Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 3891997" data-attributes="member: 8243"><p>ic - Underdogs</p><p></p><p>Urthe considers Assaq's question for a moment.</p><p></p><p>[sblock=Speak Trader]"We know little of the grell. Their lands are not near our lands. They are brave warriors. Like us, they prefer actions to ...[/sblock]</p><p></p><p>The gnoll behind Urthe's left shoulder growls, interrupting Urthe. He begins to speak, rasing his arm as if to point. An arrow sprouts from his throat. He grunts in surprise. Blood sprays the ground in front of him. An second arrow flashes past.</p><p></p><p>Urthe snarls something in her native tongue. A bolt sprouts from the leg of the other gnoll, followed shortly by an arrow which clips his shoulder.</p><p></p><p>From the forest <em>behind</em> Adokul, Assaq, Ershe and Mogro emerge four grell bearing bows and a crossbow - Washi, Kornah, Wormis and Borthi. They are from Horak krel. They are all part of Urshak's circle of supporters. Washi is one of Urshak's lieutenants. She is not a front line fighter, she prefers to put the blade in the back. Wormis is a big hulking grell. He can both dish out and take fair amounts of damage. His younger brother Kornah is of a similar mould, only not quite so massive. Borthi is more a hunter, favouring the bow. He has something of a talent for laying down a barrage of arrows, although at the expense of accuracy. </p><p></p><p>Three of them run forwards, drawing melee weapons as they move. Washi moves forward more slowly, reaching for another arrow as he goes.</p><p></p><p>"Adokul! Grab the witch!" bellows Washi.</p><p></p><p>[sblock=ooc]Gnoll 1 is critically wounded, -4 to rolls, std action only.</p><p>Gnoll 2 is severely wounded -2 to rolls, acts normally.</p><p></p><p>The four new arrivals are about 80-90 feet from where the characters are currently sitting. At full move, they will spend one turn (round 1) closing the gap. The will be with charging range in the next turn (round 2).</p><p></p><p>For the sake of simplicity, anyone may grab cover (a tree, a log - you can choose what) by spending a move action. Once in cover, the character doesn't need to spend a move action to keep it, unless the character actually moves.</p><p></p><p>The four new arrivals are all fairly capable. Perhaps not quite the level of your characters, but on a good day, with a little luck ...</p><p> </p><p><strong>Some Notes on Combat</strong></p><p>You post, then I post the round summary. I will aim for a 48 hour turn around. It may take a bit longer if I can't post the same day I check the thread. </p><p></p><p>If a stated action become impossible as a result of events, and you have indicated your character's intentions, I will adjust your character's actions accordingly. If I don't know your character's intentions, I won't.</p><p></p><p>You can make your own rolls. Use invisible castle. Note any bonus or penalties included other than the normal ones listed on your sheet (bab, str or dex, weapon bonuses). Include one Defence roll per round.</p><p></p><p>As always, make sure each post to this thread has some IC content.</p><p></p><p>That's about it I think. Initiative please.[/sblock]</p><p></p><p>[sblock=Adokul Only]Before leaving the fall, Urshak said to Adokul, "Stay alert Adokul. Be ready act. Opportunity can come at any time. You must be ready to grab it. Don't let me down." </p><p></p><p>Urshak never mentioned anything about sending some of his supporters to follow the party. But this is undoubtedly what he had in mind, even if he could not know exactly how it would play out. Obviously, Urshak will be execting Adokul to support his play.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3891997, member: 8243"] ic - Underdogs Urthe considers Assaq's question for a moment. [sblock=Speak Trader]"We know little of the grell. Their lands are not near our lands. They are brave warriors. Like us, they prefer actions to ...[/sblock] The gnoll behind Urthe's left shoulder growls, interrupting Urthe. He begins to speak, rasing his arm as if to point. An arrow sprouts from his throat. He grunts in surprise. Blood sprays the ground in front of him. An second arrow flashes past. Urthe snarls something in her native tongue. A bolt sprouts from the leg of the other gnoll, followed shortly by an arrow which clips his shoulder. From the forest [I]behind[/I] Adokul, Assaq, Ershe and Mogro emerge four grell bearing bows and a crossbow - Washi, Kornah, Wormis and Borthi. They are from Horak krel. They are all part of Urshak's circle of supporters. Washi is one of Urshak's lieutenants. She is not a front line fighter, she prefers to put the blade in the back. Wormis is a big hulking grell. He can both dish out and take fair amounts of damage. His younger brother Kornah is of a similar mould, only not quite so massive. Borthi is more a hunter, favouring the bow. He has something of a talent for laying down a barrage of arrows, although at the expense of accuracy. Three of them run forwards, drawing melee weapons as they move. Washi moves forward more slowly, reaching for another arrow as he goes. "Adokul! Grab the witch!" bellows Washi. [sblock=ooc]Gnoll 1 is critically wounded, -4 to rolls, std action only. Gnoll 2 is severely wounded -2 to rolls, acts normally. The four new arrivals are about 80-90 feet from where the characters are currently sitting. At full move, they will spend one turn (round 1) closing the gap. The will be with charging range in the next turn (round 2). For the sake of simplicity, anyone may grab cover (a tree, a log - you can choose what) by spending a move action. Once in cover, the character doesn't need to spend a move action to keep it, unless the character actually moves. The four new arrivals are all fairly capable. Perhaps not quite the level of your characters, but on a good day, with a little luck ... [b]Some Notes on Combat[/b] You post, then I post the round summary. I will aim for a 48 hour turn around. It may take a bit longer if I can't post the same day I check the thread. If a stated action become impossible as a result of events, and you have indicated your character's intentions, I will adjust your character's actions accordingly. If I don't know your character's intentions, I won't. You can make your own rolls. Use invisible castle. Note any bonus or penalties included other than the normal ones listed on your sheet (bab, str or dex, weapon bonuses). Include one Defence roll per round. As always, make sure each post to this thread has some IC content. That's about it I think. Initiative please.[/sblock] [sblock=Adokul Only]Before leaving the fall, Urshak said to Adokul, "Stay alert Adokul. Be ready act. Opportunity can come at any time. You must be ready to grab it. Don't let me down." Urshak never mentioned anything about sending some of his supporters to follow the party. But this is undoubtedly what he had in mind, even if he could not know exactly how it would play out. Obviously, Urshak will be execting Adokul to support his play.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
Top