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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="Archon Basileus" data-source="post: 7454839" data-attributes="member: 6855545"><p><strong>EVERYONE</strong></p><p></p><p>The combined efforts of both Arduniel and Charlotte are enough to drive the mob away. After Daxio's question, a baffled priestess recovers from the sudden kiss and, shaking her head, begins to conduct the others towards the western part of the Causeway. The group makes no fuss. It simply leaves with hung shoulders and muffled voices, that same stoic nobility still showing, even in the face of strangeness and disaster. It is not yet clear what the Fey actually make of the excess of novelty and information delivered in the last five minutes: the direct association of the arrivals with prophesied heroes, the sudden darkening of the skies and the lights on the mountains. Considering their general attitude, one can only imagine a fatalist posture before the events. They seem strangely... resigned to the circumstances.</p><p></p><p>The same thing cannot be said about the pixies and the Green Knights, though. The latter ones jolt out of the area, running towards danger, followed by a few men and women willing - and hopefully capable - of fighting. The first ones, on the other hand, fly around in a strange fanfare, following Moss and the bats as they move forward - and losing Moss in the process. </p><p></p><p>As hurried steps move across the Causeway and back towards the camp, a sudden burst of light shines northwest against the dark. From the Spiral, a beam of light rises. The entire structure seems to be covered by a shield all of a sudden, while from their many walls long doors open. They release a considerable flock of griffons, mounted by figures difficult to discern, given the distance. Arcane cries and potent spells agitate the air as the Spiral mages enter formation. Horns, loud and accute, resound up north, answered by the vibrating sound of their curved, graver cousins. The Hills of War sound the alarm, and the Pastures answer. </p><p></p><p><strong></strong></p><p><strong>MOSS/BAT FAMILIARS</strong></p><p></p><p>Moss splits from the bats, flying down, but keeping them on sight. The pixies struggle to follow them, burning illusion cantrips all around them. Stupid creatures! The bats are smart, though, and shake them off before they can do any damage, attracting any sort of unwanted attention. Beyond the sunken woods and the still lakes, now thrown in shadows, Moss and the bats find the clearings that lead to the mountain's face. The vision is terrifying: things probably escaladed and bred as they trudged through the city, and their investigations only stopped them from seeing it. At the vastness of the clearing, a mass of soldiers clad in all sorts of dark armor and apron fight the very few remaining druids and rangers. Blood already gathers on the floor. Beyond, the mountain face presents thousands of cave mouths, probably used not long ago by the very inhabitants of Alessia. Now, the dimly lit areas spit out rounds of soldiers, either jumping down or flying up. Bands of bats and ravens begin to intensify the darkness above, poured out from the caves and the mountain valleys beyond. Behind them, giant bats take dark riders to the skies, as winged nightmares come forth, carrying terrible knights. Shadows, vaguely human, make for the heights, preparing to meet the troops down below. Incantations of the blackest nature fill the air as fire begins to rain over the clearing, where the verdant soldiers and the dark harbingers struggle in a mass of tendrils, vines, snakes, wolves and birds of all sorts. Arrows fly around, flaming spheres cut through the lines, rays scorch and ice obliterates, as fire falls from the sky in areas that grow here and there. The dark ones clearly have the upper hand, and soon their flying armies will reach other parts of Alessia. </p><p></p><p>Moss blinks once, twice, contemplating the chaos unfolding. Yes, he realizes, as the troops cut down the last of the resistance, showing off dark faces, horned foreheads and terrible features: Drow, the demonic Dark Fey, are here!</p><p></p><p><strong>EVERYONE</strong></p><p><strong></strong></p><p></p><p>As the heroes prepare for the worst, they see how collected the city is before its impeding doom. It is almost as if they knew all along to what this all would lead. The last straw is sung when the Castle delivers its own answer: a flock of white owls flying upwards with an army of watchers rise to meet what now appears at the horizon as a cloud of flying enemies, probably mounted. Against the grey, lightless skies, the eyes of a aprehensive nation of Fey fall. They seem to contemplate the situation as they depart, depicting the scene with gazes that move between the distant east and the nearby heroes. Deep down, the heroes see a simple reaction, almost lost between the sound of the horns and the ever-growing gloom: hope. There was no need to reafirm who they were. They knew. They seem sad, guilty, almost. It is as if the revelation of the prophecy took this long only to make them prisoners of their own tale.