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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="KahlessNestor" data-source="post: 7522842" data-attributes="member: 6801311"><p>Nerath Wall/Long Return</p><p>Morning</p><p>Round 1</p><p></p><p><span style="color: #646496"><a href="http://roll.coyotecode.net/lookup.php?rollid=223276" target="_blank">Perception: 1D20+14 = [1]+14 = 15</a></span></p><p></p><p>Morgrym cursed as the bloody orcs found them.</p><p></p><p><strong>“Grab hands!”</strong> he told everyone, and then started casting. A thick mist began to billow up from the ground, spreading out twenty feet around and above them. It would conceal them from those archers and that alchemist, and with them glowing from the glitterdust, the party could target them perfectly even through the cloud.</p><p></p><p>[sblock=Actions and Rolls]</p><p>Move: Move with the others</p><p>Action: Cast Obscuring Mist</p><p>[/sblock]</p><p></p><p>[sblock=Ministats]</p><p>HP: 59/59 NL: 0</p><p>AC: 17 FF: 11 T: 16 (+4 vs Giants)</p><p>CMD: 16 (+2 vs bull rush, trip)</p><p>Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects)</p><p>Armed: MW Cold Iron Battleaxe</p><p>Ammunition: 9/10 bullets</p><p>Storm Burst 7/7/day</p><p>Wild Shape 1/1/day</p><p></p><p>Conditions: </p><p></p><p>Spells Prepared</p><p>0: Create Water, Detect Magic, Light, Stabilize</p><p>1: Obscuring Mist (Domain), Cure Light Wounds, Goodberry, Produce Flame [Summon Nature’s Ally 1 (Spontaneous)]</p><p>2: Fog Cloud (Domain), Communal Endure Elements, Ironskin, [Summon Nature’s Ally II (Spontaneous)]</p><p>3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7522842, member: 6801311"] Nerath Wall/Long Return Morning Round 1 [color=#646496][url=http://roll.coyotecode.net/lookup.php?rollid=223276]Perception: 1D20+14 = [1]+14 = 15[/url][/color] Morgrym cursed as the bloody orcs found them. [b]“Grab hands!”[/b] he told everyone, and then started casting. A thick mist began to billow up from the ground, spreading out twenty feet around and above them. It would conceal them from those archers and that alchemist, and with them glowing from the glitterdust, the party could target them perfectly even through the cloud. [sblock=Actions and Rolls] Move: Move with the others Action: Cast Obscuring Mist [/sblock] [sblock=Ministats] HP: 59/59 NL: 0 AC: 17 FF: 11 T: 16 (+4 vs Giants) CMD: 16 (+2 vs bull rush, trip) Fort: 8 Ref: 2 Will: 8 (+2 vs poisons, spells, SLA; +4 v fey and plant effects) Armed: MW Cold Iron Battleaxe Ammunition: 9/10 bullets Storm Burst 7/7/day Wild Shape 1/1/day Conditions: Spells Prepared 0: Create Water, Detect Magic, Light, Stabilize 1: Obscuring Mist (Domain), Cure Light Wounds, Goodberry, Produce Flame [Summon Nature’s Ally 1 (Spontaneous)] 2: Fog Cloud (Domain), Communal Endure Elements, Ironskin, [Summon Nature’s Ally II (Spontaneous)] 3: Call Lightning (Domain), Cure Moderate Wounds, Protection from Energy, [Summon Nature’s Ally III (Spontaneous)][/sblock] [/QUOTE]
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