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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="MetaVoid" data-source="post: 7194330" data-attributes="member: 87106"><p>Orc shaman looks at the fleeing snake people and decides that many good dwarves are worth a smudge on his spirit. He may even end up with reputation of holyness among orcs, as if one set of tattoos isn't enough.</p><p></p><p>Directing his people in orcish, they move as efficent combat machine, archers targeting legs to slow down, warriors herding those fleeing into groups. Fleeing snakes trying to avoid conflict avoid threatening warriors and veer aside. Wherever they group together in three or more, there is another flash of cold. Those that just try to avoid the warriors are subject to remorseless chops from the great sword of tattooed monster, doing his business in almost mechanical way, without joy for the battle.</p><p></p><p>Opposed to that, Ho-og gives himself over completely and soon, he's covered in gore even if he is supposed to herd them toward the shaman. On the other hand, Mhuagra has nothing against violence and he is pure-blooded orc. Maybe she accepts a sacrifice or two from him.</p><p></p><p></p><p>[sblock=Some rolls]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">Falchion attacks: 1D20+6 = [11]+6 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">2D4+4 = [3, 1]+4 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">1D20+6 = [1]+6 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">2D4+4 = [1, 1]+4 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">1D20+6 = [17]+6 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">2D4+4 = [2, 1]+4 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">1D20+6 = [16]+6 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">2D4+4 = [1, 2]+4 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">1D20+6 = [18]+6 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">2D4+4 = [4, 4]+4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">1D20+6 = [11]+6 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank">2D4+4 = [4, 2]+4 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173724" target="_blank"></a> 5 out of 6 are probable hits - damage in order 8, 7, 7, 12, 10</p><p></p><p>And two bombs</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173725" target="_blank">Cold bombs; cold damage; 8 damage in splash area: 1D20+7 = [1]+7 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173725" target="_blank">2D6+6 = [4, 2]+6 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173725" target="_blank">1D20+7 = [15]+7 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173725" target="_blank">2D6+6 = [3, 3]+6 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173725" target="_blank"></a> - 1 hit, 12 damage and Fort DC 16 or staggered</p><p>splash 8 (Ref DC 16 for half) on minimum two others (more is better) </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 7194330, member: 87106"] Orc shaman looks at the fleeing snake people and decides that many good dwarves are worth a smudge on his spirit. He may even end up with reputation of holyness among orcs, as if one set of tattoos isn't enough. Directing his people in orcish, they move as efficent combat machine, archers targeting legs to slow down, warriors herding those fleeing into groups. Fleeing snakes trying to avoid conflict avoid threatening warriors and veer aside. Wherever they group together in three or more, there is another flash of cold. Those that just try to avoid the warriors are subject to remorseless chops from the great sword of tattooed monster, doing his business in almost mechanical way, without joy for the battle. Opposed to that, Ho-og gives himself over completely and soon, he's covered in gore even if he is supposed to herd them toward the shaman. On the other hand, Mhuagra has nothing against violence and he is pure-blooded orc. Maybe she accepts a sacrifice or two from him. [sblock=Some rolls] [url=http://roll.coyotecode.net/lookup.php?rollid=173724]Falchion attacks: 1D20+6 = [11]+6 = 17 2D4+4 = [3, 1]+4 = 8 1D20+6 = [1]+6 = 7 2D4+4 = [1, 1]+4 = 6 1D20+6 = [17]+6 = 23 2D4+4 = [2, 1]+4 = 7 1D20+6 = [16]+6 = 22 2D4+4 = [1, 2]+4 = 7 1D20+6 = [18]+6 = 24 2D4+4 = [4, 4]+4 = 12 1D20+6 = [11]+6 = 17 2D4+4 = [4, 2]+4 = 10 [/url] 5 out of 6 are probable hits - damage in order 8, 7, 7, 12, 10 And two bombs [url=http://roll.coyotecode.net/lookup.php?rollid=173725]Cold bombs; cold damage; 8 damage in splash area: 1D20+7 = [1]+7 = 8 2D6+6 = [4, 2]+6 = 12 1D20+7 = [15]+7 = 22 2D6+6 = [3, 3]+6 = 12 [/url] - 1 hit, 12 damage and Fort DC 16 or staggered splash 8 (Ref DC 16 for half) on minimum two others (more is better) [/sblock] [/QUOTE]
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