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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Archon Basileus" data-source="post: 7319538" data-attributes="member: 6855545"><p><em><span style="color: #FF0000">[Indeed, the effects will be gone, given the distance; in the meantime, running through the streets as a giant iron dwarf and an ogre-sized orc should be enough to put on quite a show <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />]</span></em></p><p></p><p>The man moves forward, acknowledging the companions' words with modest nods. He's always looking over his shoulders, as if to make sure that a surprise attack won't come on the part of the giants, the horned figure or the shady monk, or even the covered woman. Such an ecletic party would already be enough to call attention as it is, should it move carelessly. With the set of burly fighters it becomes even more visible, although a bit of subtlety can easily make them pass for a pair of hired humanoid muscles, something not uncommon after the arrival of the orcs in the area.</p><p></p><p><em><span style="color: #FF0000">[It's an easy one, but if you want to move without calling any suspitions, you can roll bluff or disguise - DC 10. It's dark and things like ogres an giants aren't uncommon in the area. Shady business would make it so they're brought to the fold; Morgrym can pass for an unusually big warrior, except for the heavy, 'earth-shaking' weight he is dragging now. I assume Shayuri is alredy covered, so no need for tests; same with the shady Marius. If you two want, you can hide your presences with the test, though]</span></em></p><p></p><p>The man tries to lead thre group through less crowded streets. Fortunately, the thick nature od dwarven constructions allows for passage even within the most confined areas. Finding people is unfortunately unavoidable at one point or another, but this doesn't seem to be cause for alarm.</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[If you have any actions, questions, dialogue, etc., please post them and we'll adapt. Otherwise, we follow through to the next scene.]</span></em></p><p></p><p>Upon arrival, the companions realize that why the Long return is called so. Of all the subterranean constructions, it is the only one detached from all other buildings. From a corner in the distance they observe the cave walls going up, sustained by several columns and mildly lit by heatless fires. More than a hundred feet of plane, naked rock strectches from the houses to the walls. Adjacent to such walls, a small construction, made of multi-colored stones, shines in the distance. Behind it, a second building, apparently detached from the first, rises, escavated in the wall itself. Three-stores high, it betrays inhabitants by three solitary windows that shine faint lights into the dark, one above the other. Anyone playing this place a visit would find the walk back home to be particularly long and exposed, thus the fitting name.</p><p></p><p>MAP UPDATED</p><p></p><p><a href="https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=1024332538" target="_blank">https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=1024332538</a></p><p></p><p> [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=87106]MetaVoid[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7319538, member: 6855545"] [I][COLOR="#FF0000"][Indeed, the effects will be gone, given the distance; in the meantime, running through the streets as a giant iron dwarf and an ogre-sized orc should be enough to put on quite a show :)][/COLOR][/I] The man moves forward, acknowledging the companions' words with modest nods. He's always looking over his shoulders, as if to make sure that a surprise attack won't come on the part of the giants, the horned figure or the shady monk, or even the covered woman. Such an ecletic party would already be enough to call attention as it is, should it move carelessly. With the set of burly fighters it becomes even more visible, although a bit of subtlety can easily make them pass for a pair of hired humanoid muscles, something not uncommon after the arrival of the orcs in the area. [I][COLOR="#FF0000"][It's an easy one, but if you want to move without calling any suspitions, you can roll bluff or disguise - DC 10. It's dark and things like ogres an giants aren't uncommon in the area. Shady business would make it so they're brought to the fold; Morgrym can pass for an unusually big warrior, except for the heavy, 'earth-shaking' weight he is dragging now. I assume Shayuri is alredy covered, so no need for tests; same with the shady Marius. If you two want, you can hide your presences with the test, though][/COLOR][/I] The man tries to lead thre group through less crowded streets. Fortunately, the thick nature od dwarven constructions allows for passage even within the most confined areas. Finding people is unfortunately unavoidable at one point or another, but this doesn't seem to be cause for alarm. [I][COLOR="#FF0000"] [If you have any actions, questions, dialogue, etc., please post them and we'll adapt. Otherwise, we follow through to the next scene.][/COLOR][/I] Upon arrival, the companions realize that why the Long return is called so. Of all the subterranean constructions, it is the only one detached from all other buildings. From a corner in the distance they observe the cave walls going up, sustained by several columns and mildly lit by heatless fires. More than a hundred feet of plane, naked rock strectches from the houses to the walls. Adjacent to such walls, a small construction, made of multi-colored stones, shines in the distance. Behind it, a second building, apparently detached from the first, rises, escavated in the wall itself. Three-stores high, it betrays inhabitants by three solitary windows that shine faint lights into the dark, one above the other. Anyone playing this place a visit would find the walk back home to be particularly long and exposed, thus the fitting name. MAP UPDATED [url]https://docs.google.com/spreadsheets/d/1ZBfqlZpct8SZ7vh_U_nqispO67s2ZXLunqhdY4dnNwI/edit#gid=1024332538[/url] [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [/QUOTE]
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