Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
IC - Tideruler: The Fall of Laholt
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmucchiello" data-source="post: 7517574" data-attributes="member: 813"><p>EDIT: Most of this post did not happen. See my next post below.</p><p></p><p>[hr][/hr]</p><p>Zyara rushes forward 30 feet then does a few handsprings, tumbles, and vaults to land at Z12.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222298" target="_blank">Acrobatics to avoid AoO: 1D20+23 = [20]+23 = 43</a> DC was 38 for the knights at Y12 and AA11</p><p></p><p>She spends a ki point to gain Elemental Fury on unarmed strikes for 6 rounds. She performs three trip attempts against the three nightmares at full BAB. DC seems to be 30 for the nightmares</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222300" target="_blank">Three trip attacks: 1D20+26 = [13]+26 = 39</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222300" target="_blank">1D20+26 = [14]+26 = 40</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222300" target="_blank">1D20+26 = [19]+26 = 45</a></p><p></p><p>The three mounts at X12, Z11, and Z13 fall. Their riders must make DC 15 Ride checks or take 1d6 damage from the fall. This provokes 9 AoO, 2 against each horse and 1 against each rider assuming they fall prone when they fall. Thanks to my Dex and Combat Reflexes I have exactly 9 AoOs per round.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222301" target="_blank">Against X12, X12, Y12: 1D20+22 = [7]+22 = 29 hit I hope, you didn't list the AC of the nightmares</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222301" target="_blank">2D8+9 = [7, 1]+9 = 17 + 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222301" target="_blank">1D20+22 = [10]+22 = 32 hit I hope</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222301" target="_blank">2D8+9 = [5, 3]+9 = 17 + 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222301" target="_blank">1D20+22 = [7]+22 = 29 miss I guess. I don't know what 30 (24/26) means.</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222301" target="_blank">2D8+9 = [1, 6]+9 = 16 + 5</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222303" target="_blank">Against Z11, Z11, AA11: 1D20+22 = [11]+22 = 33 hit</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222303" target="_blank">2D8+9 = [4, 1]+9 = 14 + 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222303" target="_blank">1D20+22 = [2]+22 = 24 hit?</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222303" target="_blank">2D8+9 = [1, 6]+9 = 16 + 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222303" target="_blank">1D20+22 = [10]+22 = 32 hit</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222303" target="_blank">2D8+9 = [3, 2]+9 = 14 + 3</a> (Zyara's unarmed strikes overcome magic, cold iron, silver, and lawful DR)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222304" target="_blank">Against Z13, Z13, AA13: 1D20+22 = [16]+22 = 38 hit</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222304" target="_blank">2D8+9 = [2, 7]+9 = 18 +2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222304" target="_blank">1D20+22 = [1]+22 = 23 hit?</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222304" target="_blank">2D8+9 = [5, 1]+9 = 15 + 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222304" target="_blank">1D20+22 = [15]+22 = 37 hit</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222304" target="_blank">2D8+9 = [5, 1]+9 = 15 + 5</a></p><p></p><p>I forgot to roll the elemental fury damage. I'm just going to roll for all 9 and run them in the order seen above:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">_: 1D6 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222305" target="_blank">1D6 = [5] = 5</a></p><p></p><p>Zyara still has two iterative strikes at +17/+12. She uses the both against the nightmare at X12 and uses her stunning fist on the first strike:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222306" target="_blank">First strike is stunning fist: 1D20+17 = [18]+17 = 35 Hit</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222306" target="_blank">2D8+1D6+9 = [2, 7]+[4]+9 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222306" target="_blank">1D20+12 = [9]+12 = 21 Hit?</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222306" target="_blank">2D8+1D6+9 = [3, 1]+[4]+9 = 17</a></p><p></p><p>Nightmare at X12 takes 63 hp of damage or is dying. If not dying, it needs to make a DC 25 Fort save, or it is staggered for [roll0] rounds.