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<blockquote data-quote="Archon Basileus" data-source="post: 7481724" data-attributes="member: 6855545"><p><strong><em>MAP UPDATED</em></strong></p><p><strong><em></em></strong><em></em></p><p><em><a href="https://docs.google.com/document/d/1fyc0nwHsb96NWjzXgsx0fPqYKd2EKPuv2nZ9RCZMK4w/edit" target="_blank">https://docs.google.com/document/d/1fyc0nwHsb96NWjzXgsx0fPqYKd2EKPuv2nZ9RCZMK4w/edit</a></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">[Daxio's confusion might be a bit obfuscated. I'll fix it if it gets too hard to id. Again, sorry for this, guys. I had a deadline pushed back from mid-September to last Friday - kind of a big project - and my partner sort of bailed on me. I tend to do the map first, but since I had been away for so long I decided to anticipate the posts, so you'd know I'm still rolling - I'd hate to lose you because you thought I had abandoned the game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That being said, my original idea was to test a more abstract battle system, but given the demand for a more precise sort of game, I established this battle over the map. It takes me a couple of hours to work the map because I consider every move made by every soldier in the field, so we don't waste a good set of rules on empty gameplay. Be sure of it, everything I describe happens according to the rules, and every movement happens within the confines of the ruleset. Beyond this, the map served me as a test. I wanted to see how a huge battle could be reflected within the rules set in Pathfinder - never had the chance. Turns out it's wonderful, but very, very demanding. We could set an entire game around a single battle, and this marvels me. In this case, a huge battle had a second purpose as well: to give you guys a chance to feel the degrees of power wielded by your characters against the average individuals of this world. To me, that was another satisfying experience, since it presented and opportunity to place the reach of your powers and allowed me to set the lore on a better compass. Sorry if this has caused any distress, but you guys shouldn't worry. I have a firm grasp of the happenstances and I'm calculating all reactions as we go. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">Oh, and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87106" target="_blank">MetaVoid</a></u></strong></em> might be right about the role this battle plays as far as our planned mechanics go... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />.</span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">I'll wait till all the round's moves are set to update the map again. This update corresponds to my last game post, ok? This should put things in order so you guys can plan your next moves.]</span></em></p><p><em><span style="color: #ff0000"></span></em></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801311" target="_blank">KahlessNestor</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6712249" target="_blank">Charlotte</a></u></strong></em> of Oz @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87106" target="_blank">MetaVoid</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=1231" target="_blank">Kaodi</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7481724, member: 6855545"] [B][I]MAP UPDATED [/I][/B][I] [URL]https://docs.google.com/document/d/1fyc0nwHsb96NWjzXgsx0fPqYKd2EKPuv2nZ9RCZMK4w/edit[/URL] [COLOR=#ff0000] [Daxio's confusion might be a bit obfuscated. I'll fix it if it gets too hard to id. Again, sorry for this, guys. I had a deadline pushed back from mid-September to last Friday - kind of a big project - and my partner sort of bailed on me. I tend to do the map first, but since I had been away for so long I decided to anticipate the posts, so you'd know I'm still rolling - I'd hate to lose you because you thought I had abandoned the game. :) That being said, my original idea was to test a more abstract battle system, but given the demand for a more precise sort of game, I established this battle over the map. It takes me a couple of hours to work the map because I consider every move made by every soldier in the field, so we don't waste a good set of rules on empty gameplay. Be sure of it, everything I describe happens according to the rules, and every movement happens within the confines of the ruleset. Beyond this, the map served me as a test. I wanted to see how a huge battle could be reflected within the rules set in Pathfinder - never had the chance. Turns out it's wonderful, but very, very demanding. We could set an entire game around a single battle, and this marvels me. In this case, a huge battle had a second purpose as well: to give you guys a chance to feel the degrees of power wielded by your characters against the average individuals of this world. To me, that was another satisfying experience, since it presented and opportunity to place the reach of your powers and allowed me to set the lore on a better compass. Sorry if this has caused any distress, but you guys shouldn't worry. I have a firm grasp of the happenstances and I'm calculating all reactions as we go. :) Oh, and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=87106"]MetaVoid[/URL][/U][/B][/I] might be right about the role this battle plays as far as our planned mechanics go... :p. I'll wait till all the round's moves are set to update the map again. This update corresponds to my last game post, ok? This should put things in order so you guys can plan your next moves.] [/COLOR][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801311"]KahlessNestor[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6712249"]Charlotte[/URL][/U][/B][/I] of Oz @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=87106"]MetaVoid[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=1231"]Kaodi[/URL][/U][/B][/I] [/QUOTE]
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