</p><p></p><p>Pellanor and the priestess join the mob, climbing the mound that houses the Causeway and leads towards the Camp once more. From their midst, they glance at the heroes one last time, their eyes cold, brutal and sure. A hint of regret passes through the face of the priestess. The same can't be said of Pellanor. Others turn over their shoulders. The same eyes, the same posture. </p><p></p><p>Suddenly, Zyara understands why the stories she heard hadn't happened upon her before, dismissed as children folklore by her own thoughts; Daxio jumps at the same attitude, suddenly considering why they moved through the city on a lost dance, being left behind by his old friend Goliath, even at risk; the Bat understands why such a xenophobic city was so willing to accept him, a masked traveler with no background; Aranel comprehends the reason for that statue that seemed to mirror her own image; Arduniel finally understood why he was so lost through the brief hours of investigation, even living here; Charlotte opened her eyes to the fact that she had been confined with Galena most of her time till now, forced to ignore details, facts and important matters...</p><p></p><p>They knew! <em>The entire city knew!</em> And all of them, <em>all of them,</em> committed to an act bent on sucking the heroes in.</p><p></p><p>...</p><p></p><p>Damned Fey!</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[Betrayed! Can you save Alessia? Will you save Alessia, even after realizing the treachery of the Fey? Let's make this one epic. After the heroes meet, we arrive at the true overture of our game! I hope you'll enjoy! Also, for those who like heavy metal, this is the song in my mind as I write the scene: <a href="https://www.youtube.com/watch?v=_wuvsnV0-zI&index=25&list=RDdykNYnmXlKI]" target="_blank">https://www.youtube.com/watch?v=_wuvsnV0-zI&index=25&list=RDdykNYnmXlKI]</a></span></em></p><p></p><p> [MENTION=24380]Neurotic[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=6847138]Charlotte of Oz[/MENTION] [MENTION=1231]Kaodi[/MENTION] [MENTION=87106]MetaVoid[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7454839, member: 6855545"] [B]EVERYONE[/B] The combined efforts of both Arduniel and Charlotte are enough to drive the mob away. After Daxio's question, a baffled priestess recovers from the sudden kiss and, shaking her head, begins to conduct the others towards the western part of the Causeway. The group makes no fuss. It simply leaves with hung shoulders and muffled voices, that same stoic nobility still showing, even in the face of strangeness and disaster. It is not yet clear what the Fey actually make of the excess of novelty and information delivered in the last five minutes: the direct association of the arrivals with prophesied heroes, the sudden darkening of the skies and the lights on the mountains. Considering their general attitude, one can only imagine a fatalist posture before the events. They seem strangely... resigned to the circumstances. The same thing cannot be said about the pixies and the Green Knights, though. The latter ones jolt out of the area, running towards danger, followed by a few men and women willing - and hopefully capable - of fighting. The first ones, on the other hand, fly around in a strange fanfare, following Moss and the bats as they move forward - and losing Moss in the process. As hurried steps move across the Causeway and back towards the camp, a sudden burst of light shines northwest against the dark. From the Spiral, a beam of light rises. The entire structure seems to be covered by a shield all of a sudden, while from their many walls long doors open. They release a considerable flock of griffons, mounted by figures difficult to discern, given the distance. Arcane cries and potent spells agitate the air as the Spiral mages enter formation. Horns, loud and accute, resound up north, answered by the vibrating sound of their curved, graver cousins. The Hills of War sound the alarm, and the Pastures answer. [B] MOSS/BAT FAMILIARS[/B] Moss splits from the bats, flying down, but keeping them on sight. The pixies struggle to follow them, burning illusion cantrips all around them. Stupid creatures! The bats are smart, though, and