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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Jago" data-source="post: 6998022" data-attributes="member: 6855130"><p>~ As the preparations were under way, Reynard had sat down with a clay pot, an assortment of different tools pulled out of his bandolier, and patience. Carefully, he emptied one dozen of his paper cartridges into the pot, the gunpowder and lead bullets now functioning more like a fragmentary device than anything else. Whatever was hit by it would certainly be smarting afterwards. He mixed the black powder in the way the gnomes had taught him, using strange sifters and scoops to dole it out in a way both scientific and mystical. There was a reverence to the process, almost ceremonial: It was clear that Reynard respected his craft and the tools that allowed him to perform it.</p><p></p><p>He procured a burlap sack from his belongings, looking around in the Gardener's many wonders to see what could be used. A thick, viscous sap leaked from a nearby branch, giving him an idea. He tore the sack apart into strips. One, he doused in lamp oil and inserted it into the pot. He then wiped the lid of the pot onto the sap and pressed it down atop the clay container, leaving the oil-soaked rag hanging out as a makeshift fuse.</p><p></p><p>Next, he took more strips of the burlap and covered them in the sticky sap, then wrapped those around the pot as well. It wasn't pretty, but he was sure it would adhere to whatever they wanted it to and, when set off, it would go out with a bang. </p><p></p><p>Pleased with his work, the sailor made off to join his companions, presenting the pot with all the grandiose flare as if he had just created a work of art that would revitalize a dead genre.</p><p></p><p><span style="color: green">" <em>Voila!</em> One party popper that is <em>sure</em> to give our demon-friend a night he won't soon forget. It <em>should</em> stick to the creature if we can get it to hold still enough. After that, she's soaked in oil so one spark of fire and <em>boom</em>."</span></p><p></p><p>Reynard set the makeshift bomb down and drew his firearm, procuring another cartridge and loading it with care, looking up towards the others.</p><p></p><p><span style="color: green">" This here is a <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ammunition/alchemical-cartridges/flare-cartridge" target="_blank">Flare</a>: I'll have to be close enough to use it, but if it works right, we'll have at least a few seconds where it'll be blinded. We use that to drop off our bomb, light it up, and that should be that."</span></p><p></p><p>He paused. Reflected.</p><p></p><p><span style="color: green">" If everything goes perfectly, that is."</span> ~</p><p></p><p>[ooc]The Makeshift Bomb has used <strong>12</strong> of my Paper Cartridges. Taking 10 on the Craft Roll to make that a 15 vs. DC 5. [/ooc]</p><p></p><p>[sblock=Reynard's Stats]<a href="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0" target="_blank"><strong>Character Sheet</strong></a></p><p><strong>HP</strong>: 25/25</p><p><strong>Condition</strong>: Normal</p><p><strong>Initiative</strong>: +6</p><p><strong>Perception</strong>: +9</p><p><strong>In Hand</strong>: Nothing</p><p>[sblock=Defenses]<strong>AC</strong>: 18 <strong>Flat</strong>: 13 <strong>Touch</strong>: 18</p><p><strong>Fort</strong>: 7 <strong>Reflex</strong>: 10 <strong>Will</strong>: 7[/sblock]</p><p>[sblock=Offenses]<strong>Pistol (Mwk)</strong>: +7, 1d8/x4</p><p><strong>Chakrams</strong>: +6, 1d8/x2</p><p><strong><em> - Flurry of Throws</em><em>:</em></strong> +4/+4</p><p><strong>Unarmed Strike</strong><strong>:</strong> +6, 1d6</p><p></p><p><strong>Paper Cartridges</strong>: 54/70</p><p><strong>Entangling Shot</strong>: 5/5</p><p><strong>Flare Cartridges</strong>: 5/5[/sblock]</p><p><strong>Grit: 3/3</strong></p><p><strong>Deeds</strong>:</p><p><em>Gunslinger's Dodge</em></p><p><em>Quick Clear</em></p><p><em>Up Close And Deadly</em></p><p> [sblock=Adventure Notes]<strong>Game Info</strong>:</p><p>We have a dagger that is actually a Planar Key. It is very cool. It is also super dangerous.</p><p></p><p>The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons"</p><p></p><p>Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her.</p><p></p><p>Reynard found a series of ancient maps, one of which appears to be magical. Morgrym called it 'a guide'. We have left these behind for now.</p><p></p><p>We stumbled across information on 'The Willings': powerful beings from ages ago who charted the world, experimented with planar gateways, and supposedly even had flying vessels. The city of Maran used to be called 'Cartaluga' to them.</p><p></p><p>The Willing and several other races banded together to fight against another species of "So-Called Gods". The Willing came from the prison plane of Avidor, and used our dagger to escape it.