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[IC] Underdogs [a core dnd game]
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<blockquote data-quote="Autumn" data-source="post: 3892205" data-attributes="member: 50015"><p>Ershe catches on to the situation immediately. As shocking as this is, it's not by any means unexpected for him. He had known all along that his father was by no means above such crude means of getting his way. </p><p></p><p> The main thing in the way of his acting immediately is Adokul. The newcomers know him, as expected since they're fellow lackeys of Urshak. But he surprises Ershe by not immediately jumping to their aid. It could, of course, be a ploy - the others aren't yet near enough to lend him support, so perhaps he is playing for time out of cowardice. </p><p></p><p> A tough decision, but it has to be made fast. Ershe goes with his gut feeling - Adokul sounded sincere. For now, he'll have the benefit of the doubt. </p><p></p><p> "Back off, you fools!" he yells out to the newcomers. "You're going against the word of the elders and the good of the krel. You're outnumbered and outmatched. Run away."</p><p></p><p> Even as he shouts, the young shaman is reaching for his belt and unhitching a long, gnarled twig of oak from its fastening there. He looks to see who is most gravely wounded among his allies, and moves to heal them with the wand. </p><p> </p><p></p><p> [sblock=OOC]Initiative 1d20+0 = <a href="http://invisiblecastle.com/find.py?id=1378264" target="_blank">1</a></p><p></p><p> Defense 1d20+6 = <a href="http://invisiblecastle.com/find.py?id=1378269" target="_blank">12</a></p><p></p><p> Use a charge of my Wand of Cure Light Wounds on whoever is in worst shape (but still alive) among the gnolls and friendly grell. 2 life pips healed.[/sblock]</p></blockquote><p></p>
[QUOTE="Autumn, post: 3892205, member: 50015"] Ershe catches on to the situation immediately. As shocking as this is, it's not by any means unexpected for him. He had known all along that his father was by no means above such crude means of getting his way. The main thing in the way of his acting immediately is Adokul. The newcomers know him, as expected since they're fellow lackeys of Urshak. But he surprises Ershe by not immediately jumping to their aid. It could, of course, be a ploy - the others aren't yet near enough to lend him support, so perhaps he is playing for time out of cowardice. A tough decision, but it has to be made fast. Ershe goes with his gut feeling - Adokul sounded sincere. For now, he'll have the benefit of the doubt. "Back off, you fools!" he yells out to the newcomers. "You're going against the word of the elders and the good of the krel. You're outnumbered and outmatched. Run away." Even as he shouts, the young shaman is reaching for his belt and unhitching a long, gnarled twig of oak from its fastening there. He looks to see who is most gravely wounded among his allies, and moves to heal them with the wand. [sblock=OOC]Initiative 1d20+0 = [url=http://invisiblecastle.com/find.py?id=1378264]1[/url] Defense 1d20+6 = [url=http://invisiblecastle.com/find.py?id=1378269]12[/url] Use a charge of my Wand of Cure Light Wounds on whoever is in worst shape (but still alive) among the gnolls and friendly grell. 2 life pips healed.[/sblock] [/QUOTE]
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[IC] Underdogs [a core dnd game]
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