</p><p>Nightmare at Z11 takes 37 hp of damage. Knight at AA11 takes 17 damage.</p><p>Nightmare at Z13 takes 38 hp of damage. Knight at AA13 takes 20 damage.</p><p></p><p>"We accept your challenge."</p><p></p><p>[sblock="Mini Stats"]hp: 159</p><p>AC: 35 (10 +8 Dex, +9 Wis, +4 class, +2 ring); touch: 35; Flat: 25</p><p>CMD: 42 (10 +12 BAB, +7 str, +8 dex, +9 wis, +4 monk, +2 ring)</p><p>Fort: +16 (+8 class, +5 Con, +3 cloak)</p><p>Ref: +19 (+8 class, +8 Dex, +3 cloak); Improved Evasion</p><p>Will: +16 (+4 class, +9 Wis, +3 cloak); +2 vs Enchantment</p><p>Immunity: diseases, magical diseases, falling damage (only near a wall)</p><p></p><p>Stunning Fists 12/13</p><p>Ki 14/15</p><p>Elemental Fury 5 more rounds (It's supernatural so it goes through their spell resistance)</p><p>No reactions left until her next turn.[/sblock]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7517574, member: 813"] EDIT: Most of this post did not happen. See my next post below. [hr][/hr] Zyara rushes forward 30 feet then does a few handsprings, tumbles, and vaults to land at Z12. [url=http://roll.coyotecode.net/lookup.php?rollid=222298]Acrobatics to avoid AoO: 1D20+23 = [20]+23 = 43[/url] DC was 38 for the knights at Y12 and AA11 She spends a ki point to gain Elemental Fury on unarmed strikes for 6 rounds. She performs three trip attempts against the three nightmares at full BAB. DC seems to be 30 for the nightmares [url=http://roll.coyotecode.net/lookup.php?rollid=222300]Three trip attacks: 1D20+26 = [13]+26 = 39 1D20+26 = [14]+26 = 40 1D20+26 = [19]+26 = 45[/url] The three mounts at X12, Z11, and Z13 fall. Their riders must make DC 15 Ride checks or take 1d6 damage from the fall. This provokes 9 AoO, 2 against each horse and 1 against each rider assuming they fall prone when they fall. Thanks to my Dex and Combat Reflexes I have exactly 9 AoOs per round. [url=http://roll.coyotecode.net/lookup.php?rollid=222301]Against X12, X12, Y12: 1D20+22 = [7]+22 = 29 hit I hope, you didn't list the AC of the nightmares 2D8+9 = [7, 1]+9 = 17 + 6 1D20+22 = [10]+22 = 32 hit I hope 2D8+9 = [5, 3]+9 = 17 + 1 1D20+22 = [7]+22 = 29 miss I guess. I don't know what 30 (24/26) means. 2D8+9 = [1, 6]+9 = 16 + 5[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=222303]Against Z11, Z11, AA11: 1D20+22 = [11]+22 = 33 hit 2D8+9 = [4, 1]+9 = 14 + 3 1D20+22 = [2]+22 = 24 hit? 2D8+9 = [1, 6]+9 = 16 + 4 1D20+22 = [10]+22 = 32 hit 2D8+9 = [3, 2]+9 = 14 + 3[/url] (Zyara's unarmed strikes overcome magic, cold iron, silver, and lawful DR) [url=http://roll.coyotecode.net/lookup.php?rollid=222304]Against Z13, Z13, AA13: 1D20+22 = [16]+22 = 38 hit 2D8+9 = [2, 7]+9 = 18 +2 1D20+22 = [1]+22 = 23 hit? 2D8+9 = [5, 1]+9 = 15 + 3 1D20+22 = [15]+22 = 37 hit 2D8+9 = [5, 1]+9 = 15 + 5[/url] I forgot to roll the elemental fury damage. I'm just going to roll for all 9 and run them in the order seen above: [url=http://roll.coyotecode.net/lookup.php?rollid=222305]_: 1D6 = [6] = 6 1D6 = [1] = 1 1D6 = [5] = 5 1D6 = [3] = 3 1D6 = [4] = 4 1D6 = [3] = 3 1D6 = [2] = 2 1D6 = [3] = 3 1D6 = [5] = 5[/url] Zyara still has two iterative strikes at +17/+12. She uses the both against the nightmare at X12 and uses her stunning fist on the first strike: [url=http://roll.coyotecode.net/lookup.php?rollid=222306]First strike is stunning fist: 1D20+17 = [18]+17 = 35 Hit 2D8+1D6+9 = [2, 7]+[4]+9 = 22 1D20+12 = [9]+12 = 21 Hit? 2D8+1D6+9 = [3, 1]+[4]+9 = 17[/url] Nightmare at X12 takes 63 hp of damage or is dying. If not dying, it needs to make a DC 25 Fort save, or it is staggered for [roll0] rounds. Nightmare at Z11 takes 37 hp of damage. Knight at AA11 takes 17 damage. Nightmare at Z13 takes 38 hp of damage. Knight at AA13 takes 20 damage. "We accept your challenge." [sblock="Mini Stats"]hp: 159 AC: 35 (10 +8 Dex, +9 Wis, +4 class, +2 ring); touch: 35; Flat: 25 CMD: 42 (10 +12 BAB, +7 str, +8 dex, +9 wis, +4 monk, +2 ring) Fort: +16 (+8 class, +5 Con, +3 cloak) Ref: +19 (+8 class, +8 Dex, +3 cloak); Improved Evasion Will: +16 (+4 class, +9 Wis, +3 cloak); +2 vs Enchantment Immunity: diseases, magical diseases, falling damage (only near a wall) Stunning Fists 12/13 Ki 14/15 Elemental Fury 5 more rounds (It's supernatural so it goes through their spell resistance) No reactions left until her next turn.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
IC - Tideruler: The Fall of Laholt
Top