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[IC] Underdogs [a core dnd game]
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<blockquote data-quote="doghead" data-source="post: 3677549" data-attributes="member: 8243"><p>- Assaq -</p><p></p><p>The night is dark. The moon, when it appears from behind the broken clouds that roll across the sky, is but a quarter of its full size. As Assaq moves between the groups of sentries he becomes more and more convinced that something is watching the krel. The night animals sound subdued, like they are when a predator is nearby. Perhaps it is just a predator, skirting the fringes of the settlement in the hope of picking up a stray animal.</p><p></p><p>There are three groups of sentries posted in locations giving them a view over the settlement, and more importantly, anything approaching from the mountains. But at night, it would not be difficult for anyone with a degree of skill at stealth to watch the settlement safely from afar. Krel falls, unlike the layout in human villages, are not clustered together around a central location, street or square. Indeed, there are no real streets as such, just paths that lead to and around the various Falls. From his own experience, Asssaq knows that it is easy enough to move right through the krel without being seen by anyone. As pups the did it often enough playing hunter-killer.</p><p></p><p>In short, it would be hard to find anyone watching the settlement if the watcher knew what they were doing and didn't wish to be found. It would help if you knew which direction that they would approach the settlement from. And what their intentions were.</p><p></p><p>- Ershe -</p><p></p><p>There are a few more grell out tonight than usual. But unlike most nights, those out tend to be moving with a sense of purpose. Greetings tend to be brief, although now and then the young shaman is accosted by a grell wanting to ask his opinion or press their own upon him. Here and there small groups of grell cluster together, talking earnestly. </p><p></p><p>[sblock=ooc]I'll leave it up to you to roll to see if Ershe notices Adokul following him. You need perception check vs 19 to succeed.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3677549, member: 8243"] - Assaq - The night is dark. The moon, when it appears from behind the broken clouds that roll across the sky, is but a quarter of its full size. As Assaq moves between the groups of sentries he becomes more and more convinced that something is watching the krel. The night animals sound subdued, like they are when a predator is nearby. Perhaps it is just a predator, skirting the fringes of the settlement in the hope of picking up a stray animal. There are three groups of sentries posted in locations giving them a view over the settlement, and more importantly, anything approaching from the mountains. But at night, it would not be difficult for anyone with a degree of skill at stealth to watch the settlement safely from afar. Krel falls, unlike the layout in human villages, are not clustered together around a central location, street or square. Indeed, there are no real streets as such, just paths that lead to and around the various Falls. From his own experience, Asssaq knows that it is easy enough to move right through the krel without being seen by anyone. As pups the did it often enough playing hunter-killer. In short, it would be hard to find anyone watching the settlement if the watcher knew what they were doing and didn't wish to be found. It would help if you knew which direction that they would approach the settlement from. And what their intentions were. - Ershe - There are a few more grell out tonight than usual. But unlike most nights, those out tend to be moving with a sense of purpose. Greetings tend to be brief, although now and then the young shaman is accosted by a grell wanting to ask his opinion or press their own upon him. Here and there small groups of grell cluster together, talking earnestly. [sblock=ooc]I'll leave it up to you to roll to see if Ershe notices Adokul following him. You need perception check vs 19 to succeed.[/sblock] [/QUOTE]
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