</p><p></p><p>We met a talking tree. That wasn't really a tree, but it sorta was. It gave us some seeds and asked us to spread them outside.</p><p></p><p>The Dagger is apparently an object that requires blood to use, and binds those whose blood it tastes. The Gardener (the Tree) said they he and his people have tried to destroy it many times, to no avail: it keeps coming back.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 6998022, member: 6855130"] ~ As the preparations were under way, Reynard had sat down with a clay pot, an assortment of different tools pulled out of his bandolier, and patience. Carefully, he emptied one dozen of his paper cartridges into the pot, the gunpowder and lead bullets now functioning more like a fragmentary device than anything else. Whatever was hit by it would certainly be smarting afterwards. He mixed the black powder in the way the gnomes had taught him, using strange sifters and scoops to dole it out in a way both scientific and mystical. There was a reverence to the process, almost ceremonial: It was clear that Reynard respected his craft and the tools that allowed him to perform it. He procured a burlap sack from his belongings, looking around in the Gardener's many wonders to see what could be used. A thick, viscous sap leaked from a nearby branch, giving him an idea. He tore the sack apart into strips. One, he doused in lamp oil and inserted it into the pot. He then wiped the lid of the pot onto the sap and pressed it down atop the clay container, leaving the oil-soaked rag hanging out as a makeshift fuse. Next, he took more strips of the burlap and covered them in the sticky sap, then wrapped those around the pot as well. It wasn't pretty, but he was sure it would adhere to whatever they wanted it to and, when set off, it would go out with a bang. Pleased with his work, the sailor made off to join his companions, presenting the pot with all the grandiose flare as if he had just created a work of art that would revitalize a dead genre. [color=green]" [I]Voila![/I] One party popper that is [I]sure[/I] to give our demon-friend a night he won't soon forget. It [I]should[/I] stick to the creature if we can get it to hold still enough. After that, she's soaked in oil so one spark of fire and [I]boom[/I]."[/color] Reynard set the makeshift bomb down and drew his firearm, procuring another cartridge and loading it with care, looking up towards the others. [color=green]" This here is a [url=http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ammunition/alchemical-cartridges/flare-cartridge]Flare[/url]: I'll have to be close enough to use it, but if it works right, we'll have at least a few seconds where it'll be blinded. We use that to drop off our bomb, light it up, and that should be that."[/color] He paused. Reflected. [color=green]" If everything goes perfectly, that is."[/color] ~ [ooc]The Makeshift Bomb has used [B]12[/B] of my Paper Cartridges. Taking 10 on the Craft Roll to make that a 15 vs. DC 5. [/ooc] [sblock=Reynard's Stats][URL="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0"][B]Character Sheet[/B][/URL] [B]HP[/B]: 25/25 [B]Condition[/B]: Normal [B]Initiative[/B]: +6 [B]Perception[/B]: +9 [B]In Hand[/B]: Nothing [sblock=Defenses][B]AC[/B]: 18 [B]Flat[/B]: 13 [B]Touch[/B]: 18 [B]Fort[/B]: 7 [B]Reflex[/B]: 10 [B]Will[/B]: 7[/sblock] [sblock=Offenses][B]Pistol (Mwk)[/B]: +7, 1d8/x4 [B]Chakrams[/B]: +6, 1d8/x2 [B][I] - Flurry of Throws[/I][I]:[/I][/B] +4/+4 [B]Unarmed Strike[/B][B]:[/B] +6, 1d6 [B]Paper Cartridges[/B]: 54/70 [B]Entangling Shot[/B]: 5/5 [B]Flare Cartridges[/B]: 5/5[/sblock] [B]Grit: 3/3[/B] [B]Deeds[/B]: [I]Gunslinger's Dodge[/I] [I]Quick Clear[/I] [I]Up Close And Deadly[/I] [sblock=Adventure Notes][B]Game Info[/B]: We have a dagger that is actually a Planar Key. It is very cool. It is also super dangerous. The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons" Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her. Reynard found a series of ancient maps, one of which appears to be magical. Morgrym called it 'a guide'. We have left these behind for now. We stumbled across information on 'The Willings': powerful beings from ages ago who charted the world, experimented with planar gateways, and supposedly even had flying vessels. The city of Maran used to be called 'Cartaluga' to them. The Willing and several other races banded together to fight against another species of "So-Called Gods". The Willing came from the prison plane of Avidor, and used our dagger to escape it. We met a talking tree. That wasn't really a tree, but it sorta was. It gave us some seeds and asked us to spread them outside. The Dagger is apparently an object that requires blood to use, and binds those whose blood it tastes. The Gardener (the Tree) said they he and his people have tried to destroy it many times, to no avail: it keeps coming back.[/sblock][/sblock] [/QUOTE]
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