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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="Archon Basileus" data-source="post: 7530374" data-attributes="member: 6855545"><p><em><span style="color: #FF0000">[Ok, I'll rolll Batknight's action now, because of potential consequences]</span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em><span style="color: #000000"><strong>BATKNIGHT</strong></span><span style="color: #FF0000"></span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000"></span><span style="color: #000000">The knight in black moves like a shadow, avoiding enemies amidst the blood and smoke. Leaving the monk behind, he sees his target brandishing a lance against Alice. He leaps, sword in hand hitting the enemy between the light plaques that compose his crafted plate mail. The knight is hurt once more as he begins to spin his mount, suddenly realizing, with a cold, calculated gaze, that he's surrounded. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">He rises his lance, crying towards his other companion - the lady knight, lonely survivor on the southern area of the field.</span><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><span style="color: #000000"><span style="color: #000000">"WE SURRENDER! PARLEY!" - he maintains his lance high on the air, still agitating himself amidst the black clouds of his mount. Soon enough, the female voice repeats the plead, jousting lance up in the air.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">And t</span>he Darkest Knight <em>knows</em> they're up to <em>something</em>. He just doesn't know what.</span><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em><strong><span style="color: #000000"></span></strong></p><p><strong><span style="color: #000000">EVERYONE</span></strong><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em><span style="color: #000000"></span></p><p><span style="color: #000000">"PARLEY!" - she takes over, clearly showing authority over the other.</span><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span><span style="color: #000000"></span></em></p><p><em><span style="color: #000000">Around the heroes, the field is a mess. Moments ago, grass and rocks met to form a pastoral scene, but now... The fires resulting from the rain still burn, smoke covers the field and a couple of enraged nightmares leap around, trying to keep anyone from coming too close. Blood covers the ground, red and black, and the bodies of the dead mingle in macabre heaps. Beyond, the caves roar. As the drow fled inside, the green knights followed, leading the alessians to a fight in the dark. Cries of triumph and hate can be heard beyond - the battle should be a simple affair for the alessians, now. Upwards, the sun remains dark, as if it had turned black to contemplate the battle and its results. Towards west, griffon riders fight nightmare riders around the spiral tower, and smoke rises from the castle area. The entire settlement was engulfed by the fight, one way or another, apparently.</span></em></p><p><em><span style="color: #000000"></span></em></p><p><em><span style="color: #000000"></span></em><span style="color: #000000">"We are your prisoners..." - the woman repeats, still studying her foes' reactions. She, too, glances around, trying to portray the happenstances on the battlefield.</span></p><p><em><span style="color: #000000"></span></em></p><p><em><span style="color: #000000">The knights wait in silence for the heroes' response</span><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[I rolled morale. After exploding three of them, the remaining knights aren't so eager to die anymore.</span></em></p><p><em><span style="color: #FF0000">Go figure. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />]</span></em></p><p><em><span style="color: #FF0000"></span></em></p><p> <em><span style="color: #FF0000">[MENTION=24380]Neurotic[/MENTION], sorry for the bite. I ended up using the wrong value for Moss' AC. I was concerned not to let the game go stale and accelerated the pace. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But the good news is that the note system I adopted works - aside from this misstep! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> As for Alice, yeah, I considered stoneskin for her... Among other things. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The way I thought the scene, he'd shy away from a maneuver given the risk and Alice's 'bendy' nature, so to speak. