Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 3896354" data-attributes="member: 8243"><p>ic - Underdogs</p><p></p><p><strong>Round 2</strong></p><p></p><p>The gnoll howls fill the forest.</p><p></p><p>Washi slows to a halt some fifteen feet in front of the party. She still holds her short sword, but does not take a fighting stance. She glances around the faces of the four grell in the party. "We still have time to grab the witch. Listen to the howls - they are coming. If we have nothing to bargain with, we are dead. By the spirits, they are gnolls!"</p><p></p><p>Borthi snarls as he watches Assaq cast his spell over Washi and the others. Borthi reloads, but pauses, glancing over at Washi, as if uncertain what to do. He keeps his bow loosely pointed in the direction of the party and the gnolls behind them, however.</p><p></p><p>Assaq readies his bow to shoot Borthi, but holds the action as Borthi pauses.</p><p></p><p>Urthe and her two guards watch the exchange carefully. Occasionally growled comments pass between them, but Urthe seems to be keeping her companions in check for the moment. But they maintain their wary, defensive stances.</p><p></p><p>Meanwhile, in the area of Assaq's spell Wormis struggles mightily to free himself. He is unsuccessful. Kornah successfully remains free, but is only able to move a short way towards the edge of the spell area.</p><p></p><p>"Assaq!" screams Kornah. "Release us from this infernal spell or I will make you regret it. Spirits help me I will." Beneath the bravado there is an undercurrent of fear in the big grell's voice.</p><p></p><p>Adokul finishes loading his bow. He draws and aims at Washi. </p><p></p><p>Borthi swings his bow to bear on Adokul. "Don't do it you little runt. Or I <em>will</em> stick you!"</p><p></p><p>Assaq, bow still at the ready, brings it up to bear on Borthi.</p><p></p><p>Washi glances around her, peering intently into the forest surrounding the meeting site. She freezes then turns back to the party.</p><p></p><p>"See, now you are dead!" she hisses. "You deserve to be slaughtered for your stupidity!" </p><p></p><p>[sblock=Perception DC 12]Approaching through the forest on the left and right of the party can be seen a number of gnolls. About 5. They could not have got there from the gnoll camp this fast - they much have been circling around as the party talked to Urthe. They are about 100 feet or so away. It will take them about a round to get within charge range. Close enough to charge in Round 4, in other words.[/sblock]</p><p></p><p>[sblock=ooc]I usually write up the round summaries as I go, posting when everyone has posted, or a couple of days have passed. I don't usually interrupt round posts mid sequence. PbP games are slow enough. But in this situation (the stand off) it seemed the best thing to do. </p><p></p><p>Adokul's shot will trigger Borthi's readied action, which will trigger Assaq's.</p><p></p><p>Mogro's and Ershe's turns are still to come in the initiative sequence.</p><p></p><p>As for the last bit (the gnolls in the forest), I was going to give that to you at the end of the round. But seeing as we have a moment, I thought I would throw it in there now.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3896354, member: 8243"] ic - Underdogs [b]Round 2[/b] The gnoll howls fill the forest. Washi slows to a halt some fifteen feet in front of the party. She still holds her short sword, but does not take a fighting stance. She glances around the faces of the four grell in the party. "We still have time to grab the witch. Listen to the howls - they are coming. If we have nothing to bargain with, we are dead. By the spirits, they are gnolls!" Borthi snarls as he watches Assaq cast his spell over Washi and the others. Borthi reloads, but pauses, glancing over at Washi, as if uncertain what to do. He keeps his bow loosely pointed in the direction of the party and the gnolls behind them, however. Assaq readies his bow to shoot Borthi, but holds the action as Borthi pauses. Urthe and her two guards watch the exchange carefully. Occasionally growled comments pass between them, but Urthe seems to be keeping her companions in check for the moment. But they maintain their wary, defensive stances. Meanwhile, in the area of Assaq's spell Wormis struggles mightily to free himself. He is unsuccessful. Kornah successfully remains free, but is only able to move a short way towards the edge of the spell area. "Assaq!" screams Kornah. "Release us from this infernal spell or I will make you regret it. Spirits help me I will." Beneath the bravado there is an undercurrent of fear in the big grell's voice. Adokul finishes loading his bow. He draws and aims at Washi. Borthi swings his bow to bear on Adokul. "Don't do it you little runt. Or I [i]will[/i] stick you!" Assaq, bow still at the ready, brings it up to bear on Borthi. Washi glances around her, peering intently into the forest surrounding the meeting site. She freezes then turns back to the party. "See, now you are dead!" she hisses. "You deserve to be slaughtered for your stupidity!" [sblock=Perception DC 12]Approaching through the forest on the left and right of the party can be seen a number of gnolls. About 5. They could not have got there from the gnoll camp this fast - they much have been circling around as the party talked to Urthe. They are about 100 feet or so away. It will take them about a round to get within charge range. Close enough to charge in Round 4, in other words.[/sblock] [sblock=ooc]I usually write up the round summaries as I go, posting when everyone has posted, or a couple of days have passed. I don't usually interrupt round posts mid sequence. PbP games are slow enough. But in this situation (the stand off) it seemed the best thing to do. Adokul's shot will trigger Borthi's readied action, which will trigger Assaq's. Mogro's and Ershe's turns are still to come in the initiative sequence. As for the last bit (the gnolls in the forest), I was going to give that to you at the end of the round. But seeing as we have a moment, I thought I would throw it in there now.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
Top