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<blockquote data-quote="Destan" data-source="post: 1223568" data-attributes="member: 12157"><p><span style="color: cyan"></span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">No - the map is correct. I'm the screw-up. Everywhere I said "east" please read "south" or, perhaps, "southeast."</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">I don't want to get deep into the mechanics, but each of the square grids on the map represent 30 miles to a side. A man on a horse could cover one square, given decent terrain, in one day. To cover the same distance in the swamp while toting Lellard around, we're looking at about 3X the amount of time. So, in the five days since you left Argos, you've gone <em>about</em> one and one half squares. Confusing? Good. I don't want you guys to really "plot" your course, since your characters don't picture a top-down view of the swamp. They simply know where they are.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">Ok, you guys actually believe you're not in a terrible position, as it stands, to watch the southern approach to Argos. The river depicted on the map - the one just to the east of your position - is a brackish, stagnant waterway. Anyone wishing to cross would have to bring their own boats, or be good swimmers, or both. You doubt any sizeable force would attempt such a crossing, regardless.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">To the south rise the Mud Mounds. That's certainly terrain more given to large troop movements. It's not too much of a stretch to think Rhelmsmen might dodge the horrors of the fens by sticking to the Mudders (as they are called in Argos). </span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">There's another option for any would-be invaders - skirting north of the Mudders and yet south of where the stagnant river begins its northerly course. That narrow stretch of semi-dry ground happens to be where you now find yourselves, incredulous as it sounds.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan"><em>Edit: Fellas, I've tried about twelve times to attach a simple pic showing your route - but no luck.</em></span></p></blockquote><p></p>
[QUOTE="Destan, post: 1223568, member: 12157"] [color=cyan] No - the map is correct. I'm the screw-up. Everywhere I said "east" please read "south" or, perhaps, "southeast." I don't want to get deep into the mechanics, but each of the square grids on the map represent 30 miles to a side. A man on a horse could cover one square, given decent terrain, in one day. To cover the same distance in the swamp while toting Lellard around, we're looking at about 3X the amount of time. So, in the five days since you left Argos, you've gone [i]about[/i] one and one half squares. Confusing? Good. I don't want you guys to really "plot" your course, since your characters don't picture a top-down view of the swamp. They simply know where they are. Ok, you guys actually believe you're not in a terrible position, as it stands, to watch the southern approach to Argos. The river depicted on the map - the one just to the east of your position - is a brackish, stagnant waterway. Anyone wishing to cross would have to bring their own boats, or be good swimmers, or both. You doubt any sizeable force would attempt such a crossing, regardless. To the south rise the Mud Mounds. That's certainly terrain more given to large troop movements. It's not too much of a stretch to think Rhelmsmen might dodge the horrors of the fens by sticking to the Mudders (as they are called in Argos). There's another option for any would-be invaders - skirting north of the Mudders and yet south of where the stagnant river begins its northerly course. That narrow stretch of semi-dry ground happens to be where you now find yourselves, incredulous as it sounds. [i]Edit: Fellas, I've tried about twelve times to attach a simple pic showing your route - but no luck.[/i][/color] [/QUOTE]
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