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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Jago" data-source="post: 7001514" data-attributes="member: 6855130"><p>~ Reynard stayed behind the branches, clutching the pot-grenade tightly. The cries and screams of the monster were enough to remind him of horrible creatures that lived beneath the waves, things he had known to devour ships whole. </p><p></p><p><span style="color: green">" We can do this,"</span> he whispered under his breath, trying to psych himself up, <span style="color: green">" We can do this."</span></p><p></p><p>Peeking out from behind cover, all Reynard could see was flame. Flame around Marius, flame sprouting around the demon, fire everywhere. The perfect moment to throw the bomb and hopefully destroy this evil creature entirely. </p><p></p><p><span style="color: green">" Get back, Marius ..."</span> he said under his breath, not wanting to give his position away, <span style="color: green">" Come on, get away from him already ..."</span></p><p></p><p>Reynard carefully held the bomb where the sap did not cover it, and prepared to throw it into the ball of fire that their Dwarven friend had conjured up. If their monk did not move, well ...</p><p></p><p>The sailor didn't really have a choice. They had been lucky so far. He'd have to trust that Marius would be lucky yet again.</p><p></p><p></p><p></p><p>[sblock=Rolls and Actions]</p><p><strong>Move:</strong> - Staying Put - Previous map position had me 15 feet away, not 10, so I just adjusted to L11</p><p><strong>Action:</strong> <em>Ready Action</em>: when Marius is at least 10 feet away from the creature, throw the bomb at Fell Knight. If Marius cannot move before the Fell Knight acts, throw the bomb directly before the Fell Knight acts.</p><p><a href="http://orokos.com/roll/477003" target="_blank">Throw Bomb</a>: <u>1d20+4</u> <strong>17</strong>[/sblock]</p><p></p><p>[sblock=Reynard's Stats]<a href="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0" target="_blank"><strong>Character Sheet</strong></a></p><p><strong>HP</strong>: 25/25</p><p><strong>Condition</strong>: Shaken</p><p><strong>Initiative</strong>: +6</p><p><strong>Perception</strong>: +9</p><p><strong>In Hand</strong>: Nothing</p><p>[sblock=Defenses]<strong>AC</strong>: 18 <strong>Flat</strong>: 13 <strong>Touch</strong>: 18</p><p><strong>Fort</strong>: 7 <strong>Reflex</strong>: 10 <strong>Will</strong>: 7[/sblock]</p><p>[sblock=Offenses]<strong>Pistol (Mwk)</strong>: +7, 1d8/x4</p><p><strong>Chakrams</strong>: +6, 1d8/x2</p><p><strong><em> - Flurry of Throws</em><em>:</em></strong> +4/+4</p><p><strong>Unarmed Strike</strong><strong>:</strong> +6, 1d6</p><p></p><p><strong>Paper Cartridges</strong>: 54/70</p><p><strong>Entangling Shot</strong>: 5/5</p><p><strong>Flare Cartridges</strong>: 5/5[/sblock]</p><p><strong>Grit: 3/3</strong></p><p><strong>Deeds</strong>:</p><p><em>Gunslinger's Dodge</em></p><p><em>Quick Clear</em></p><p><em>Up Close And Deadly</em></p><p> [sblock=Adventure Notes]<strong>Game Info</strong>:</p><p>We have a dagger that is actually a Planar Key. It is very cool. It is also super dangerous.</p><p></p><p>The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons"</p><p></p><p>Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her.</p><p></p><p>Reynard found a series of ancient maps, one of which appears to be magical. Morgrym called it 'a guide'. We have left these behind for now.</p><p></p><p>We stumbled across information on 'The Willings': powerful beings from ages ago who charted the world, experimented with planar gateways, and supposedly even had flying vessels. The city of Maran used to be called 'Cartaluga' to them.</p><p></p><p>The Willing and several other races banded together to fight against another species of "So-Called Gods". The Willing came from the prison plane of Avidor, and used our dagger to escape it.