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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Archon Basileus" data-source="post: 6908295" data-attributes="member: 6855545"><p>[MENTION=6801450]Trogdor1992[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=6855130]Jago[/MENTION] [MENTION=24380]Neurotic[/MENTION]</p><p></p><p><span style="color: #ff0000"><em>[You all have a +1 bonus in all actions, since you are rested and well fed. I’m fast forwarding this scene so we can reach the story, now that we are all here! So from now on we’ll be officially playing! The intro follows. Please take a good look and, by the end, you'll be at the first interaction scene. From now on, I'll wait for everyone to post so, please, keep your pace, ok?]</em></span></p><p></p><p><strong>REYNARD/MARIUS/MORGRYM/VA'ARAHKIR</strong></p><p><strong></strong></p><p><strong>From then on, memories of that night become somewhat blurry. It all happened really fast. Soon enough, Reynard and Marius are intercepted by an attendant. The marked question is asked and, as soon as they answer properly, they’re subtly guided towards the back rooms. The same happens to Shagru, but instead of following alone, he invites his two companions to follow along with him.</strong></p><p> <strong></strong></p><p><strong>The group was conducted to a tower, where they met their would-be employer, Grontar Ironsight. The old dwarf debriefed them on their mission: to find the Tideruler, an artifact that could control the waves and launch a final attack against the Old King’s armada. He handled a dagger to the group, a key of sorts, as he said. Nonetheless, before he could end his explanations, the place was attacked. The only window leading to the room they occupied shattered in pieces as a winged creature, resembling a dragon or a demon, fell furiously over Grontar. At the same time, the door exploded, and several lizards invaded the room. All the group can remember is that Shagru jumped ahead, paralyzing the first invader as Grontar pointed to a herald in a wall. </strong></p><p><strong>Behind it, a concealed door could be opened. As Grontar fought, he cried to the group: “Take the dagger and go north through the dungeons! Find Adalous! He’ll lead you to the right place!”</strong></p><p><strong></strong></p><p><strong>The group quickly crossed the passage, just before it closed once more. Bestial claws could be heard scratching the stone door that led to the passage as cries of war were left behind.</strong></p><p><strong></strong></p><p><strong>Now there was only one way out….</strong></p><p><strong></strong> </p><p>***</p><p> </p><p><strong>A long set of spiraled stairs descended into the earth. It’s hard to say how far you have gone. The chamber placed right after the tower had in its walls a set of four torches, but down below the only way to see is either with darkvision or by carrying a source of light.</strong></p><p><strong></strong></p><p><strong>The set of stairs ends up in a large hall. Stones are of a clean cut, covering walls, floor and roof. The damp air falls heavily upon your lungs, and feels familiar to the dwarf and the kobold, but impacts on the other two companions. </strong></p><p><strong></strong></p><p><strong>The room has a tall roof. Clearly it was not designed to house dwarven remains. It can be crossed in a few seconds, and each of its walls has a way out: one for the stairs (the place where you have come from) and three others, leading into darkness. All of the passages are open and unblocked, no doors or bars. </strong></p><p><strong></strong></p><p><strong>This hall also holds a huge assortment of weapons and shields gathered against its walls. Some of them look old and rusty, while others have apparently been placed here recently. Boxes are also placed against the closest wall, as if to be easily accessed through the stairs you just climbed down. Behind this collection of things, all around the room, several inscriptions seem to adorn the walls, worn out through time. It looks like the dwarves decided to use an old catacomb of some forgotten nation to hide their illegal goods. </strong></p><p><strong></strong></p><p><strong>Despite all this, what really jumps to attention in here is a single, strange feature placed at the center of the room. Right there, the floor is covered with a large stone plaque, instead of the usual stone blocks from the rest of the hall. The plaque seems to be covered in strange sculpted patterns, as if it sealed a tomb beneath itself. The patterns resemble those from the walls, but closer inspection might tell you more. </strong></p><p><strong></strong></p><p><strong></strong><em><span style="color: #ff0000">[Ok, you’re all up! Let’s begin old school, if you guys don’t mind! Please notice that I can change anything if you guys want to build a different game. Also, I’m gonna take a few posts to discover what you guys really like to play. So I’ll try to get better as we go. Please let me know if things are to your liking or not, and I’ll be glad to fix them!]