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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="MetaVoid" data-source="post: 7515907" data-attributes="member: 87106"><p>[OOC]Welcome back! And you do know we'll wipe them out before they move since you have casters first round, right? Initiative for relative speeds of PCs, maybe? So you can resolve spells in proper manner <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222130" target="_blank">Initiative: 1D20+6 = [13]+6 = 19</a></p><p></p><p>How much time has passed? i.e. do we assume our spells ran their course?</p><p>[/OOC]</p><p></p><p>Arduniel seethes at the sight of more drow defiling his land. His rage had plenty of time to cool down however and his intellect plays over several scenarios. As usual, his casting is speech only, but it is tongue-twister. It also twists perceptions of some of the warriors facing them, making them believe what is not.</p><p></p><p>[sblock=Actions]</p><p>Move: float 5' down</p><p>Standard: cast falsify senses Will DC 17 to resist on Z7, Z11 and Z15 (spending 2 destruction charges, I planned something else earlier, but this has so much potential for chaos <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>They now see those directly left to them as Daxio, Bat and Aranel respectively, while their companions are among us, seemingly wrapped in chains and immobile. SIGHT ONLY.</p><p>[/sblock]</p><p></p><p>[OOC]</p><p><strong>Charges:</strong> 0</p><p><strong>Scripts:</strong></p><p>Striking 1/2</p><p>Float 1/2</p><p>Alter Flow 1/2</p><p>Miasma 1/2</p><p>Negation: 1/2</p><p><a href="http://www.d20pfsrd.com/magic/variant-magic-rules/rune-magic/script-list/falsify-senses/" target="_blank">Falsify Senses</a> 1/1</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 7515907, member: 87106"] [OOC]Welcome back! And you do know we'll wipe them out before they move since you have casters first round, right? Initiative for relative speeds of PCs, maybe? So you can resolve spells in proper manner :) [url=http://roll.coyotecode.net/lookup.php?rollid=222130]Initiative: 1D20+6 = [13]+6 = 19[/url] How much time has passed? i.e. do we assume our spells ran their course? [/OOC] Arduniel seethes at the sight of more drow defiling his land. His rage had plenty of time to cool down however and his intellect plays over several scenarios. As usual, his casting is speech only, but it is tongue-twister. It also twists perceptions of some of the warriors facing them, making them believe what is not. [sblock=Actions] Move: float 5' down Standard: cast falsify senses Will DC 17 to resist on Z7, Z11 and Z15 (spending 2 destruction charges, I planned something else earlier, but this has so much potential for chaos :) ) They now see those directly left to them as Daxio, Bat and Aranel respectively, while their companions are among us, seemingly wrapped in chains and immobile. SIGHT ONLY. [/sblock] [OOC] [B]Charges:[/B] 0 [B]Scripts:[/B] Striking 1/2 Float 1/2 Alter Flow 1/2 Miasma 1/2 Negation: 1/2 [URL="http://www.d20pfsrd.com/magic/variant-magic-rules/rune-magic/script-list/falsify-senses/"]Falsify Senses[/URL] 1/1 [/OOC] [/QUOTE]
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