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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Neurotic" data-source="post: 7147387" data-attributes="member: 24380"><p>Marius curses himself. They should've agreed that hidden shooters shoot first and then he gets closer in the confusion and turn the attention away from them inside. Now he needs something else.</p><p></p><p>Joining the group, he carefully takes aim at the most obvious leader or most powerful caster and makes two strides forward before throwing his magical weapon. It streaks between the ranks striking his target unerringly. While the weapon itself is light and he has no physical strength to add to its impact, its magic bursts forth and covers the target in a sheet of flame.</p><p></p><p>Shouting before the hit in draconic</p><p><span style="color: #008080">"Traitors among us! Traitors smote by fire of earth!"</span> he's moving before those next to him can take good look at him. One stride, two and as the attention is drawn to fiery burst in their middle, he launches himself forward his hands already sheathed in energy of his draconic patrons.</p><p></p><p>As he moves he awaits the boom of the pistol and hiss of an arrow hoping they arrive before him so he doesn't push the target off the line of fire. However, he will pummel the target with both hands even if his companions hold their fire.</p><p>[sblock=Draconic]</p><p><span style="color: #008080">"Dragon swoops down upon his prey!"</span></p><p>[/sblock] his naming of maneuvers seems instinctive</p><p></p><p>[sblock=Actions]</p><p>Surprise: <a href="http://roll.coyotecode.net/lookup.php?rollid=168131" target="_blank">Shuriken attack; damage + fire damage: 1D20+2 = [19]+2 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168131" target="_blank">1D2 = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168131" target="_blank">1D6 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168131" target="_blank"></a> - Ref DC 15 or catch fire taking 1d6/round until extinguished</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168134" target="_blank">Initiative: 1D20+3 = [11]+3 = 14</a></p><p></p><p>First round:</p><p>Move: next to the target</p><p>Standard: <a href="http://roll.coyotecode.net/lookup.php?rollid=168132" target="_blank">Flurry att 1; Flurry att 2; damage; damage; elemental damage: 1D20+5 = [11]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168132" target="_blank">1D20+5 = [19]+5 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168132" target="_blank">1D6+6 = [4]+6 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168132" target="_blank">1D6+4 = [2]+4 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168132" target="_blank">1D6 = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168132" target="_blank"></a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168133" target="_blank">Crit confirm: 1D20+5 = [2]+5 = 7</a> - not confirmed</p><p>[/sblock]</p><p></p><p>[OOC] [MENTION=6855545]Archon Basileus[/MENTION], feel free to nix anything you think is overreaching - for example, you didn't roll perception against Marius stealth yet, maybe he's noticed. Or disguise. I didn't roll Sleight of Hand to disguise the shuriken while aiming etc...lots of moving pieces.</p><p></p><p>Also, you mentioned earlier the greatsword of the draconian creature is very light. Light enough that Marius can extend his reach without penalty for non-proficiency? This is backup option, he would actually like to run forward, launch himself from something jumping over the last row and land solidly onto his target.</p><p></p><p>Finally, energy on his elemental fist is ideally the opposite of the color of the creature if it resembles a dragon - probably not, but still. Acid is in this case least favored because lizardmen are resistant to it. Remember that he has good training in knowledge concerning dragons and various related creatures.</p><p> [MENTION=6801311]KahlessNestor[/MENTION], fire away!</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7147387, member: 24380"] Marius curses himself. They should've agreed that hidden shooters shoot first and then he gets closer in the confusion and turn the attention away from them inside. Now he needs something else. Joining the group, he carefully takes aim at the most obvious leader or most powerful caster and makes two strides forward before throwing his magical weapon. It streaks between the ranks striking his target unerringly. While the weapon itself is light and he has no physical strength to add to its impact, its magic bursts forth and covers the target in a sheet of flame. Shouting before the hit in draconic [COLOR="#008080"]"Traitors among us! Traitors smote by fire of earth!"[/COLOR] he's moving before those next to him can take good look at him. One stride, two and as the attention is drawn to fiery burst in their middle, he launches himself forward his hands already sheathed in energy of his draconic patrons. As he moves he awaits the boom of the pistol and hiss of an arrow hoping they arrive before him so he doesn't push the target off the line of fire. However, he will pummel the target with both hands even if his companions hold their fire. [sblock=Draconic] [COLOR="#008080"]"Dragon swoops down upon his prey!"[/COLOR] [/sblock] his naming of maneuvers seems instinctive [sblock=Actions] Surprise: [url=http://roll.coyotecode.net/lookup.php?rollid=168131]Shuriken attack; damage + fire damage: 1D20+2 = [19]+2 = 21 1D2 = [1] = 1 1D6 = [6] = 6 [/url] - Ref DC 15 or catch fire taking 1d6/round until extinguished [url=http://roll.coyotecode.net/lookup.php?rollid=168134]Initiative: 1D20+3 = [11]+3 = 14[/url] First round: Move: next to the target Standard: [url=http://roll.coyotecode.net/lookup.php?rollid=168132]Flurry att 1; Flurry att 2; damage; damage; elemental damage: 1D20+5 = [11]+5 = 16 1D20+5 = [19]+5 = 24 1D6+6 = [4]+6 = 10 1D6+4 = [2]+4 = 6 1D6 = [2] = 2 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=168133]Crit confirm: 1D20+5 = [2]+5 = 7[/url] - not confirmed [/sblock] [OOC] [MENTION=6855545]Archon Basileus[/MENTION], feel free to nix anything you think is overreaching - for example, you didn't roll perception against Marius stealth yet, maybe he's noticed. Or disguise. I didn't roll Sleight of Hand to disguise the shuriken while aiming etc...lots of moving pieces. Also, you mentioned earlier the greatsword of the draconian creature is very light. Light enough that Marius can extend his reach without penalty for non-proficiency? This is backup option, he would actually like to run forward, launch himself from something jumping over the last row and land solidly onto his target. Finally, energy on his elemental fist is ideally the opposite of the color of the creature if it resembles a dragon - probably not, but still. Acid is in this case least favored because lizardmen are resistant to it. Remember that he has good training in knowledge concerning dragons and various related creatures. [MENTION=6801311]KahlessNestor[/MENTION], fire away! [/OOC] [/QUOTE]
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