</p><p></p><p>We met a talking tree. That wasn't really a tree, but it sorta was. It gave us some seeds and asked us to spread them outside.</p><p></p><p>The Dagger is apparently an object that requires blood to use, and binds those whose blood it tastes. The Gardener (the Tree) said they he and his people have tried to destroy it many times, to no avail: it keeps coming back.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 7001514, member: 6855130"] ~ Reynard stayed behind the branches, clutching the pot-grenade tightly. The cries and screams of the monster were enough to remind him of horrible creatures that lived beneath the waves, things he had known to devour ships whole. [COLOR=green]" We can do this,"[/COLOR] he whispered under his breath, trying to psych himself up, [COLOR=green]" We can do this."[/COLOR] Peeking out from behind cover, all Reynard could see was flame. Flame around Marius, flame sprouting around the demon, fire everywhere. The perfect moment to throw the bomb and hopefully destroy this evil creature entirely. [COLOR=green]" Get back, Marius ..."[/COLOR] he said under his breath, not wanting to give his position away, [COLOR=green]" Come on, get away from him already ..."[/COLOR] Reynard carefully held the bomb where the sap did not cover it, and prepared to throw it into the ball of fire that their Dwarven friend had conjured up. If their monk did not move, well ... The sailor didn't really have a choice. They had been lucky so far. He'd have to trust that Marius would be lucky yet again. [sblock=Rolls and Actions] [B]Move:[/B] - Staying Put - Previous map position had me 15 feet away, not 10, so I just adjusted to L11 [B]Action:[/B] [I]Ready Action[/I]: when Marius is at least 10 feet away from the creature, throw the bomb at Fell Knight. If Marius cannot move before the Fell Knight acts, throw the bomb directly before the Fell Knight acts. [URL="http://orokos.com/roll/477003"]Throw Bomb[/URL]: [U]1d20+4[/U] [B]17[/B][/sblock] [sblock=Reynard's Stats][URL="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0"][B]Character Sheet[/B][/URL] [B]HP[/B]: 25/25 [B]Condition[/B]: Shaken [B]Initiative[/B]: +6 [B]Perception[/B]: +9 [B]In Hand[/B]: Nothing [sblock=Defenses][B]AC[/B]: 18 [B]Flat[/B]: 13 [B]Touch[/B]: 18 [B]Fort[/B]: 7 [B]Reflex[/B]: 10 [B]Will[/B]: 7[/sblock] [sblock=Offenses][B]Pistol (Mwk)[/B]: +7, 1d8/x4 [B]Chakrams[/B]: +6, 1d8/x2 [B][I] - Flurry of Throws[/I][I]:[/I][/B] +4/+4 [B]Unarmed Strike[/B][B]:[/B] +6, 1d6 [B]Paper Cartridges[/B]: 54/70 [B]Entangling Shot[/B]: 5/5 [B]Flare Cartridges[/B]: 5/5[/sblock] [B]Grit: 3/3[/B] [B]Deeds[/B]: [I]Gunslinger's Dodge[/I] [I]Quick Clear[/I] [I]Up Close And Deadly[/I] [sblock=Adventure Notes][B]Game Info[/B]: We have a dagger that is actually a Planar Key. It is very cool. It is also super dangerous. The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons" Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her. Reynard found a series of ancient maps, one of which appears to be magical. Morgrym called it 'a guide'. We have left these behind for now. We stumbled across information on 'The Willings': powerful beings from ages ago who charted the world, experimented with planar gateways, and supposedly even had flying vessels. The city of Maran used to be called 'Cartaluga' to them. The Willing and several other races banded together to fight against another species of "So-Called Gods". The Willing came from the prison plane of Avidor, and used our dagger to escape it. We met a talking tree. That wasn't really a tree, but it sorta was. It gave us some seeds and asked us to spread them outside. The Dagger is apparently an object that requires blood to use, and binds those whose blood it tastes. The Gardener (the Tree) said they he and his people have tried to destroy it many times, to no avail: it keeps coming back.[/sblock][/sblock] [/QUOTE]
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