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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Jago" data-source="post: 6942903" data-attributes="member: 6855130"><p>~ Reynard's eyes grew wide as he peered behind his enemies, watching the ... thing, called forth by the shamans.</p><p></p><p><span style="color: teal">" What in the Gods' Name is <em>that</em>!?"</span> he cried out, still moving forward while using the techniques of the Gnomes to reload his firearm. As the paper cartridge was rammed into the barrel, Reynard stopped short of his new Dwarven Druid friend and took aim. He focused his perception, trying to aim for a critical spot and end this quickly.</p><p></p><p><span style="color: teal">" Stand aside, unwashed companion!"</span></p><p></p><p>The crack ignited in the darkness once again, the bullet screaming outwards.</p><p></p><p><span style="color: teal">" We have to get past these creatures and stop that ritual!</span></p><p></p><p>[sblock=Actions]Move: Up (Map Updated)</p><p></p><p>Free: Reload (Paper Cartridge + Rapid Reload)</p><p></p><p>Standard: <a href="http://orokos.com/roll/455278" target="_blank">Firearm Attack vs. L3 (Melee Penalties + Point Blank)</a>: <u>1d20+4</u> <strong>21</strong></p><p>Damage (spending Grit for Up Close & Deadly): <a href="http://orokos.com/roll/455280" target="_blank">Firearm Damage + Point Blank + Deed</a>: <u>1d8+1d6+1</u> <strong>4</strong>[/sblock]</p><p></p><p></p><p>[sblock=Reynard's Stats]</p><p><a href="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0" target="_blank"><strong>Character Sheet</strong></a></p><p></p><p><strong>HP</strong>: 25/25</p><p><strong>Condition</strong>: Normal</p><p><strong>Initiative</strong>: +6</p><p><strong>Perception</strong>: +9</p><p></p><p><strong>AC</strong>: 18 <strong>Flat</strong>: 13 <strong>Touch</strong>: 18</p><p><strong>Fort</strong>: 7 <strong>Reflex</strong>: 10 <strong>Will</strong>: 7</p><p></p><p><strong>In Hand</strong>: Pistol, <em>Cosim Camman Denoctusd</em></p><p></p><p><strong>Pistol (Mwk)</strong>: +7, 1d8/x4</p><p><strong>Chakrams</strong>: +6, 1d8/x2</p><p><strong><em> - Flurry of Throws</em><em>:</em></strong> +4/+4</p><p><strong>Unarmed Strike</strong><strong>:</strong> +6, 1d6</p><p></p><p><strong>Paper Cartridges</strong>: 68/70</p><p><strong>Entangling Shot</strong>: 5/5</p><p><strong>Flare Cartridges</strong>: 5/5</p><p></p><p><strong>Grit: 2/3</strong></p><p><strong>Deeds</strong>:</p><p><em>Gunslinger's Dodge</em></p><p><em>Quick Clear</em></p><p> <em>Up Close And Deadly</em></p><p></p><p> [sblock=Adventure Notes]</p><p><strong>Game Info</strong>: We have a dagger and apparently lizards want it. But they can't have it.</p><p></p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 6942903, member: 6855130"] ~ Reynard's eyes grew wide as he peered behind his enemies, watching the ... thing, called forth by the shamans. [color=teal]" What in the Gods' Name is [I]that[/I]!?"[/color] he cried out, still moving forward while using the techniques of the Gnomes to reload his firearm. As the paper cartridge was rammed into the barrel, Reynard stopped short of his new Dwarven Druid friend and took aim. He focused his perception, trying to aim for a critical spot and end this quickly. [color=teal]" Stand aside, unwashed companion!"[/color] The crack ignited in the darkness once again, the bullet screaming outwards. [color=teal]" We have to get past these creatures and stop that ritual![/color] [sblock=Actions]Move: Up (Map Updated) Free: Reload (Paper Cartridge + Rapid Reload) Standard: [url=http://orokos.com/roll/455278]Firearm Attack vs. L3 (Melee Penalties + Point Blank)[/url]: [u]1d20+4[/u] [b]21[/b] Damage (spending Grit for Up Close & Deadly): [url=http://orokos.com/roll/455280]Firearm Damage + Point Blank + Deed[/url]: [u]1d8+1d6+1[/u] [b]4[/b][/sblock] [sblock=Reynard's Stats] [URL="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0"][B]Character Sheet[/B][/URL] [B]HP[/B]: 25/25 [B]Condition[/B]: Normal [B]Initiative[/B]: +6 [B]Perception[/B]: +9 [B]AC[/B]: 18 [B]Flat[/B]: 13 [B]Touch[/B]: 18 [B]Fort[/B]: 7 [B]Reflex[/B]: 10 [B]Will[/B]: 7 [B]In Hand[/B]: Pistol, [I]Cosim Camman Denoctusd[/I] [B]Pistol (Mwk)[/B]: +7, 1d8/x4 [B]Chakrams[/B]: +6, 1d8/x2 [B][I] - Flurry of Throws[/I][I]:[/I][/B] +4/+4 [B]Unarmed Strike[/B][B]:[/B] +6, 1d6 [B]Paper Cartridges[/B]: 68/70 [B]Entangling Shot[/B]: 5/5 [B]Flare Cartridges[/B]: 5/5 [B]Grit: 2/3[/B] [B]Deeds[/B]: [I]Gunslinger's Dodge[/I] [I]Quick Clear Up Close And Deadly[/I] [sblock=Adventure Notes] [B]Game Info[/B]: We have a dagger and apparently lizards want it. But they can't have it. [/sblock][/sblock] [/QUOTE]
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