Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[IC] Uller's Out of the Abyss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 7124586" data-attributes="member: 413"><p>Once your keelboats are loaded and everyone is ready to go, Shuushar (while piloting the lead boat), leads you out into the lake. Soon you are beyond the sight of any walls or ceiling. Just dark water surrounded by nearly complete darkness in every direction. The dim light of the ruins of Sloobludop quickly fades away. But after just a few hours, you begin to realize the ceiling is lowering and a wall appears on your right. Sheer, solid rock rises up out of the water up to a solid layer of rock above, like a vast slab of stone fell to lean over another massive rock. You have no idea how deep the water is, but your poles and oars cannot touch the bottom. When asked how deep, Shuushar shrugs and says "bottomless as far as I know." He guides his craft close to the rock wall and soon you find a gaping hole in the face of the rock near the water level large enough for your boats to easily fit inside. Once all three craft are inside you find a stony beach in a dark but fairly large and dry cave. Shuushar instructs you to beach your boats there.</p><p></p><p>Here you can take a long rest and your level up can apply. Shuushar explains that to get to Gracklstugh you should first go to the grove where he spent so much time as a hermit. It is about 6 days away, through mostly water filled tunnels and wide lakes (although there are a few places where you will have to get out and carry your boats over rocky terrain). There is good water there ("DO NOT drink the water of Darklake! It is poison!") that you can use to replenish your stocks. He says with some luck we will find a spring or two along the way as well (we'll have to make some foraging checks to maintain your water supply). </p><p></p><p>From there it is another 8 days to The Great Locks of Grundlahvian. These are a series of locks and canals that the Duergar (or someone) built long ago to circumvent an area of waterfalls and rapids. There are safe places to rest there as well and the locks still function. You will need to use them to raise your keelboats up the the 500' to the level that Gracklshugh is on. Then the final leg of your trip will be another 5 or 6 days to The City of Blades (only the Duergar really call it Gracklstugh).</p><p></p><p>You have 3 boats. One is damaged (250/300 hp). You have enough tools and supplies to do 150 hp worth of repairs to a boat. Repairs can be done as part of a long rest. You have enough food to remain in good supply for the entire trip if you travel at a normal pace and are not delayed. You can carry enough water for 5 days at normal rations, with luck you will find more or Orsik will have to cast Purify Food and Drink once to get you the rest of the way.</p><p></p><p>Before you get started, I need a roster of who is on what boat. Each boat requires one pilot (I think only Shuushar is proficient in piloting a keel boat) and can hold up to 6 passengers (Derendil counts as 3, Drum counts as none). Also, tell me how you spread your supplies out. Shuushar suggests putting half in the middle boat and one quarter in each of the front and rear boats because those two are most likely to be damaged or attacked. If you let Shuushar pilot the boat with the most supplies he is more likely to be able to protect them from getting lost than someone untrained (Strength and dex can both be useful for piloting a keelboat...strength more often than dex).</p><p></p><p>Talk among yourselves for your plan. Orsik will prepare Purify Food and Drink and Bertram will prepare Goodberry.</p><p></p><p>Shuushar helps you draw a map and gives you some insight to the secrets of navigating the lake. He informs you there are ancient marks that indicate different routes to different points in and around the lake. As long as you can spot these you can have a pretty good idea of where you are and how to go. But still it takes many years of practice to really master it.</p></blockquote><p></p>
[QUOTE="Uller, post: 7124586, member: 413"] Once your keelboats are loaded and everyone is ready to go, Shuushar (while piloting the lead boat), leads you out into the lake. Soon you are beyond the sight of any walls or ceiling. Just dark water surrounded by nearly complete darkness in every direction. The dim light of the ruins of Sloobludop quickly fades away. But after just a few hours, you begin to realize the ceiling is lowering and a wall appears on your right. Sheer, solid rock rises up out of the water up to a solid layer of rock above, like a vast slab of stone fell to lean over another massive rock. You have no idea how deep the water is, but your poles and oars cannot touch the bottom. When asked how deep, Shuushar shrugs and says "bottomless as far as I know." He guides his craft close to the rock wall and soon you find a gaping hole in the face of the rock near the water level large enough for your boats to easily fit inside. Once all three craft are inside you find a stony beach in a dark but fairly large and dry cave. Shuushar instructs you to beach your boats there. Here you can take a long rest and your level up can apply. Shuushar explains that to get to Gracklstugh you should first go to the grove where he spent so much time as a hermit. It is about 6 days away, through mostly water filled tunnels and wide lakes (although there are a few places where you will have to get out and carry your boats over rocky terrain). There is good water there ("DO NOT drink the water of Darklake! It is poison!") that you can use to replenish your stocks. He says with some luck we will find a spring or two along the way as well (we'll have to make some foraging checks to maintain your water supply). From there it is another 8 days to The Great Locks of Grundlahvian. These are a series of locks and canals that the Duergar (or someone) built long ago to circumvent an area of waterfalls and rapids. There are safe places to rest there as well and the locks still function. You will need to use them to raise your keelboats up the the 500' to the level that Gracklshugh is on. Then the final leg of your trip will be another 5 or 6 days to The City of Blades (only the Duergar really call it Gracklstugh). You have 3 boats. One is damaged (250/300 hp). You have enough tools and supplies to do 150 hp worth of repairs to a boat. Repairs can be done as part of a long rest. You have enough food to remain in good supply for the entire trip if you travel at a normal pace and are not delayed. You can carry enough water for 5 days at normal rations, with luck you will find more or Orsik will have to cast Purify Food and Drink once to get you the rest of the way. Before you get started, I need a roster of who is on what boat. Each boat requires one pilot (I think only Shuushar is proficient in piloting a keel boat) and can hold up to 6 passengers (Derendil counts as 3, Drum counts as none). Also, tell me how you spread your supplies out. Shuushar suggests putting half in the middle boat and one quarter in each of the front and rear boats because those two are most likely to be damaged or attacked. If you let Shuushar pilot the boat with the most supplies he is more likely to be able to protect them from getting lost than someone untrained (Strength and dex can both be useful for piloting a keelboat...strength more often than dex). Talk among yourselves for your plan. Orsik will prepare Purify Food and Drink and Bertram will prepare Goodberry. Shuushar helps you draw a map and gives you some insight to the secrets of navigating the lake. He informs you there are ancient marks that indicate different routes to different points in and around the lake. As long as you can spot these you can have a pretty good idea of where you are and how to go. But still it takes many years of practice to really master it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] Uller's Out of the Abyss
Top