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(IC) Vampires of Waterdeep pt. 1 - Blood of Malar
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<blockquote data-quote="Professor Parsnip" data-source="post: 2797638" data-attributes="member: 38759"><p>OOC: With so many powerful combatants, it's hard for me to be 100% certain I did everything right. Please feel free to look over the results of this combat round carefully. If anything seems confusing or questionable, please don't hesitate to ask me about it on the OOC thread.</p><p></p><p>IC:</p><p><span style="color: Sienna"><em>I guess this is where I must step in</em></span>, Armand thinks to himself as he touches his cloak and everything around him is instantly shrouded in shadows. <em><span style="color: Sienna">I must keep him safe. </span></em> The shadow area moves towards Lord Orlpar with Armand at the center drawing both of his shortswords.</p><p></p><p>The werewolves, in a howling frenzy of snarling fangs and flashing claws, begin to lash out at anyone nearby. Dancers, servers, bouncers, nobles...none are safe. The screams of the dying and panic-stricken ring out as the Grinning Lion erupts in gory bedlam.</p><p></p><p>One of the lycanthropes is next to Jana, and launches itself at her with savagery. Both of its claws, and its jaws tear into her flesh, despite her magical armor (29 Damage). While those wounds are painful, Jana gasps as she feels the cold touch of undeath wash over her, sapping her energy (2 Negative Levels!).</p><p></p><p>Moving with fluid grace and showing no emotion, Rognvald raises a hand to a vial in the bandoleer and takes it out pouring the contents over his hand. He drops the empty vial and pulls a silvery dagger like weapon. He rises smoothly and strikes a defensive pose staying for the moment behind his table and watching events unfold.</p><p></p><p>The Calishite huntmistress cries out again at Lord Orlpar, "Run, prey! Run for the glory of the Beastlord!" She seems to deliberately be waiting for him to flee so that she may pursue him. She looks annoyed as Armand and his magical aura of darkness pass nearby. In response, she chants a prayer to Malar, causing a wave of fear and doubt to radiate around her. Armand shudders as he feels the baleful hatred of Malar.</p><p></p><p>Wollf rises from his table and draws a silvery short sword in a smooth fluid motion. His arm lashes out an impossible distance to slash at the beast. His sword bites into the creature's side (9 damage), causing the lycanthrope to whirl in his direction with a snarl of rage.</p><p></p><p>Lord Orlpar snaps out of his panicked state, and springs into action. He stands and removes a vial from his pocket, then drinks its contents in a gulp.</p><p></p><p>Over the mass chaos and confusion Caladan shouts at the top of his longs, <span style="color: orange">"Abominations!! Your existence comes to end, <strong><u>here</u></strong> and <strong><u>now</u></strong>!"</span>With his shield in one hand, <em>CHANI</em> in his other and his cloak now loose enough as to not interfere with his movements. Caladan immediately begins to channel his Patron’s Divine energy through his very body and soul. Focusing on his Holy Symbol he reaches towards the heavens with <em>CHANI</em> and lets those who stand against the innocent feel the wrath of the Morning Lord. Radiant beams of light, the very presence of Lathander, explode around the cleric, causing five of the werewolves to violently crumble to ash. Caladan then moves closer to Orlpar and the Huntmistress, and invokes Lathander again. The spirit of the Morninglord suffuses the room.</p><p></p><p><span style="color: white"><em>“Close enough...”</em></span> Jana comments calmly upon the sudden change of events.<span style="color: white"><em> “I suppose we need him to stay alive?”</em></span> Not being able to react to the revelations quickly, Jana grants herself a few seconds to assess the situation and does not take action yet.</p><p></p><p>End Round 1. Actions for Round 2?</p><p>------------------</p><p><span style="font-size: 9px">Armand casts Darkness as a Standard Action; then, moves next to Lord Orlpar as Move Action (drawing his swords as he moves)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Werewolf #1 makes full attack vs. Jana (AC 14). Roll 9 (Hit), 7 (Hit), 4 (Hit). Damage total = 29, PLUS 2 Negative Levels. Jana loses access to her 6th level spell, and one 5th level spell (Thanee's choice); Jana loses 10 hp; incurs -2 penalty to attacks, saves, skills, abilities. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Other Werewolves make various attacks against NPC patons and staff of the Grinning Lion tavern to deadly effect.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Rognvald applies Silversheen to his hand, draws his sai.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Huntmistress casts Bane. (Jana, Wollf, Rognvald, Caladan make their Will saves, Armand fails his.) </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Wollf stands, draws weapon, attacks Werewolf #4 from 10'. Attack Roll 14+14=28, Hit. Damage Roll (1d6+7) = 2, Total= 9.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Orlpar stands and retrieves potion, then drinks potion.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Caladan makes Greater Turn Check (Free Action): Result 29 (able to turn undead of up to 18HD). Damage result: Destroys 33HD of undead. Werewolves #1,2,3,4,5 are destroyed. Caladan Moves 10' South, Casts Prayer.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Jana delays until first intiative spot of Round 2.