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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Archon Basileus" data-source="post: 7515588" data-attributes="member: 6855545"><p><em><span style="color: #FF0000">[As mentioned in Laholt's thread, I've been out on a long month of work, but I'm back now! Sorry for the absence! Let's get this game on our proper schedule! Missed playing with you, guys!]</span></em></p><p></p><p><strong>EVERYONE</strong></p><p></p><p>Through a delicate combination of attentive tracking, careful planning and light steps, Marius manages to avoid attention as he returns to his companions. Four ooze zombies shamble behind him, almost denouncing their position more than once, but the monk manages to cover them as they cross the alleys. Around them, Marius manages to identify Dram's goons already in action - a couple of humans and a handful of orcs, no doubt interested in Hagadark's demise. The heroes' names are uttered as the searching party inquires the locals on their whereabouts, but their presence hadn't been noticed, thus leading to a lot of confusion. </p><p></p><p>Nevertheless, they seem to be getting closer to the abandoned house, despite the lack of information. Odds are that Dram gave them means to search for the heroes - or, at least, for the dagger.</p><p></p><p>As the monk arrives, the others are ready to receive him, along with the ooze zombies. The door opens and, for a second, a strange chill fills the room, defeating even the coziness of the hearth fire. The door shuts, and Arvana, pacing rapidly across the room, addresses her friends.</p><p></p><p>"Did you just feel that? It was like... I don't know..." - the heroes feel as if they were being observed. Indeed, for a solid minute now, Hagadark, Morgrym and Shay could swear they were being surrounded, but picking out the windows showed them no visible menace... </p><p></p><p>Their musings are suddenly interrupted by the faintest of noises. It is as if something just leapt over the small ruin, stepping upon the stone roof. The heroes can't hear proper steps, but the distant sound of something dragging delicately can be clearly discerned by their sharpened senses...</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[Ok, guys, your actions!]</span></em></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801311" target="_blank">KahlessNestor</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87106" target="_blank">MetaVoid</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7515588, member: 6855545"] [I][COLOR=#FF0000][As mentioned in Laholt's thread, I've been out on a long month of work, but I'm back now! Sorry for the absence! Let's get this game on our proper schedule! Missed playing with you, guys!][/COLOR][/I] [B]EVERYONE[/B] Through a delicate combination of attentive tracking, careful planning and light steps, Marius manages to avoid attention as he returns to his companions. Four ooze zombies shamble behind him, almost denouncing their position more than once, but the monk manages to cover them as they cross the alleys. Around them, Marius manages to identify Dram's goons already in action - a couple of humans and a handful of orcs, no doubt interested in Hagadark's demise. The heroes' names are uttered as the searching party inquires the locals on their whereabouts, but their presence hadn't been noticed, thus leading to a lot of confusion. Nevertheless, they seem to be getting closer to the abandoned house, despite the lack of information. Odds are that Dram gave them means to search for the heroes - or, at least, for the dagger. As the monk arrives, the others are ready to receive him, along with the ooze zombies. The door opens and, for a second, a strange chill fills the room, defeating even the coziness of the hearth fire. The door shuts, and Arvana, pacing rapidly across the room, addresses her friends. "Did you just feel that? It was like... I don't know..." - the heroes feel as if they were being observed. Indeed, for a solid minute now, Hagadark, Morgrym and Shay could swear they were being surrounded, but picking out the windows showed them no visible menace... Their musings are suddenly interrupted by the faintest of noises. It is as if something just leapt over the small ruin, stepping upon the stone roof. The heroes can't hear proper steps, but the distant sound of something dragging delicately can be clearly discerned by their sharpened senses... [I][COLOR=#FF0000] [Ok, guys, your actions!][/COLOR][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801311"]KahlessNestor[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=87106"]MetaVoid[/URL][/U][/B][/I] [/QUOTE]
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