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[IC] Underdogs [a core dnd game]
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<blockquote data-quote="covaithe" data-source="post: 3892183" data-attributes="member: 46559"><p>Assaq's mind races, trying to catch up with the sudden change of situation. <em>Who are these fools? What are they doing here? Can the Elders have changed their minds and sent another party? No, surely we would have been contacted, either by magic or by these grell as the first arrows flew. They must be here against the council's wishes. Still... It might really be the best thing for our village if we wipe out these gnolls and have done with the whole mess. Just because I was starting to like this leader of theirs doesn't mean they wouldn't turn on us in a few years. Killing them all would be the safe path. But the elders sent us specifically to look for a peaceful solution... Surely they never meant their words to lead to fighting between grell. But these fools will not stop without bloodshed. And it's no use protesting our innocence and standing aside; whichever side wins, no one will believe we weren't involved.</em> </p><p></p><p>After a split second of indecision, what finally decides Assaq is the memory of the gnoll leader's face when explaining that only murderers of children and betrayers of the tribe are to be torn apart by tooth and claw. </p><p></p><p><em>Betrayers of the tribe. So be it.</em> </p><p></p><p>[sblock=trader]"These grell do not act for our tribe! They are traitors! We will protect you if we can!"[/sblock]</p><p></p><p>Assaq moves to stand in front of the gnoll leader, shielding her with his body as well as he can, while unslinging his bow with one hand. With the other, he gestures at the advancing grell, while muttering a few quiet syllables. </p><p></p><p>[sblock=ooc]It's been a while since we did a combat; let's see what I remember of GnG rules. </p><p></p><p>initiative <a href="http://invisiblecastle.com/find.py?id=1378248" target="_blank">1d20+2=17</a></p><p>defense <a href="http://invisiblecastle.com/find.py?id=1378250" target="_blank">1d20+6=19</a></p><p></p><p>Move action to help provide cover to the gnoll leader, drawing bow as part of that move action. Standard action to cast <a href="http://www.d20srd.org/srd/spells/entangle.htm" target="_blank">entangle</a>, save DC 13, to catch as many of the advancing grell as possible without entangling any allies. Entangle is my only prepared spell. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 3892183, member: 46559"] Assaq's mind races, trying to catch up with the sudden change of situation. [i]Who are these fools? What are they doing here? Can the Elders have changed their minds and sent another party? No, surely we would have been contacted, either by magic or by these grell as the first arrows flew. They must be here against the council's wishes. Still... It might really be the best thing for our village if we wipe out these gnolls and have done with the whole mess. Just because I was starting to like this leader of theirs doesn't mean they wouldn't turn on us in a few years. Killing them all would be the safe path. But the elders sent us specifically to look for a peaceful solution... Surely they never meant their words to lead to fighting between grell. But these fools will not stop without bloodshed. And it's no use protesting our innocence and standing aside; whichever side wins, no one will believe we weren't involved.[/i] After a split second of indecision, what finally decides Assaq is the memory of the gnoll leader's face when explaining that only murderers of children and betrayers of the tribe are to be torn apart by tooth and claw. [i]Betrayers of the tribe. So be it.[/i] [sblock=trader]"These grell do not act for our tribe! They are traitors! We will protect you if we can!"[/sblock] Assaq moves to stand in front of the gnoll leader, shielding her with his body as well as he can, while unslinging his bow with one hand. With the other, he gestures at the advancing grell, while muttering a few quiet syllables. [sblock=ooc]It's been a while since we did a combat; let's see what I remember of GnG rules. initiative [url=http://invisiblecastle.com/find.py?id=1378248]1d20+2=17[/url] defense [url=http://invisiblecastle.com/find.py?id=1378250]1d20+6=19[/url] Move action to help provide cover to the gnoll leader, drawing bow as part of that move action. Standard action to cast [url=http://www.d20srd.org/srd/spells/entangle.htm]entangle[/url], save DC 13, to catch as many of the advancing grell as possible without entangling any allies. Entangle is my only prepared spell. [/sblock] [/QUOTE]
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[IC] Underdogs [a core dnd game]
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