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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="Archon Basileus" data-source="post: 7519338" data-attributes="member: 6855545"><p><em><span style="color: #ff0000">[OOC: Ok, I see what you aimed for, Joe, thanks for bringing it up! The two-post thing got a bit fuzzy for me. So, let's put things in order:</span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">1) Zyara moves to Z12 and pins 3 (Z11) , 4 (X12-Z12) and 5 (Z-13);</span></em></p><p><em><span style="color: #ff0000">2) She proceeds to trip 4 (X12-Z12); as she does so, she attacks nightmare 4 twice (41 damage).</span></em></p><p><em><span style="color: #ff0000">3) After that, 3 (Z11) charges, giving her an AoO (rolled and tripped). That freed Aranel, but gives another two-attack against Zyara, since the rider never left. I'll edit it in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </span></em></p><p><em><span style="color: #ff0000">4) Number 5 (Z13) stays on horse, trading lance for sword and attacking as rolled.</span></em></p><p><em><span style="color: #ff0000">5) Number 4 (now on X11) attacks Batknight normally - after taking damage from Batknight's attack. </span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">Also, channel negative energy is not alignment-driven in this case.</span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">Mind helping me double-check this map?</span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">MAP UPDATED</span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000"></span><a href="https://docs.google.com/document/d/1l8d4JfuERBlwxOyxyeHt2aMphSnGFqDDH64Exv6yQ88/edit" target="_blank"><span style="color: #ff0000">https://docs.google.com/document/d/1l8d4JfuERBlwxOyxyeHt2aMphSnGFqDDH64Exv6yQ88/edit</span></a><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">P.S.: individual repositioning is due to Soft Fall. I didn't consider it a movement-trigger given the nature of the roll in this case. Any opinions on the matter, guys? Also, I've been placing the enemies around the horse - head or rear - always adjacent.]</span></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7519338, member: 6855545"] [I][COLOR=#ff0000][OOC: Ok, I see what you aimed for, Joe, thanks for bringing it up! The two-post thing got a bit fuzzy for me. So, let's put things in order: 1) Zyara moves to Z12 and pins 3 (Z11) , 4 (X12-Z12) and 5 (Z-13); 2) She proceeds to trip 4 (X12-Z12); as she does so, she attacks nightmare 4 twice (41 damage). 3) After that, 3 (Z11) charges, giving her an AoO (rolled and tripped). That freed Aranel, but gives another two-attack against Zyara, since the rider never left. I'll edit it in. ;) 4) Number 5 (Z13) stays on horse, trading lance for sword and attacking as rolled. 5) Number 4 (now on X11) attacks Batknight normally - after taking damage from Batknight's attack. Also, channel negative energy is not alignment-driven in this case. Mind helping me double-check this map? MAP UPDATED [/COLOR][URL="https://docs.google.com/document/d/1l8d4JfuERBlwxOyxyeHt2aMphSnGFqDDH64Exv6yQ88/edit"][COLOR=#ff0000]https://docs.google.com/document/d/1l8d4JfuERBlwxOyxyeHt2aMphSnGFqDDH64Exv6yQ88/edit[/COLOR][/URL][COLOR=#ff0000] P.S.: individual repositioning is due to Soft Fall. I didn't consider it a movement-trigger given the nature of the roll in this case. Any opinions on the matter, guys? Also, I've been placing the enemies around the horse - head or rear - always adjacent.][/COLOR][/I] [/QUOTE]
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