Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[IC Thread] Delving the Mists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cerebus13" data-source="post: 1670733" data-attributes="member: 19723"><p>Fangor & Telsar</p><p></p><p>[spoiler]-- Surprise Round --</p><p>Alyson sneaks up the space in between the two buildings, approaching the struggling man and woman unnoticed. He looks like an unkempt thug clad in dirty chainmail. A flail on his belt next to some throwing axes makes him appear rather dangerous however.</p><p>Taking advantage of his distraction Alyson lashes out with one of her scalpels and cuts deeply into his side. The man gives out a wounded bellow but remains standing.</p><p></p><p>Kalri walks up to Natalie quietly, drawing her loaded sling at the same time. Tapping Natalie on the shoulder briefly to let her know she's there Kalri then draws her sling back and whirls it for a moment before letting a stone loose at the man with a buckler...hitting him square in the forehead. He groans loudly and staggers but doesn't fall.</p><p>-- End of Surprise Round --</p><p></p><p>[OOC: </p><p>-- Surprise Round OOC --</p><p>Alyson move action from 14,52 to 12,52 | Alyson standard attack with scalpel adding sneak attack damage since man is flat footed, on thug #2 | Attack result, 26 | Damage result, 7</p><p></p><p>Kalri move action from 14,47 to 11,47 | Kalri draw weapon as part of move action | Kalri standard attack with sling against thug #1 | Attack roll, 20 | Critical threat roll, 1 (darn, failed!) | Damage roll, 4</p><p>-- End of Surprise Round OOC --</p><p></p><p>-- Round 1 OOC --</p><p>Alyson initiative result, 22 | Kalri initiative roll, 16 | Thug #2 initiative result, 13 | Thug #1 initiative result, 9 | Natalie initiative result, 4</p><p>-- End of Round 1 OOC --</p><p></p><p><a href="http://www14.brinkster.com/nadaka/DiceboxDB.asp?Page=Find&By=Name&Value=Cerebus" target="_blank">Check out all my rolls here.</a></p><p></p><p>In order to keep combat flowing smoothly I won't post a round of combat until ALL of the players involved have written what they are going to do. Remember that if you have a high initiative score you can use the Delay and Ready actions to respond to what NPCs do at later initiative scores. </p><p>If you are a PC who is going AFTER other NPCs, like Natalie in this case, state what your action is going to be and include "If this person does this..." statements to show what you want to do if certain situations come up. If something occurs that makes you want to totally change your action in the round let me know in the OOC thread and I'll edit the post pertaining to that particular round. Ideally I should only have IC post per round of combat that I will edit to include everyone's actions in order. Players can post their current round actions in either the IC or OOC thread, and please do not hesitate to discuss strategy in the OOC thread. I would rather see the players working together in the IC thread than changing their actions a bunch of times because they want to react differently to what another player did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />.][/spoiler]</p></blockquote><p></p>
[QUOTE="Cerebus13, post: 1670733, member: 19723"] Fangor & Telsar [spoiler]-- Surprise Round -- Alyson sneaks up the space in between the two buildings, approaching the struggling man and woman unnoticed. He looks like an unkempt thug clad in dirty chainmail. A flail on his belt next to some throwing axes makes him appear rather dangerous however. Taking advantage of his distraction Alyson lashes out with one of her scalpels and cuts deeply into his side. The man gives out a wounded bellow but remains standing. Kalri walks up to Natalie quietly, drawing her loaded sling at the same time. Tapping Natalie on the shoulder briefly to let her know she's there Kalri then draws her sling back and whirls it for a moment before letting a stone loose at the man with a buckler...hitting him square in the forehead. He groans loudly and staggers but doesn't fall. -- End of Surprise Round -- [OOC: -- Surprise Round OOC -- Alyson move action from 14,52 to 12,52 | Alyson standard attack with scalpel adding sneak attack damage since man is flat footed, on thug #2 | Attack result, 26 | Damage result, 7 Kalri move action from 14,47 to 11,47 | Kalri draw weapon as part of move action | Kalri standard attack with sling against thug #1 | Attack roll, 20 | Critical threat roll, 1 (darn, failed!) | Damage roll, 4 -- End of Surprise Round OOC -- -- Round 1 OOC -- Alyson initiative result, 22 | Kalri initiative roll, 16 | Thug #2 initiative result, 13 | Thug #1 initiative result, 9 | Natalie initiative result, 4 -- End of Round 1 OOC -- [url=http://www14.brinkster.com/nadaka/DiceboxDB.asp?Page=Find&By=Name&Value=Cerebus]Check out all my rolls here.[/url] In order to keep combat flowing smoothly I won't post a round of combat until ALL of the players involved have written what they are going to do. Remember that if you have a high initiative score you can use the Delay and Ready actions to respond to what NPCs do at later initiative scores. If you are a PC who is going AFTER other NPCs, like Natalie in this case, state what your action is going to be and include "If this person does this..." statements to show what you want to do if certain situations come up. If something occurs that makes you want to totally change your action in the round let me know in the OOC thread and I'll edit the post pertaining to that particular round. Ideally I should only have IC post per round of combat that I will edit to include everyone's actions in order. Players can post their current round actions in either the IC or OOC thread, and please do not hesitate to discuss strategy in the OOC thread. I would rather see the players working together in the IC thread than changing their actions a bunch of times because they want to react differently to what another player did :P.][/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC Thread] Delving the Mists
Top