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[IC Thread] Delving the Mists
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<blockquote data-quote="Cerebus13" data-source="post: 1689603" data-attributes="member: 19723"><p>Gram, Salzorin & Pyrex</p><p></p><p>The three investigators all make for the exit of the tavern in an effort to begin tailing this Omar fellow. Unfortunately since Orum is clad in his suit of Full Plate armor he makes quite a bit of noise in the otherwise quiet evening...which in turn causes Omar to look back at the three of you and scowl momentarily. He walks off into the night at a rather brisk pace.</p><p>Due to the noise generated by Orum you are forced to hang back a block or two behind Omar while following him or else risk alerting him to your presence again. Anton is skilled in tracking people within the city however and is able to follow his trail easily, but you often lose sight of Omar up ahead in the gloom of the night so you don't know what he is doing at all times.</p><p></p><p>After about a half to three-quarters of an hour has passed in walking Anton notes that Omar's trail leads up to a large building. Vaguely remembering what it is Anton is able to inform the party that he believes this is a large butchery establishment that kills and dresses various animals to yield fresh beef, pork and chicken every day.</p><p></p><p>The building looks to entirely dark and there are no signs of movement from inside of it. There is a large set of double doors on the front of the building along with several windows on the walls.</p><p></p><p><span style="color: red">[OOC: Salzorin is up 30 gold from the gambling, so after dropping 5 gold on the table he has yielded himself 25 gold.]</span></p></blockquote><p></p>
[QUOTE="Cerebus13, post: 1689603, member: 19723"] Gram, Salzorin & Pyrex The three investigators all make for the exit of the tavern in an effort to begin tailing this Omar fellow. Unfortunately since Orum is clad in his suit of Full Plate armor he makes quite a bit of noise in the otherwise quiet evening...which in turn causes Omar to look back at the three of you and scowl momentarily. He walks off into the night at a rather brisk pace. Due to the noise generated by Orum you are forced to hang back a block or two behind Omar while following him or else risk alerting him to your presence again. Anton is skilled in tracking people within the city however and is able to follow his trail easily, but you often lose sight of Omar up ahead in the gloom of the night so you don't know what he is doing at all times. After about a half to three-quarters of an hour has passed in walking Anton notes that Omar's trail leads up to a large building. Vaguely remembering what it is Anton is able to inform the party that he believes this is a large butchery establishment that kills and dresses various animals to yield fresh beef, pork and chicken every day. The building looks to entirely dark and there are no signs of movement from inside of it. There is a large set of double doors on the front of the building along with several windows on the walls. [color=red][OOC: Salzorin is up 30 gold from the gambling, so after dropping 5 gold on the table he has yielded himself 25 gold.][/color] [/QUOTE]
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