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[IC] Uller's Out of the Abyss
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<blockquote data-quote="Uller" data-source="post: 6839488" data-attributes="member: 413"><p>[ooc]Just to be clear: The wererats' intent at this point is to attack and kill you. Whatever of the deep gnomes is left in them (if there is any at all) is not in control right now. If you flee they will certainly pursue (if you outrun them, a big if...you risk getting separated and/or lost). If you just back off they will move up and attack. As of right now they are about 10' away from you. You could probably move out of their range and ready (they will close the distance but be unable to attack but of course will get OAs if you move away again). I'm not saying not to follow this course of action. I just want to be sure you understand the risks/rewards. Using the dash action, you can probably make it back to the others in 3 rounds assuming you don't get turned around, lost or separated.</p><p></p><p>Surana...remembering that awesome deep gnome knowledge check from the very beginning...remembers that deep gnomes have some magical abilities that can dazzle your vision and hearing, confuse your attacks and hide among stones. Whether or not they retained those abilities as wererats is not clear.[/ooc]</p></blockquote><p></p>
[QUOTE="Uller, post: 6839488, member: 413"] [ooc]Just to be clear: The wererats' intent at this point is to attack and kill you. Whatever of the deep gnomes is left in them (if there is any at all) is not in control right now. If you flee they will certainly pursue (if you outrun them, a big if...you risk getting separated and/or lost). If you just back off they will move up and attack. As of right now they are about 10' away from you. You could probably move out of their range and ready (they will close the distance but be unable to attack but of course will get OAs if you move away again). I'm not saying not to follow this course of action. I just want to be sure you understand the risks/rewards. Using the dash action, you can probably make it back to the others in 3 rounds assuming you don't get turned around, lost or separated. Surana...remembering that awesome deep gnome knowledge check from the very beginning...remembers that deep gnomes have some magical abilities that can dazzle your vision and hearing, confuse your attacks and hide among stones. Whether or not they retained those abilities as wererats is not clear.[/ooc] [/QUOTE]
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