</span></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 6908295, member: 6855545"] [MENTION=6801450]Trogdor1992[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=6855130]Jago[/MENTION] [MENTION=24380]Neurotic[/MENTION] [COLOR=#ff0000][I][You all have a +1 bonus in all actions, since you are rested and well fed. I’m fast forwarding this scene so we can reach the story, now that we are all here! So from now on we’ll be officially playing! The intro follows. Please take a good look and, by the end, you'll be at the first interaction scene. From now on, I'll wait for everyone to post so, please, keep your pace, ok?][/I][/COLOR] [B]REYNARD/MARIUS/MORGRYM/VA'ARAHKIR From then on, memories of that night become somewhat blurry. It all happened really fast. Soon enough, Reynard and Marius are intercepted by an attendant. The marked question is asked and, as soon as they answer properly, they’re subtly guided towards the back rooms. The same happens to Shagru, but instead of following alone, he invites his two companions to follow along with him. The group was conducted to a tower, where they met their would-be employer, Grontar Ironsight. The old dwarf debriefed them on their mission: to find the Tideruler, an artifact that could control the waves and launch a final attack against the Old King’s armada. He handled a dagger to the group, a key of sorts, as he said. Nonetheless, before he could end his explanations, the place was attacked. The only window leading to the room they occupied shattered in pieces as a winged creature, resembling a dragon or a demon, fell furiously over Grontar. At the same time, the door exploded, and several lizards invaded the room. All the group can remember is that Shagru jumped ahead, paralyzing the first invader as Grontar pointed to a herald in a wall. Behind it, a concealed door could be opened. As Grontar fought, he cried to the group: “Take the dagger and go north through the dungeons! Find Adalous! He’ll lead you to the right place!” The group quickly crossed the passage, just before it closed once more. Bestial claws could be heard scratching the stone door that led to the passage as cries of war were left behind. Now there was only one way out…. [/B] *** [B]A long set of spiraled stairs descended into the earth. It’s hard to say how far you have gone. The chamber placed right after the tower had in its walls a set of four torches, but down below the only way to see is either with darkvision or by carrying a source of light. The set of stairs ends up in a large hall. Stones are of a clean cut, covering walls, floor and roof. The damp air falls heavily upon your lungs, and feels familiar to the dwarf and the kobold, but impacts on the other two companions. The room has a tall roof. Clearly it was not designed to house dwarven remains. It can be crossed in a few seconds, and each of its walls has a way out: one for the stairs (the place where you have come from) and three others, leading into darkness. All of the passages are open and unblocked, no doors or bars. This hall also holds a huge assortment of weapons and shields gathered against its walls. Some of them look old and rusty, while others have apparently been placed here recently. Boxes are also placed against the closest wall, as if to be easily accessed through the stairs you just climbed down. Behind this collection of things, all around the room, several inscriptions seem to adorn the walls, worn out through time. It looks like the dwarves decided to use an old catacomb of some forgotten nation to hide their illegal goods. Despite all this, what really jumps to attention in here is a single, strange feature placed at the center of the room. Right there, the floor is covered with a large stone plaque, instead of the usual stone blocks from the rest of the hall. The plaque seems to be covered in strange sculpted patterns, as if it sealed a tomb beneath itself. The patterns resemble those from the walls, but closer inspection might tell you more. [/B][I][COLOR=#ff0000][Ok, you’re all up! Let’s begin old school, if you guys don’t mind! Please notice that I can change anything if you guys want to build a different game. Also, I’m gonna take a few posts to discover what you guys really like to play. So I’ll try to get better as we go. Please let me know if things are to your liking or not, and I’ll be glad to fix them!][/COLOR][/I] [/QUOTE]
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