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<blockquote data-quote="Destan" data-source="post: 1225007" data-attributes="member: 12157"><p><span style="color: cyan"></span></p><p><span style="color: cyan"><strong>ROUND ONE:</strong></span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">Jackobi (+6) 25</span></p><p><span style="color: cyan">Geron (+2) 22</span></p><p><span style="color: cyan">BOGGART A 20</span></p><p><span style="color: cyan">BOGGART B 19</span></p><p><span style="color: cyan">Dalmut (+5) 17</span></p><p><span style="color: cyan">Hrynnar (+2) 13</span></p><p><span style="color: cyan">Thom (+1) 8</span></p><p><span style="color: cyan">BOGGART C 8</span></p><p><span style="color: cyan">Gareth (+1) 7</span></p><p><span style="color: cyan">BOGGART D 3</span></p><p><span style="color: cyan"></span></p><p></p><p>Jackobi draws his weapon and advances forward to stand should-to-shoulder with Geron, who has drifted backward from the reed bank, a shortsword in hand. An odd sound - half hiss, half roar - issues from one of the unseen boggarts, and you hear feet splashing through pools and muck. In moment, two of the creatures appear - perhaps 20' from Jak and Geron - advancing with spears ready. </p><p></p><p>Mut blinks, shakes off any hesitation, and orders for people to form ranks. He readies his shield and crouches, perhaps 10' behind Jak/Ger. </p><p></p><p>Hrynn seems to have his own ideas, however; the mailed dwarf passes Mut with a friendly grunt and makes his way toward the approaching boggarts. He ends his turn slightly in front of Jak/Ger.</p><p></p><p>Thom heeds Mut's advice and slides forward, standing close to the gangly warrior. From the opposite side of the reeds, you hear more footsteps - heading toward the far side of the bank.</p><p></p><p>Gareth, appearing slightly disappointed in the boggarts' obviously hostile intentions, begins to chant. <span style="color: cyan"> SMI has a <em>1 Round</em> casting time, so your badger will appear at the beginning of your next turn. Cool?</span></p><p></p><p>Another set of footsteps joins the most recent. Clearly, two of the four boggarts - those two not in sight - are sprinting around the wall of reeds to come at you from a second direction.</p><p></p><p><span style="color: cyan">No need to post in order. This should work just fine. When you attack, please post your modifier - I don't think I've added that to my spreadsheet (but I will). If you summon a creature, please post its relevant stats (hp, AC, atk, etc.) <em>if</em> you have them handy. If not, no big deal.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">Everyone will be able to engage in melee this next round, should you choose to do so.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">If I failed to explain something or give you required info, lemme know! Thanks!</span></p></blockquote><p></p>
[QUOTE="Destan, post: 1225007, member: 12157"] [color=cyan] [b]ROUND ONE:[/b] Jackobi (+6) 25 Geron (+2) 22 BOGGART A 20 BOGGART B 19 Dalmut (+5) 17 Hrynnar (+2) 13 Thom (+1) 8 BOGGART C 8 Gareth (+1) 7 BOGGART D 3 [/color] Jackobi draws his weapon and advances forward to stand should-to-shoulder with Geron, who has drifted backward from the reed bank, a shortsword in hand. An odd sound - half hiss, half roar - issues from one of the unseen boggarts, and you hear feet splashing through pools and muck. In moment, two of the creatures appear - perhaps 20' from Jak and Geron - advancing with spears ready. Mut blinks, shakes off any hesitation, and orders for people to form ranks. He readies his shield and crouches, perhaps 10' behind Jak/Ger. Hrynn seems to have his own ideas, however; the mailed dwarf passes Mut with a friendly grunt and makes his way toward the approaching boggarts. He ends his turn slightly in front of Jak/Ger. Thom heeds Mut's advice and slides forward, standing close to the gangly warrior. From the opposite side of the reeds, you hear more footsteps - heading toward the far side of the bank. Gareth, appearing slightly disappointed in the boggarts' obviously hostile intentions, begins to chant. [color=cyan] SMI has a [i]1 Round[/i] casting time, so your badger will appear at the beginning of your next turn. Cool?[/color] Another set of footsteps joins the most recent. Clearly, two of the four boggarts - those two not in sight - are sprinting around the wall of reeds to come at you from a second direction. [color=cyan]No need to post in order. This should work just fine. When you attack, please post your modifier - I don't think I've added that to my spreadsheet (but I will). If you summon a creature, please post its relevant stats (hp, AC, atk, etc.) [i]if[/i] you have them handy. If not, no big deal. Everyone will be able to engage in melee this next round, should you choose to do so. If I failed to explain something or give you required info, lemme know! Thanks![/color] [/QUOTE]
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