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[IC] Uller's Out of the Abyss
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<blockquote data-quote="Uller" data-source="post: 6911797" data-attributes="member: 413"><p>Shuushar thinks for a moment.  Walks around in a circle staring ahead (it's always weird talking to the fishman).  <strong>"Oh...I'd say we are not quite half way.  Four, maybe five days."</strong></p><p></p><p><strong>"The path is treacherous.  There is unstable tunnels over the next two days.  Rock slides are possible.  Then another chasm, but this one we don't cross but we must travel a long way on a ledge...very dangerous.  Going will be slow.  Then...we'll be there."</strong> </p><p></p><p>His sense of time and distance is not all that rational.  </p><p></p><p><strong>"Oh...and the magic lights...here and there.  Magic lights. We'll be there by the end of the day." </strong></p><p></p><p>Sarith responds: <strong>"Faerzress?  That should protect us. Good."</strong></p><p></p><p>Shuushar: <strong>"Maybe good.  Maybe bad.  Lately Magic lights cause dark dreams and priests' magic work in strange ways.  But talking about it won't get us to Sloobludop."</strong></p><p></p><p>You begin to move.  Through the day you can continue to talk but nothing happens.  You begin to enter an area of more open vistas.  Here at least the ground is stable, the caverns ancient.  Phosphorescent lichens and fungi light your way.  Occasionally you move through an area that is just lit...you can't see a source.  You feel a strange 'tingling' as you move through it.  Like the area is somehow alive.  Mostly it seems benign...sometimes it is accompanied by a sense of foreboding or even malevolence.  Some areas are small and easily crossed.  Others are bigger.  One is nearly a mile before you can get across it.</p><p></p><p>Throughout the day Topsy and Turvy become more and more agitated and frightened.  Derendil becomes silent.  When you do get him to speak, his voice is deeper, more bestial.    </p><p></p><p>After a full day of travel you begin to tire and look for a place to rest.  Eldeth and Surana find what seems to be a good area.  It's well lit and defensible.  But it seems to be suffused with the strange 'Faerzress' Sarith spoke of.  Seeing the apprehension some of you feel, Sarith points out that the area protects you from any divining magic the drow might be using to track you.  Shuushar says the area ahead is not affected but there is no light and the tunnels become narrower with fewer good places to hide and the ground starts to become less stable.</p><p></p><p>[ooc]</p><p>I just realized I've been forgetting about food and water. So we'll call it a wash up to this point leaving you with 1 day of food and about 2 days of water.  You'll have to decide if you want to move on and camp in a less defensible and dark area or camp here.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Uller, post: 6911797, member: 413"] Shuushar thinks for a moment. Walks around in a circle staring ahead (it's always weird talking to the fishman). [B]"Oh...I'd say we are not quite half way. Four, maybe five days."[/B] [B]"The path is treacherous. There is unstable tunnels over the next two days. Rock slides are possible. Then another chasm, but this one we don't cross but we must travel a long way on a ledge...very dangerous. Going will be slow. Then...we'll be there."[/B] His sense of time and distance is not all that rational. [B]"Oh...and the magic lights...here and there. Magic lights. We'll be there by the end of the day." [/B] Sarith responds: [B]"Faerzress? That should protect us. Good."[/B] Shuushar: [B]"Maybe good. Maybe bad. Lately Magic lights cause dark dreams and priests' magic work in strange ways. But talking about it won't get us to Sloobludop."[/B] You begin to move. Through the day you can continue to talk but nothing happens. You begin to enter an area of more open vistas. Here at least the ground is stable, the caverns ancient. Phosphorescent lichens and fungi light your way. Occasionally you move through an area that is just lit...you can't see a source. You feel a strange 'tingling' as you move through it. Like the area is somehow alive. Mostly it seems benign...sometimes it is accompanied by a sense of foreboding or even malevolence. Some areas are small and easily crossed. Others are bigger. One is nearly a mile before you can get across it. Throughout the day Topsy and Turvy become more and more agitated and frightened. Derendil becomes silent. When you do get him to speak, his voice is deeper, more bestial. After a full day of travel you begin to tire and look for a place to rest. Eldeth and Surana find what seems to be a good area. It's well lit and defensible. But it seems to be suffused with the strange 'Faerzress' Sarith spoke of. Seeing the apprehension some of you feel, Sarith points out that the area protects you from any divining magic the drow might be using to track you. Shuushar says the area ahead is not affected but there is no light and the tunnels become narrower with fewer good places to hide and the ground starts to become less stable. [ooc] I just realized I've been forgetting about food and water. So we'll call it a wash up to this point leaving you with 1 day of food and about 2 days of water. You'll have to decide if you want to move on and camp in a less defensible and dark area or camp here. [/ooc] [/QUOTE]
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