Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 3815658" data-attributes="member: 8243"><p>ic - Underdogs</p><p></p><p>With a plan in mind, the party splits down the middle. Mogro and Ershe find themselves a sheltered spot from which to listen and wait. Assaq and Adokul slip in among the trees and are soon out of sight. Assaq's wolf follows, a grey shadow moving through the trees.</p><p></p><p><strong>Adokul and Assaq</strong></p><p></p><p>The two scouts push forward. Gradually they work they way through the forest, alert for any sign of the gnolls. They find a set of tracks through the snow, but it is at least a couple of days old. However, it looks like whoever made the tracks was carry a fresh kill. Blood stains the snow, and the prints are deep. They find another, fresher, leading in the other direction. Eventually, however, what they find is the camp.</p><p></p><p>It is set built on a low rise against a small cliff face. The area around the camp has been cleared of trees and undergrowth for about 100 feet. Much of the felled timber seems to have gone into building a low stockade around the campsite. Its rough, and doesn't complete enclose the campsite. There are a number of gaps through which the inhabitants obviously come and go. The snow around the gaps has been trampled into the mud. Within the wall there are a number of crude shelters and at least a couple of campfires, judging by the columns of smoke.</p><p></p><p>From their current vantage point the two grell can see little of what is happening within the campsite. The walls obscure the view. They would have to find a higher vantage point to get a clearer view. However, every now and then they spot movement through the gaps; a female carrying a bundle of sticks, a pair of pups chasing each other, a male dressed in fur and armed with a spear.</p><p></p><p>As they watch, a pair of females carrying bundles of clothes or blankets or something similar emerges from one of the gates. They take one of the paths through the snow, eventually disappearing from sight into the trees. A barking yap causes them to stop, look back and up, and wave. Following their direction of the their gaze, Adokul and Assaq spot a gnoll perched on the top of the cliff above the camp. He carries a bow and horn. From there he has a fine view over the camp and the approaches to it. At least once any new arrivals break cover from the trees.</p><p></p><p>As the two female disappear from sight, another gnoll, a young male this time, comes back the way the two females went. He staggers back towards the camp under the weight of several full water-skins.</p><p></p><p>A short time later, a single male gnoll appears in the clearing from the forest just in front of the two grell. He carries a bow on his back and is dressed in neutral coloured clothes covered in snow - a hunter it would seem. Although it doesn't look like he has had any success, he crosses the open area empty handed.</p><p></p><p></p><p></p><p><strong>Ershe and Mogro</strong></p><p></p><p>The two grell settle into wait. From their own experiences, they know that you can spend hours in the forest around the krel and not see another person. And you don't have to go too far from the edge of the settlement to do it.</p><p></p><p>Time passes. The once quiet forest seems to grow more noisy as the ear becomes accustomed to the silence; water drips on stone, the trees whisper to each other, snow falls wetly from branches, ice cracks and splinters. Time passes slowly when you have nothing to do but wait.</p><p></p><p>[sblock=ooc]Lets say the above took about half an hour. The two scouts are still within earshot of the others. But a shout at this stage would probably also be heard by those in the camp, if they were paying attention.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3815658, member: 8243"] ic - Underdogs With a plan in mind, the party splits down the middle. Mogro and Ershe find themselves a sheltered spot from which to listen and wait. Assaq and Adokul slip in among the trees and are soon out of sight. Assaq's wolf follows, a grey shadow moving through the trees. [b]Adokul and Assaq[/b] The two scouts push forward. Gradually they work they way through the forest, alert for any sign of the gnolls. They find a set of tracks through the snow, but it is at least a couple of days old. However, it looks like whoever made the tracks was carry a fresh kill. Blood stains the snow, and the prints are deep. They find another, fresher, leading in the other direction. Eventually, however, what they find is the camp. It is set built on a low rise against a small cliff face. The area around the camp has been cleared of trees and undergrowth for about 100 feet. Much of the felled timber seems to have gone into building a low stockade around the campsite. Its rough, and doesn't complete enclose the campsite. There are a number of gaps through which the inhabitants obviously come and go. The snow around the gaps has been trampled into the mud. Within the wall there are a number of crude shelters and at least a couple of campfires, judging by the columns of smoke. From their current vantage point the two grell can see little of what is happening within the campsite. The walls obscure the view. They would have to find a higher vantage point to get a clearer view. However, every now and then they spot movement through the gaps; a female carrying a bundle of sticks, a pair of pups chasing each other, a male dressed in fur and armed with a spear. As they watch, a pair of females carrying bundles of clothes or blankets or something similar emerges from one of the gates. They take one of the paths through the snow, eventually disappearing from sight into the trees. A barking yap causes them to stop, look back and up, and wave. Following their direction of the their gaze, Adokul and Assaq spot a gnoll perched on the top of the cliff above the camp. He carries a bow and horn. From there he has a fine view over the camp and the approaches to it. At least once any new arrivals break cover from the trees. As the two female disappear from sight, another gnoll, a young male this time, comes back the way the two females went. He staggers back towards the camp under the weight of several full water-skins. A short time later, a single male gnoll appears in the clearing from the forest just in front of the two grell. He carries a bow on his back and is dressed in neutral coloured clothes covered in snow - a hunter it would seem. Although it doesn't look like he has had any success, he crosses the open area empty handed. [b]Ershe and Mogro[/b] The two grell settle into wait. From their own experiences, they know that you can spend hours in the forest around the krel and not see another person. And you don't have to go too far from the edge of the settlement to do it. Time passes. The once quiet forest seems to grow more noisy as the ear becomes accustomed to the silence; water drips on stone, the trees whisper to each other, snow falls wetly from branches, ice cracks and splinters. Time passes slowly when you have nothing to do but wait. [sblock=ooc]Lets say the above took about half an hour. The two scouts are still within earshot of the others. But a shout at this stage would probably also be heard by those in the camp, if they were paying attention.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
Top