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">New Initiative Order:</span></p><p><span style="font-size: 9px">1.Jana</span></p><p><span style="font-size: 9px">2.Armand</span></p><p><span style="font-size: 9px">3.Werewolves</span></p><p><span style="font-size: 9px">4.Rognvald</span></p><p><span style="font-size: 9px">5.Malarite Huntmistress</span></p><p><span style="font-size: 9px">6.Wollf</span></p><p><span style="font-size: 9px">7.Orlpar</span></p><p><span style="font-size: 9px">8.Caladan</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">HP Recap: Jana 80/116 (2 Negative Levels)</span></p><p><span style="font-size: 9px">Notes: Armand subject to Bane effect; All subject to Prayer effect.</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Professor Parsnip, post: 2797638, member: 38759"] OOC: With so many powerful combatants, it's hard for me to be 100% certain I did everything right. Please feel free to look over the results of this combat round carefully. If anything seems confusing or questionable, please don't hesitate to ask me about it on the OOC thread. IC: [COLOR=Sienna][I]I guess this is where I must step in[/I][/COLOR], Armand thinks to himself as he touches his cloak and everything around him is instantly shrouded in shadows. [I][COLOR=Sienna]I must keep him safe. [/COLOR][/I] The shadow area moves towards Lord Orlpar with Armand at the center drawing both of his shortswords. The werewolves, in a howling frenzy of snarling fangs and flashing claws, begin to lash out at anyone nearby. Dancers, servers, bouncers, nobles...none are safe. The screams of the dying and panic-stricken ring out as the Grinning Lion erupts in gory bedlam. One of the lycanthropes is next to Jana, and launches itself at her with savagery. Both of its claws, and its jaws tear into her flesh, despite her magical armor (29 Damage). While those wounds are painful, Jana gasps as she feels the cold touch of undeath wash over her, sapping her energy (2 Negative Levels!). Moving with fluid grace and showing no emotion, Rognvald raises a hand to a vial in the bandoleer and takes it out pouring the contents over his hand. He drops the empty vial and pulls a silvery dagger like weapon. He rises smoothly and strikes a defensive pose staying for the moment behind his table and watching events unfold. The Calishite huntmistress cries out again at Lord Orlpar, "Run, prey! Run for the glory of the Beastlord!" She seems to deliberately be waiting for him to flee so that she may pursue him. She looks annoyed as Armand and his magical aura of darkness pass nearby. In response, she chants a prayer to Malar, causing a wave of fear and doubt to radiate around her. Armand shudders as he feels the baleful hatred of Malar. Wollf rises from his table and draws a silvery short sword in a smooth fluid motion. His arm lashes out an impossible distance to slash at the beast. His sword bites into the creature's side (9 damage), causing the lycanthrope to whirl in his direction with a snarl of rage. Lord Orlpar snaps out of his panicked state, and springs into action. He stands and removes a vial from his pocket, then drinks its contents in a gulp. Over the mass chaos and confusion Caladan shouts at the top of his longs, [color=orange]"Abominations!! Your existence comes to end, [B][U]here[/U][/B] and [B][U]now[/U][/B]!"[/color]With his shield in one hand, [I]CHANI[/I] in his other and his cloak now loose enough as to not interfere with his movements. Caladan immediately begins to channel his Patron’s Divine energy through his very body and soul. Focusing on his Holy Symbol he reaches towards the heavens with [I]CHANI[/I] and lets those who stand against the innocent feel the wrath of the Morning Lord. Radiant beams of light, the very presence of Lathander, explode around the cleric, causing five of the werewolves to violently crumble to ash. Caladan then moves closer to Orlpar and the Huntmistress, and invokes Lathander again. The spirit of the Morninglord suffuses the room. [color=white][i]“Close enough...”[/i][/color] Jana comments calmly upon the sudden change of events.[color=white][i] “I suppose we need him to stay alive?”[/i][/color] Not being able to react to the revelations quickly, Jana grants herself a few seconds to assess the situation and does not take action yet. End Round 1. Actions for Round 2? ------------------ [size=1]Armand casts Darkness as a Standard Action; then, moves next to Lord Orlpar as Move Action (drawing his swords as he moves) Werewolf #1 makes full attack vs. Jana (AC 14). Roll 9 (Hit), 7 (Hit), 4 (Hit). Damage total = 29, PLUS 2 Negative Levels. Jana loses access to her 6th level spell, and one 5th level spell (Thanee's choice); Jana loses 10 hp; incurs -2 penalty to attacks, saves, skills, abilities. Other Werewolves make various attacks against NPC patons and staff of the Grinning Lion tavern to deadly effect. Rognvald applies Silversheen to his hand, draws his sai. Huntmistress casts Bane. (Jana, Wollf, Rognvald, Caladan make their Will saves, Armand fails his.) Wollf stands, draws weapon, attacks Werewolf #4 from 10'. Attack Roll 14+14=28, Hit. Damage Roll (1d6+7) = 2, Total= 9. Orlpar stands and retrieves potion, then drinks potion. Caladan makes Greater Turn Check (Free Action): Result 29 (able to turn undead of up to 18HD). Damage result: Destroys 33HD of undead. Werewolves #1,2,3,4,5 are destroyed. Caladan Moves 10' South, Casts Prayer. Jana delays until first intiative spot of Round 2. New Initiative Order: 1.Jana 2.Armand 3.Werewolves 4.Rognvald 5.Malarite Huntmistress 6.Wollf 7.Orlpar 8.Caladan HP Recap: Jana 80/116 (2 Negative Levels) Notes: Armand subject to Bane effect; All subject to Prayer effect. [/size] [/QUOTE]
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