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[IC] Uller's Out of the Abyss
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<blockquote data-quote="Uller" data-source="post: 7123677" data-attributes="member: 413"><p>As you come into what remains of Sloobludop, there are few signs of life. The fishing net "walls" are mostly washed away or buried by rubble. A few huts outside the village still stand by most of the ones inside have been toppled. You do spot a few kuo-toa lingering about, but when they see you, they slink away. Leaderless and despondent, they seem to have little interest in you.</p><p></p><p>The docks are all destroyed. Splintered zurkhwood and planks floating in the still dark water of the lagoon is all that remains. Your hearts sink when you see toppled and ruined keelboats, but then, you notice a little down the shore your two boats. Miraculously they seem to have been pushed by a wave and grounded on the beach. They are still loaded with your supplies!</p><p></p><p>There is enough room on each keelboat for one pilot and 6 passengers (Derendil counts as 3 and Drum none). So two is barely enough to fit you all. There is a third keelboat nearby that is also seems to be in pretty good shape but is a little bit damaged. Shuushar begins gathering tools and ropes from nearby and instructing others to do the same. You quickly realize that your kuo-toa hosts had apparently not outfitted your boats completely. Perhaps they didn't intend for you to get very far? When asked Shuushar just kind of shrugs and acknowledges that it is likely the kuo-toa hoped your boats would become stranded or damaged and then they could just collect back their boats and supplies.</p><p></p><p>[ooc] </p><p>You can decide if you want three boats or just the two. The one has 250/300 hp. The two that are loaded are undamaged.</p><p>[/ooc] </p><p></p><p>The 'altar' to the Deep Father is gone. There is no sign of the strange carcasses bound to it. There are bodies of kuo-toa and strange stingray like creatures all around, some still locked in mortal struggle. Many float in the water. Many more are washed up on the land. You recall that right before Demogorgon appeared, the kuo-toa in the water began being attacked by something under the surface. You realize it must have been these creatures. They are about 3 feet from wingtip to wingtip with a tail 5 or 6 feet long. Sarith informs you they are called "Ixitxachital". Shuushar claims that are an intelligent and malevolent being that hunt in the waters for Darklake and rejoice in capturing and torturing other sentient creatures before eating them or sacrificing them. The ritual that brought Leemoogoogoon probably attracted them as well.</p><p>[ATTACH]84550[/ATTACH]</p><p></p><p></p><p>The hovel that Blopp emerged from is knocked down and appears to have been pushed several feet but does not appear to have been touched since the destruction of the village. You see no signs of the bodies of Blopp or Ploop. </p><p></p><p>The Shrine of the Sea Mother is completely toppled. It's strange lobster/crayfish creature carcass is gone, probably obliterated by a swipe of Demogorgon's huge tentacles. Ploop's tent is partially standing. It appears no one has been back to it since the disaster. </p><p></p><p>Erevan is the first one in but Bertram is right behind. In the corner where Erevan had earlier noticed a sack and a pile of trinkets that appeared to be some of the choicer "offerings" you see the sack and trinkets are still there. There are fishbone combs, tools and decorative "jewelry" made of strange shells and polished stone. The sack has some definite heft to it and jingles with the sound of coin.</p><p></p><p>[ooc]</p><p>You can count it out later when you get your opportunity to rest...but there are well over 2,500 coins (mostly silver but some copper, gold and even a few platinum as well), along with 2 or 3 potions and a scroll.</p><p>[/ooc]</p><p></p><p></p><p>You don't see anything else of obvious value or interest in the area nor do you see any signs of immediate threats. Within 15 minutes or so of finding the keelboats, Shuushar (with the help of others) has them ready to go.</p></blockquote><p></p>
[QUOTE="Uller, post: 7123677, member: 413"] As you come into what remains of Sloobludop, there are few signs of life. The fishing net "walls" are mostly washed away or buried by rubble. A few huts outside the village still stand by most of the ones inside have been toppled. You do spot a few kuo-toa lingering about, but when they see you, they slink away. Leaderless and despondent, they seem to have little interest in you. The docks are all destroyed. Splintered zurkhwood and planks floating in the still dark water of the lagoon is all that remains. Your hearts sink when you see toppled and ruined keelboats, but then, you notice a little down the shore your two boats. Miraculously they seem to have been pushed by a wave and grounded on the beach. They are still loaded with your supplies! There is enough room on each keelboat for one pilot and 6 passengers (Derendil counts as 3 and Drum none). So two is barely enough to fit you all. There is a third keelboat nearby that is also seems to be in pretty good shape but is a little bit damaged. Shuushar begins gathering tools and ropes from nearby and instructing others to do the same. You quickly realize that your kuo-toa hosts had apparently not outfitted your boats completely. Perhaps they didn't intend for you to get very far? When asked Shuushar just kind of shrugs and acknowledges that it is likely the kuo-toa hoped your boats would become stranded or damaged and then they could just collect back their boats and supplies. [ooc] You can decide if you want three boats or just the two. The one has 250/300 hp. The two that are loaded are undamaged. [/ooc] The 'altar' to the Deep Father is gone. There is no sign of the strange carcasses bound to it. There are bodies of kuo-toa and strange stingray like creatures all around, some still locked in mortal struggle. Many float in the water. Many more are washed up on the land. You recall that right before Demogorgon appeared, the kuo-toa in the water began being attacked by something under the surface. You realize it must have been these creatures. They are about 3 feet from wingtip to wingtip with a tail 5 or 6 feet long. Sarith informs you they are called "Ixitxachital". Shuushar claims that are an intelligent and malevolent being that hunt in the waters for Darklake and rejoice in capturing and torturing other sentient creatures before eating them or sacrificing them. The ritual that brought Leemoogoogoon probably attracted them as well. [ATTACH=CONFIG]84550._xfImport[/ATTACH] The hovel that Blopp emerged from is knocked down and appears to have been pushed several feet but does not appear to have been touched since the destruction of the village. You see no signs of the bodies of Blopp or Ploop. The Shrine of the Sea Mother is completely toppled. It's strange lobster/crayfish creature carcass is gone, probably obliterated by a swipe of Demogorgon's huge tentacles. Ploop's tent is partially standing. It appears no one has been back to it since the disaster. Erevan is the first one in but Bertram is right behind. In the corner where Erevan had earlier noticed a sack and a pile of trinkets that appeared to be some of the choicer "offerings" you see the sack and trinkets are still there. There are fishbone combs, tools and decorative "jewelry" made of strange shells and polished stone. The sack has some definite heft to it and jingles with the sound of coin. [ooc] You can count it out later when you get your opportunity to rest...but there are well over 2,500 coins (mostly silver but some copper, gold and even a few platinum as well), along with 2 or 3 potions and a scroll. [/ooc] You don't see anything else of obvious value or interest in the area nor do you see any signs of immediate threats. Within 15 minutes or so of finding the keelboats, Shuushar (with the help of others) has them ready to go. [/QUOTE]
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