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(IC) Vault of the Dracolich (Infiltrators)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7335376" data-attributes="member: 59816"><p>Mord was able to identify all of the items (using up the last of the scrolls and his own rituals):</p><p></p><p>The last Idol: <strong>The Unseen Murderer</strong>: This idol depicts a robed figure wielding a curved blade smeared with blood. A creature that uses this idol can cast <em>invisibility</em> once per day as an action.</p><p></p><p>The Ring: <strong>Ring of Protection</strong> <span style="color: #000000"><span style="font-family: 'Roboto'"><span style="font-size: 12px">You gain a +1 bonus to AC and saving throws while wearing this ring.</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Roboto'"></span></span></p><p>The Shield: <strong>Spellguard Shield +1</strong> You have an extra +1 to AC and advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.</p><p></p><p>The Cloak: <strong>Cloak of Elvenkind</strong> While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.</p><p></p><p>The Sword: <strong>Flame Tongue Longsword</strong> You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.</p><p></p><p>Auraia's Sword: <strong>Dancing Scimitar</strong> You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.</p><p></p><p>While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.</p><p></p><p>After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Proficiency with the scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7335376, member: 59816"] Mord was able to identify all of the items (using up the last of the scrolls and his own rituals): The last Idol: [B]The Unseen Murderer[/B]: This idol depicts a robed figure wielding a curved blade smeared with blood. A creature that uses this idol can cast [I]invisibility[/I] once per day as an action. The Ring: [b]Ring of Protection[/b] [COLOR=#000000][FONT=Roboto][SIZE=3]You gain a +1 bonus to AC and saving throws while wearing this ring.[/SIZE] [/FONT][/COLOR] The Shield: [B]Spellguard Shield +1[/B] You have an extra +1 to AC and advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. The Cloak: [B]Cloak of Elvenkind[/B] While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The Sword: [B]Flame Tongue Longsword[/B] You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Auraia's Sword: [B]Dancing Scimitar[/B] You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Proficiency with the scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it. [/QUOTE]
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