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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Neurotic" data-source="post: 7402033" data-attributes="member: 24380"><p>Marius is on the move even before the thing flying is halfway there. He avoids it deftly wheeling around it - and is half way toward the source before the thing lands.</p><p><span style="color: #008080">"Hagadark, if your climbing spell still works go help the girls. Shayuri, help? Mourgrym, now's the time to trust the orc and lets deal with this! Start the elevator and help as long as you can."</span></p><p></p><p>[OOC]Passed the save and have evasion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How fast is the elevator? i.e. is it faster to turn it on and move out?</p><p>Did the leader say anything before the attack kills him?</p><p></p><p>And just to be clear: he asks that Mourgrym leaves some help (summon), but not necessarily stay down here (but can) and that Shayuri stays and cast. I think Hagadark is the best option against multiple low(er) level guards - unless Shayuri has sleep that can miss the girls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Also, if anyone can tell idiot monk that naga are dangerous and that we need full party for this, it would be nice. Ideally before he's killed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/OOC]</p><p> </p><p>[sblock=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=203131" target="_blank">Reflex save vs 13: 1D20+6 = [12]+6 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=203132" target="_blank">Unarmed attack; Damage: 1D20+8 = [12]+8 = 20; 1D6+8 = [2]+8 = 10</a> <-- in case 40 is enough to reach the target (or if it within 80 charge!)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7402033, member: 24380"] Marius is on the move even before the thing flying is halfway there. He avoids it deftly wheeling around it - and is half way toward the source before the thing lands. [COLOR="#008080"]"Hagadark, if your climbing spell still works go help the girls. Shayuri, help? Mourgrym, now's the time to trust the orc and lets deal with this! Start the elevator and help as long as you can."[/COLOR] [OOC]Passed the save and have evasion :) How fast is the elevator? i.e. is it faster to turn it on and move out? Did the leader say anything before the attack kills him? And just to be clear: he asks that Mourgrym leaves some help (summon), but not necessarily stay down here (but can) and that Shayuri stays and cast. I think Hagadark is the best option against multiple low(er) level guards - unless Shayuri has sleep that can miss the girls :p Also, if anyone can tell idiot monk that naga are dangerous and that we need full party for this, it would be nice. Ideally before he's killed :)[/OOC] [sblock=Actions] [url=http://roll.coyotecode.net/lookup.php?rollid=203131]Reflex save vs 13: 1D20+6 = [12]+6 = 18[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=203132]Unarmed attack; Damage: 1D20+8 = [12]+8 = 20; 1D6+8 = [2]+8 = 10[/url] <-- in case 40 is enough to reach the target (or if it within 80 charge!) [/sblock] [/QUOTE]
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