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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="MetaVoid" data-source="post: 7457396" data-attributes="member: 87106"><p><span style="color: #006400">"I'll let you down there, but wait with descending, I'll give them something to worry about in a moment."</span></p><p>He again speaks in that tongue-twisting language and air surrounding the fliers shimmers with number of runes and their movement becomes more fluid, reflexes aided by subtle probability twisting. At the same time, reality warps around group of casters under them, making them fight against the space distorsion to move, see or cast anything of relevance.</p><p></p><p></p><p>[sblock=Actions]</p><p>Move: approach into position</p><p>Standard: piercing (metascript rod), persisting Alter Flow script (lower SR by 5 and roll twice, take lower on the save) [roll0] Save negates Fort DC 21</p><p> [MENTION=1231]Kaodi[/MENTION], [MENTION=6855545]Archon Basileus[/MENTION]: </p><p><a href="https://sites.google.com/site/pathfinderogc/magic/variant-magic-rules/rune-magic/script-list/alter-flow" target="_blank">Alter Flow</a> effects with 2 manipulation charges: </p><p>- if there are other PCs within 30' haste 1 instead of slowing 1 caster - this goes for melee, don't haste casters or Alice, if there are exactly 6 casters, don't haste Arduniel, slow them all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><strong>- Bat and Arduniel are hasted with +3 AC, +3 Ref, but no attack bonus ffor 12 rounds</strong></p><p><strong>- 5 casters are SLOWED with -3 AC and -3 Ref saves, but no effect on attack for 12 rounds</strong></p><p>- if there are more casters, I will drop Bat in the middle of slowed batch and next round cast magic missiles on others (this will raise save DC for miasma next round <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> )</p><p>[/sblock]</p><p></p><p>[OOC]</p><p><strong>Charges:</strong> 0</p><p><strong>Scripts:</strong></p><p>Float 1/2</p><p>Alter Flow 1/2</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 7457396, member: 87106"] [COLOR="#006400"]"I'll let you down there, but wait with descending, I'll give them something to worry about in a moment."[/COLOR] He again speaks in that tongue-twisting language and air surrounding the fliers shimmers with number of runes and their movement becomes more fluid, reflexes aided by subtle probability twisting. At the same time, reality warps around group of casters under them, making them fight against the space distorsion to move, see or cast anything of relevance. [sblock=Actions] Move: approach into position Standard: piercing (metascript rod), persisting Alter Flow script (lower SR by 5 and roll twice, take lower on the save) [roll0] Save negates Fort DC 21 [MENTION=1231]Kaodi[/MENTION], [MENTION=6855545]Archon Basileus[/MENTION]: [URL="https://sites.google.com/site/pathfinderogc/magic/variant-magic-rules/rune-magic/script-list/alter-flow"]Alter Flow[/URL] effects with 2 manipulation charges: - if there are other PCs within 30' haste 1 instead of slowing 1 caster - this goes for melee, don't haste casters or Alice, if there are exactly 6 casters, don't haste Arduniel, slow them all :) [B]- Bat and Arduniel are hasted with +3 AC, +3 Ref, but no attack bonus ffor 12 rounds - 5 casters are SLOWED with -3 AC and -3 Ref saves, but no effect on attack for 12 rounds[/B] - if there are more casters, I will drop Bat in the middle of slowed batch and next round cast magic missiles on others (this will raise save DC for miasma next round :devil: ) [/sblock] [OOC] [B]Charges:[/B] 0 [B]Scripts:[/B] Float 1/2 Alter Flow 1/2 [/OOC] [/QUOTE]
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