shake them off before they can do any damage, attracting any sort of unwanted attention. Beyond the sunken woods and the still lakes, now thrown in shadows, Moss and the bats find the clearings that lead to the mountain's face. The vision is terrifying: things probably escaladed and bred as they trudged through the city, and their investigations only stopped them from seeing it. At the vastness of the clearing, a mass of soldiers clad in all sorts of dark armor and apron fight the very few remaining druids and rangers. Blood already gathers on the floor. Beyond, the mountain face presents thousands of cave mouths, probably used not long ago by the very inhabitants of Alessia. Now, the dimly lit areas spit out rounds of soldiers, either jumping down or flying up. Bands of bats and ravens begin to intensify the darkness above, poured out from the caves and the mountain valleys beyond. Behind them, giant bats take dark riders to the skies, as winged nightmares come forth, carrying terrible knights. Shadows, vaguely human, make for the heights, preparing to meet the troops down below. Incantations of the blackest nature fill the air as fire begins to rain over the clearing, where the verdant soldiers and the dark harbingers struggle in a mass of tendrils, vines, snakes, wolves and birds of all sorts. Arrows fly around, flaming spheres cut through the lines, rays scorch and ice obliterates, as fire falls from the sky in areas that grow here and there. The dark ones clearly have the upper hand, and soon their flying armies will reach other parts of Alessia. Moss blinks once, twice, contemplating the chaos unfolding. Yes, he realizes, as the troops cut down the last of the resistance, showing off dark faces, horned foreheads and terrible features: Drow, the demonic Dark Fey, are here! [B]EVERYONE [/B] As the heroes prepare for the worst, they see how collected the city is before its impeding doom. It is almost as if they knew all along to what this all would lead. The last straw is sung when the Castle delivers its own answer: a flock of white owls flying upwards with an army of watchers rise to meet what now appears at the horizon as a cloud of flying enemies, probably mounted. Against the grey, lightless skies, the eyes of a aprehensive nation of Fey fall. They seem to contemplate the situation as they depart, depicting the scene with gazes that move between the distant east and the nearby heroes. Deep down, the heroes see a simple reaction, almost lost between the sound of the horns and the ever-growing gloom: hope. There was no need to reafirm who they were. They knew. They seem sad, guilty, almost. It is as if the revelation of the prophecy took this long only to make them prisoners of their own tale. Pellanor and the priestess join the mob, climbing the mound that houses the Causeway and leads towards the Camp once more. From their midst, they glance at the heroes one last time, their eyes cold, brutal and sure. A hint of regret passes through the face of the priestess. The same can't be said of Pellanor. Others turn over their shoulders. The same eyes, the same posture. Suddenly, Zyara understands why the stories she heard hadn't happened upon her before, dismissed as children folklore by her own thoughts; Daxio jumps at the same attitude, suddenly considering why they moved through the city on a lost dance, being left behind by his old friend Goliath, even at risk; the Bat understands why such a xenophobic city was so willing to accept him, a masked traveler with no background; Aranel comprehends the reason for that statue that seemed to mirror her own image; Arduniel finally understood why he was so lost through the brief hours of investigation, even living here; Charlotte opened her eyes to the fact that she had been confined with Galena most of her time till now, forced to ignore details, facts and important matters... They knew! [I]The entire city knew![/I] And all of them, [I]all of them,[/I] committed to an act bent on sucking the heroes in. ... Damned Fey! [I][COLOR="#FF0000"] [Betrayed! Can you save Alessia? Will you save Alessia, even after realizing the treachery of the Fey? Let's make this one epic. After the heroes meet, we arrive at the true overture of our game! I hope you'll enjoy! Also, for those who like heavy metal, this is the song in my mind as I write the scene: [url]https://www.youtube.com/watch?v=_wuvsnV0-zI&index=25&list=RDdykNYnmXlKI][/url][/COLOR][/I] [MENTION=24380]Neurotic[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=6847138]Charlotte of Oz[/MENTION] [MENTION=1231]Kaodi[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [/QUOTE]
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