of his companions.</p><p></p><p><a href="http://img339.imageshack.us/my.php?image=ledge2cp1.png" target="_blank"><img src="http://img339.imageshack.us/img339/3318/ledge2cp1.th.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>[sblock=ooc]Winds at this level will impose a -2 on ranged attacks. the areas around the ledge are navagable, but only by climb checks, etc. The doors are marked as red on the map, and the exploded portion of the ledge in blue. The thing is about 40 feet up. The cliff face in front of you is almost completely vertical.</p><p></p><p>Thing Fort save: 12+?, saves.</p><p>Konstantine hastes everyone.</p><p>Gil Open locks: 29 (so close... make sure you include the tools bonus on your sheet so i don't forget it in the future)</p><p>Padraig readies.</p><p>Jaspar Ranged Touch: 17+ hits. 17 damage.</p><p>Zagnak casting call lightning</p><p>Thing attacks Padraig: 18+? hits. 11 damage. Starts Grapple: 40 - Padraig can't win.</p><p>Moves down 30 (15 move), forward 45. Now 15' above the ground.</p><p></p><p>Status and Init:</p><p></p><p>R: 21 - Haste</p><p>K: 14 - Haste [8]</p><p>G: 10 - Haste</p><p>P: 7, 11hp - Haste, grappled.</p><p>J: 4 - Haste</p><p>Z: 3 - Haste, Endure Elements</p><p>X: 26, 17hp[/sblock]</p></blockquote><p></p>
[QUOTE="michael_noah, post: 3373166, member: 40131"] The party quickly takes up a defensive position. Ruathen intones a spell, but it has no effect on the hulking bird-like beast. Konstantine does the same, to great effect among his companions. Gil continues his struggle with the lock on the door while Padraig prepares his sword. Jasper sends a beam of light at the monster, scorching it's wing. Zagnak begins chanting, calling on the forces of nature to aid him. As the beast descends, Padraig waits to swing, but never has a chance, as the thing snatches him up before he can reach it with his sword. Trapped in it's monstrous beak, he is carried, dangling above the heads of his companions. [URL=http://img339.imageshack.us/my.php?image=ledge2cp1.png][IMG]http://img339.imageshack.us/img339/3318/ledge2cp1.th.png[/IMG][/URL] [sblock=ooc]Winds at this level will impose a -2 on ranged attacks. the areas around the ledge are navagable, but only by climb checks, etc. The doors are marked as red on the map, and the exploded portion of the ledge in blue. The thing is about 40 feet up. The cliff face in front of you is almost completely vertical. Thing Fort save: 12+?, saves. Konstantine hastes everyone. Gil Open locks: 29 (so close... make sure you include the tools bonus on your sheet so i don't forget it in the future) Padraig readies. Jaspar Ranged Touch: 17+ hits. 17 damage. Zagnak casting call lightning Thing attacks Padraig: 18+? hits. 11 damage. Starts Grapple: 40 - Padraig can't win. Moves down 30 (15 move), forward 45. Now 15' above the ground. Status and Init: R: 21 - Haste K: 14 - Haste [8] G: 10 - Haste P: 7, 11hp - Haste, grappled. J: 4 - Haste Z: 3 - Haste, Endure Elements X: 26, 17hp[/sblock] [/QUOTE]
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