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[IC] The Trouble at Durbenford
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<blockquote data-quote="michael_noah" data-source="post: 3427962" data-attributes="member: 40131"><p>The bugbear looks almost confused for a moment before turning and following his companion down the hall to the south-east, quickly disappearing around the corner. </p><p></p><p>Zagnak heals Jasper with his wand, bringing the Cleric to the brink of consciousness. With no more explosions coming, the dust settles in the cavern and the beams above stop creaking. It seems certain that any more damage to the structure would bring the roof down.</p><p></p><p>As Gil riffles through the bugbears belongings, he finds the necklace, with 6 beads remaining, as well as 3 potions. Among the remain bugbears he finds 3 more potions. Their equipment also includes well crafted studded leather armor, composite shortbow, and arrows.</p><p></p><p>[sblock=ooc]</p><p>Ruathen heals 14 hp.</p><p>Jasper gets 8hp. (I keep rolling exact numbers here...)</p><p></p><p>Status:</p><p>Ruathen: 23hp, Haste</p><p>Konstantine: 14hp, inspire[8r], Haste[6r]</p><p>Padraig: 24hp, Barskin(+3)[1h], Haste</p><p>Gil: 40hp, Haste</p><p>Jasper: 55hp, Magic Weapon (+1), light, unconscious(stable)</p><p>Zagnak: 14hp, Endure Elements, Haste</p><p></p><p>Found: </p><p>Necklace</p><p>3 masterwork studded leather</p><p>5 masterwork composite shortbow (+1 strength)</p><p>1 masterwork morningstar</p><p>a bunch of broken morningstars, and a broken greataxe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p>6 potions (Ruathen can tell you that one of them is a potion of spider climb - from spellcraft)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="michael_noah, post: 3427962, member: 40131"] The bugbear looks almost confused for a moment before turning and following his companion down the hall to the south-east, quickly disappearing around the corner. Zagnak heals Jasper with his wand, bringing the Cleric to the brink of consciousness. With no more explosions coming, the dust settles in the cavern and the beams above stop creaking. It seems certain that any more damage to the structure would bring the roof down. As Gil riffles through the bugbears belongings, he finds the necklace, with 6 beads remaining, as well as 3 potions. Among the remain bugbears he finds 3 more potions. Their equipment also includes well crafted studded leather armor, composite shortbow, and arrows. [sblock=ooc] Ruathen heals 14 hp. Jasper gets 8hp. (I keep rolling exact numbers here...) Status: Ruathen: 23hp, Haste Konstantine: 14hp, inspire[8r], Haste[6r] Padraig: 24hp, Barskin(+3)[1h], Haste Gil: 40hp, Haste Jasper: 55hp, Magic Weapon (+1), light, unconscious(stable) Zagnak: 14hp, Endure Elements, Haste Found: Necklace 3 masterwork studded leather 5 masterwork composite shortbow (+1 strength) 1 masterwork morningstar a bunch of broken morningstars, and a broken greataxe :-) 6 potions (Ruathen can tell you that one of them is a potion of spider climb - from spellcraft) [/sblock] [/QUOTE]
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[IC] The Trouble at Durbenford
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