Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[IC Thread] Delving the Mists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cerebus13" data-source="post: 1701520" data-attributes="member: 19723"><p>Salzorin:</p><p></p><p>You can't see very far in the dim light but you notice a large barn door over on the wall across from the opening into the room you are standing in. There are also a line of wooden paddocks directly south of you that look to be used to hold various farm animals during working hours...but you don't see any people anywhere.</p><p></p><p>Pyrex:</p><p></p><p>You notice the window here is slightly ajar, just wide enough to be able to slide your fingers under and open if you wanted to. You find this rather odd because all of the other windows you passed while exploring were shut tight.</p><p></p><p>Gram:</p><p></p><p>The small hallway [at Q8] has some shelving setup and a small table. Various preserved foods look to be stored here and some crumbs and bits of other fruit make you think that the workers use this place to store lunches and things.</p><p>Moving north a bit [to H1] you see a desk and a few tables covered in some paper work, books and ledgers. A quick glance at a sheet of paper shows a bunch of numbers pertaining to various payments and other monetary transactions, but nothing else of interest. </p><p>You hear some sounds of clicking on the floor from time to time to the north of you, but it isn't a constant enough noise for you to pass it off as a mundane noise.</p><p></p><p><span style="color: red">[OOC: Sorry about the late posting, been a busy last few days. Things should be picking up here pretty quickly so the girl PCs will be able to get back into the action soon enough.]</span></p></blockquote><p></p>
[QUOTE="Cerebus13, post: 1701520, member: 19723"] Salzorin: You can't see very far in the dim light but you notice a large barn door over on the wall across from the opening into the room you are standing in. There are also a line of wooden paddocks directly south of you that look to be used to hold various farm animals during working hours...but you don't see any people anywhere. Pyrex: You notice the window here is slightly ajar, just wide enough to be able to slide your fingers under and open if you wanted to. You find this rather odd because all of the other windows you passed while exploring were shut tight. Gram: The small hallway [at Q8] has some shelving setup and a small table. Various preserved foods look to be stored here and some crumbs and bits of other fruit make you think that the workers use this place to store lunches and things. Moving north a bit [to H1] you see a desk and a few tables covered in some paper work, books and ledgers. A quick glance at a sheet of paper shows a bunch of numbers pertaining to various payments and other monetary transactions, but nothing else of interest. You hear some sounds of clicking on the floor from time to time to the north of you, but it isn't a constant enough noise for you to pass it off as a mundane noise. [color=red][OOC: Sorry about the late posting, been a busy last few days. Things should be picking up here pretty quickly so the girl PCs will be able to get back into the action soon enough.][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC Thread] Delving the Mists
Top