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[IC] Uller's Out of the Abyss
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<blockquote data-quote="SunGold" data-source="post: 6954592" data-attributes="member: 6801671"><p>[ooc]They can't disengage; they both attacked. (They can only move 12' because the terrain is rough.) This is why I said I thought Orsik should disengage instead of hitting HH1, but oh well.</p><p></p><p>I still think they ought to take the OA and run. Reasoning: If they run now, they'll take one OA, then one hit when the HHs go (since, if they move, the fallen HH will have to dash to catch them).</p><p></p><p>If they stay, they'll take no OAs, but then two hits when the HHs go (fallen HH can still get to their current spot without dashing).</p><p></p><p>Either way, two hits, but if they move now they'll be 12' closer to favorable ground.[/ooc]</p></blockquote><p></p>
[QUOTE="SunGold, post: 6954592, member: 6801671"] [ooc]They can't disengage; they both attacked. (They can only move 12' because the terrain is rough.) This is why I said I thought Orsik should disengage instead of hitting HH1, but oh well. I still think they ought to take the OA and run. Reasoning: If they run now, they'll take one OA, then one hit when the HHs go (since, if they move, the fallen HH will have to dash to catch them). If they stay, they'll take no OAs, but then two hits when the HHs go (fallen HH can still get to their current spot without dashing). Either way, two hits, but if they move now they'll be 12' closer to favorable ground.[/ooc] [/QUOTE]
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