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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="jmucchiello" data-source="post: 7520636" data-attributes="member: 813"><p>This is not a complete turn for Zyara:</p><p></p><p>[ooc]I'm going to do Zyara's turn a bit slower this time as whether or not the knight fall is important. 5 is still mounted.</p><p></p><p>Damn, so much to keep track of. I'm trying to figure out Z's hp total. How did knight 3 attack Zyara twice when he was supposed to be charging and then she interrupted that charge with her AoO Trip. He should only get one attack because the charge was still at least a move action (or even no attacks if the trip disrupts the charge's full action completely).</p><p></p><p>Moving forward, here's part of Z's action.</p><p>[/ooc]</p><p></p><p>As a swift action, Zyara spends 2 ki points from her pool to gain Spell Resistance 22 for 12 rounds.</p><p></p><p>She swings her foot out low trying to trip the still standing horse.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223032" target="_blank">Trip on Horse 5: 1D20+26 = [12]+26 = 38</a> Success, triggers 2 AoOs against the horse and maybe one against the rider</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223033" target="_blank">2 AoOs against nightmare and last 1 against rider if needed: 1D20+22 = [13]+22 = 35 HIT</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223033" target="_blank">2D8+1D6+9 = [6, 2]+[2]+9 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223033" target="_blank">1D20+22 = [9]+22 = 31 HIT</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223033" target="_blank">2D8+1D6+9 = [4, 7]+[4]+9 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223033" target="_blank">1D20+22 = [20]+22 = 42 HIT, CRIT, if he falls</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223033" target="_blank">2D8+1D6+9 = [1, 3]+[4]+9 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223035" target="_blank">Confirm roll for possible crit: 1D20+22 = [10]+22 = 32, confirm (hope he fell)</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223035" target="_blank">2D8+1D6 = [6, 5]+[3] = 14</a> Er, that should 2d8+1d6+9 so, 23, not 14.</p><p></p><p>She is then going to attempt to trip knight 3 with her second full BAB attack.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223034" target="_blank">Trip, followed by 2 AoOs: 1D20+26 = [9]+26 = 35 Success</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223034" target="_blank">1D20+22 = [2]+22 = 24 miss, even though he's prone</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223034" target="_blank">2D8+1D6+9 = [4, 7]+[3]+9 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223034" target="_blank">1D20+22 = [6]+22 = 28 hit, because he is prone</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=223034" target="_blank">2D8+1D6+9 = [4, 3]+[4]+9 = 20</a></p><p></p><p>Now my next action depends on the status of knight 5 making his soft fall or not.</p><p>Still have three attacks left: +22/+17/+12. The next full BAB attack is probably to trip knight 5 if he isn't on the ground already. The remaining two attacks go against the two nightmares, #4 first to kill it off.</p><p></p><p>[sblock="Mini Stats"]hp: 159/111 <strong>(or 148 depending on knight 3 having his action or not)</strong></p><p>AC: 35 (10 +8 Dex, +9 Wis, +4 class, +2 ring); touch: 35; Flat: 25</p><p>CMD: 42 (10 +12 BAB, +7 str, +8 dex, +9 wis, +4 monk, +2 ring)</p><p>Fort: +16 (+8 class, +5 Con, +3 cloak)</p><p>Ref: +19 (+8 class, +8 Dex, +3 cloak); Improved Evasion</p><p>Will: +16 (+4 class, +9 Wis, +3 cloak); +2 vs Enchantment</p><p>Immunity: diseases, magical diseases, falling damage (only near a wall)</p><p>Spell Resistance 22, 12 rounds remaining.</p><p></p><p>Stunning Fists 12/13</p><p>Ki 12/15</p><p>Elemental Fury 5 more rounds (It's supernatural so it goes through their spell resistance)</p><p>4 or 5 reactions left until her next turn.[/sblock]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7520636, member: 813"] This is not a complete turn for Zyara: [ooc]I'm going to do Zyara's turn a bit slower this time as whether or not the knight fall is important. 5 is still mounted. Damn, so much to keep track of. I'm trying to figure out Z's hp total. How did knight 3 attack Zyara twice when he was supposed to be charging and then she interrupted that charge with her AoO Trip. He should only get one attack because the charge was still at least a move action (or even no attacks if the trip disrupts the charge's full action completely). Moving forward, here's part of Z's action. [/ooc] As a swift action, Zyara spends 2 ki points from her pool to gain Spell Resistance 22 for 12 rounds. She swings her foot out low trying to trip the still standing horse. [url=http://roll.coyotecode.net/lookup.php?rollid=223032]Trip on Horse 5: 1D20+26 = [12]+26 = 38[/url] Success, triggers 2 AoOs against the horse and maybe one against the rider [url=http://roll.coyotecode.net/lookup.php?rollid=223033]2 AoOs against nightmare and last 1 against rider if needed: 1D20+22 = [13]+22 = 35 HIT 2D8+1D6+9 = [6, 2]+[2]+9 = 19 1D20+22 = [9]+22 = 31 HIT 2D8+1D6+9 = [4, 7]+[4]+9 = 24 1D20+22 = [20]+22 = 42 HIT, CRIT, if he falls 2D8+1D6+9 = [1, 3]+[4]+9 = 17[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=223035]Confirm roll for possible crit: 1D20+22 = [10]+22 = 32, confirm (hope he fell) 2D8+1D6 = [6, 5]+[3] = 14[/url] Er, that should 2d8+1d6+9 so, 23, not 14. She is then going to attempt to trip knight 3 with her second full BAB attack. [url=http://roll.coyotecode.net/lookup.php?rollid=223034]Trip, followed by 2 AoOs: 1D20+26 = [9]+26 = 35 Success 1D20+22 = [2]+22 = 24 miss, even though he's prone 2D8+1D6+9 = [4, 7]+[3]+9 = 23 1D20+22 = [6]+22 = 28 hit, because he is prone 2D8+1D6+9 = [4, 3]+[4]+9 = 20[/url] Now my next action depends on the status of knight 5 making his soft fall or not. Still have three attacks left: +22/+17/+12. The next full BAB attack is probably to trip knight 5 if he isn't on the ground already. The remaining two attacks go against the two nightmares, #4 first to kill it off. [sblock="Mini Stats"]hp: 159/111 [B](or 148 depending on knight 3 having his action or not)[/B] AC: 35 (10 +8 Dex, +9 Wis, +4 class, +2 ring); touch: 35; Flat: 25 CMD: 42 (10 +12 BAB, +7 str, +8 dex, +9 wis, +4 monk, +2 ring) Fort: +16 (+8 class, +5 Con, +3 cloak) Ref: +19 (+8 class, +8 Dex, +3 cloak); Improved Evasion Will: +16 (+4 class, +9 Wis, +3 cloak); +2 vs Enchantment Immunity: diseases, magical diseases, falling damage (only near a wall) Spell Resistance 22, 12 rounds remaining. Stunning Fists 12/13 Ki 12/15 Elemental Fury 5 more rounds (It's supernatural so it goes through their spell resistance) 4 or 5 reactions left until her next turn.[/sblock] [/QUOTE]
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