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[IC] Underdogs [a core dnd game]
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<blockquote data-quote="doghead" data-source="post: 3667961" data-attributes="member: 8243"><p>ic - Underdogs</p><p></p><p></p><p></p><p></p><p></p><p>Out of the corner of his eye, Assaq notices Beteq gives the young grell a strange look. But the old grell says nothing, returning his attention to the centre of the cauldron.</p><p></p><p>Meanwhile, Mogro is interrupted. "They are gnolls! They live to kill and loot. Who knows why they didn't kill Hussik immediately. Sure as sure they would have done it in the end. I doubt they intended him to escape!"</p><p></p><p>Mogro recognises the speaker as a member of the same Fall as the Shaman's student. The Fall has a proud tradition of producing fine warriors. Its not so strong on thinkers.</p><p></p><p></p><p></p><p>"Talk. Talk. Talk. That's all some people around here do. While we talk the gnolls gather themselves to attack.</p><p></p><p>Once more the meeting decends into chaos as several grell all try and respond at the same time. Everyone is talking, no one hears a word.</p><p></p><p>Ershe's quiet voice slowly stills the crowd. His reference to the recent slaying of the owl-bear has the desired effect to some degree. No one can accuse those advocating talk of lacking courage. The young shaman's point about the goblins also gives a number of people pause for thought. There is a moment's quiet as the various sides gather their thoughts a marshal their arguments anew. </p><p></p><p>Ershe's father growls something to his companions. Something along the lines of "stick to fighting foxes and field mice. Leave the real beasts to the warriors." Its not directed to others, but it is loud enough to be heard by most. </p><p></p><p>When the debate restarts, it seems the middle road suggested by the three young grell has gained some following. Mostly they advocate it in conjunction with which-ever approach they supported before. And so the debate goes around again until Jurhai holds up his hand.</p><p></p><p>"Its seems that there is nothing new being said. The Elders will now discuss the matter. Go back to your Falls and pass on what you have learnt to the others. We will let you know our decision when it is made. In the meantime, stay alert for trouble."</p><p></p><p>[sblock=Assaq]Results of Knowledge checks:</p><p></p><p>Gnolls tend to favour the warmer plains to the south. They live in tribes of up to 200, and are semi-nomadic. Gnolls have an animistic faith, like the grell. As in grell society, the Shaman have significant power. There have been no gnolls in this region for a long time, as least as far anyone knows. The gnoll's reputation for savagery is well deserved. They are a warlike race, raiding neighbouring areas for much of what they need. If the stories are anything to go on, they eat their prey while it is still alive. Generally speaking, having a gnoll band in the area is bad news. The male gnoll tends to stand around 7 feet or more and weighs in at around 300 lb.s. They are nocturnal hunters, having excellent vision at night.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3667961, member: 8243"] ic - Underdogs Out of the corner of his eye, Assaq notices Beteq gives the young grell a strange look. But the old grell says nothing, returning his attention to the centre of the cauldron. Meanwhile, Mogro is interrupted. "They are gnolls! They live to kill and loot. Who knows why they didn't kill Hussik immediately. Sure as sure they would have done it in the end. I doubt they intended him to escape!" Mogro recognises the speaker as a member of the same Fall as the Shaman's student. The Fall has a proud tradition of producing fine warriors. Its not so strong on thinkers. "Talk. Talk. Talk. That's all some people around here do. While we talk the gnolls gather themselves to attack. Once more the meeting decends into chaos as several grell all try and respond at the same time. Everyone is talking, no one hears a word. Ershe's quiet voice slowly stills the crowd. His reference to the recent slaying of the owl-bear has the desired effect to some degree. No one can accuse those advocating talk of lacking courage. The young shaman's point about the goblins also gives a number of people pause for thought. There is a moment's quiet as the various sides gather their thoughts a marshal their arguments anew. Ershe's father growls something to his companions. Something along the lines of "stick to fighting foxes and field mice. Leave the real beasts to the warriors." Its not directed to others, but it is loud enough to be heard by most. When the debate restarts, it seems the middle road suggested by the three young grell has gained some following. Mostly they advocate it in conjunction with which-ever approach they supported before. And so the debate goes around again until Jurhai holds up his hand. "Its seems that there is nothing new being said. The Elders will now discuss the matter. Go back to your Falls and pass on what you have learnt to the others. We will let you know our decision when it is made. In the meantime, stay alert for trouble." [sblock=Assaq]Results of Knowledge checks: Gnolls tend to favour the warmer plains to the south. They live in tribes of up to 200, and are semi-nomadic. Gnolls have an animistic faith, like the grell. As in grell society, the Shaman have significant power. There have been no gnolls in this region for a long time, as least as far anyone knows. The gnoll's reputation for savagery is well deserved. They are a warlike race, raiding neighbouring areas for much of what they need. If the stories are anything to go on, they eat their prey while it is still alive. Generally speaking, having a gnoll band in the area is bad news. The male gnoll tends to stand around 7 feet or more and weighs in at around 300 lb.s. They are nocturnal hunters, having excellent vision at night.[/sblock] [/QUOTE]
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