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />]</span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"></span><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000"></span></em></p><p><em><span style="color: #ff0000">[No problem! I think this speeds up the game, doesn't it? Besides, it feels a lot more natural to just have the caster respond to the spell - it gives a Lord of the Rings feel to the thing as magical powers clash - or Masters of Magick, with the neon pellets and the shapeshifting, if you're into that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />]</span></em></p><p><span style="color: #ff0000"><em> [MENTION=6847138]Charlotte of Oz[/MENTION], an explanation: since you've given me an action for Alice's analysis, I considered a bonus for the roll. This is why I threw more info your way!]</em></span></p><p> <span style="color: #ff0000"><em>[MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [MENTION=1231]Kaodi[/MENTION] [MENTION=6847138]Charlotte of Oz[/MENTION]</em></span></p><p><span style="color: #ff0000"><em></em></span></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7530374, member: 6855545"] [I][COLOR=#FF0000][Ok, I'll rolll Batknight's action now, because of potential consequences] [/COLOR][/I][COLOR=#000000][B]BATKNIGHT[/B][/COLOR][COLOR=#FF0000][/COLOR][COLOR=#FF0000] [/COLOR][COLOR=#000000]The knight in black moves like a shadow, avoiding enemies amidst the blood and smoke. Leaving the monk behind, he sees his target brandishing a lance against Alice. He leaps, sword in hand hitting the enemy between the light plaques that compose his crafted plate mail. The knight is hurt once more as he begins to spin his mount, suddenly realizing, with a cold, calculated gaze, that he's surrounded. He rises his lance, crying towards his other companion - the lady knight, lonely survivor on the southern area of the field.[/COLOR][I][COLOR=#FF0000] [/COLOR][/I] [COLOR=#000000][COLOR=#000000]"WE SURRENDER! PARLEY!" - he maintains his lance high on the air, still agitating himself amidst the black clouds of his mount. Soon enough, the female voice repeats the plead, jousting lance up in the air. And t[/COLOR]he Darkest Knight [I]knows[/I] they're up to [I]something[/I]. He just doesn't know what.[/COLOR][I][COLOR=#FF0000] [/COLOR][/I][B][COLOR=#000000] EVERYONE[/COLOR][/B][I][COLOR=#FF0000] [/COLOR][/I][COLOR=#000000] "PARLEY!" - she takes over, clearly showing authority over the other.[/COLOR][I][COLOR=#FF0000] [/COLOR][COLOR=#000000] Around the heroes, the field is a mess. Moments ago, grass and rocks met to form a pastoral scene, but now... The fires resulting from the rain still burn, smoke covers the field and a couple of enraged nightmares leap around, trying to keep anyone from coming too close. Blood covers the ground, red and black, and the bodies of the dead mingle in macabre heaps. Beyond, the caves roar. As the drow fled inside, the green knights followed, leading the alessians to a fight in the dark. Cries of triumph and hate can be heard beyond - the battle should be a simple affair for the alessians, now. Upwards, the sun remains dark, as if it had turned black to contemplate the battle and its results. Towards west, griffon riders fight nightmare riders around the spiral tower, and smoke rises from the castle area. The entire settlement was engulfed by the fight, one way or another, apparently. [/COLOR][/I][COLOR=#000000]"We are your prisoners..." - the woman repeats, still studying her foes' reactions. She, too, glances around, trying to portray the happenstances on the battlefield.[/COLOR] [COLOR=#000000][/COLOR][I][COLOR=#000000] The knights wait in silence for the heroes' response[/COLOR][COLOR=#FF0000] [I rolled morale. After exploding three of them, the remaining knights aren't so eager to die anymore. Go figure. :p] [MENTION=24380]Neurotic[/MENTION], sorry for the bite. I ended up using the wrong value for Moss' AC. I was concerned not to let the game go stale and accelerated the pace. :) But the good news is that the note system I adopted works - aside from this misstep! :D As for Alice, yeah, I considered stoneskin for her... Among other things. :) The way I thought the scene, he'd shy away from a maneuver given the risk and Alice's 'bendy' nature, so to speak. :)] [/COLOR][COLOR=#ff0000] [No problem! I think this speeds up the game, doesn't it? Besides, it feels a lot more natural to just have the caster respond to the spell - it gives a Lord of the Rings feel to the thing as magical powers clash - or Masters of Magick, with the neon pellets and the shapeshifting, if you're into that. :p][/COLOR][/I] [COLOR=#000000][/COLOR][COLOR=#ff0000][I] [MENTION=6847138]Charlotte of Oz[/MENTION], an explanation: since you've given me an action for Alice's analysis, I considered a bonus for the roll. This is why I threw more info your way!] [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [MENTION=1231]Kaodi[/MENTION] [MENTION=6847138]Charlotte of Oz[/MENTION] [/I][/COLOR][COLOR=#000000][/COLOR] [/QUOTE]
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