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(IC) Vault of the Dracolich (Infiltrators)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7339162" data-attributes="member: 59816"><p><strong>The Vault of the Dracolich</strong></p><p></p><p>Having rested as long as they would dare, and preparing themselves for the inevitable hardships ahead, Imani's agents quickly dispatched the two skeletons guarding the door between the Alchemist's Lab and the Dracolich's Audience Chamber. Carefully and with a mage-hand, they opened the door (having determined it was warded with a necrotic glyph similar to one that had nearly killed Sesto). </p><p></p><p>The room they entered had a large pile of treasure on a fifteen-foot high platform cut into the wall to the right of the door. Here the Dracolich's simulacrum would sit while it instructed the Cultists on how best to do its bidding. Lorenn's bat, Echo had seen it happen.</p><p></p><p>It was deserted now, but still piled high in coins - a seat fit for a dragon. The urge to take as much as one could carry was terribly strong. In fact, the Alchemist planned to do just that - it was part of the deal the group had made with the gnome to avoid fighting with him. Whether he would succeed in getting out alive afterword was his problem. He whistled as he eyed the pile and said, <strong>"Yes, this will do nicely. I should be able to set up shop in Waterdeep, if I like."</strong></p><p></p><p>The room was a long hall with a vaulted ceiling. The far end led to a platform drop-off to the lake where the group had defeated a Hydra. Halfway down the hall on the left was the way that led to Silakul's Chambers, where the group had defeated the Cult-leader and his Flesh Gollem. Through that room led to the Store-Room where the group had left the wagon that they had taken from the mercenary, Rowloe and his men. </p><p></p><p>But their destination was on the other side of the hall, on the right, where a short junction held a large set of double-doors, decorated with a large eye, cast in lead. The eye appeared to look directly at anyone standing in front of these doors. On the left-hand side of the junction, there was a little alcove inset into the wall, tiled with the symbol of Bhaal, and about the right size to fit one of the Idols comfortably. As it was, the alcove appeared to be empty.</p><p></p><p>[ooc]I expect you to have questions. 'Goyle convinced me to just keep using this thread. Everyone is here at the moment. I hope y'all have finished updating your characters. I will have to make sure my notes are up-to-date on 'em.[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7339162, member: 59816"] [B]The Vault of the Dracolich[/b] Having rested as long as they would dare, and preparing themselves for the inevitable hardships ahead, Imani's agents quickly dispatched the two skeletons guarding the door between the Alchemist's Lab and the Dracolich's Audience Chamber. Carefully and with a mage-hand, they opened the door (having determined it was warded with a necrotic glyph similar to one that had nearly killed Sesto). The room they entered had a large pile of treasure on a fifteen-foot high platform cut into the wall to the right of the door. Here the Dracolich's simulacrum would sit while it instructed the Cultists on how best to do its bidding. Lorenn's bat, Echo had seen it happen. It was deserted now, but still piled high in coins - a seat fit for a dragon. The urge to take as much as one could carry was terribly strong. In fact, the Alchemist planned to do just that - it was part of the deal the group had made with the gnome to avoid fighting with him. Whether he would succeed in getting out alive afterword was his problem. He whistled as he eyed the pile and said, [b]"Yes, this will do nicely. I should be able to set up shop in Waterdeep, if I like."[/b] The room was a long hall with a vaulted ceiling. The far end led to a platform drop-off to the lake where the group had defeated a Hydra. Halfway down the hall on the left was the way that led to Silakul's Chambers, where the group had defeated the Cult-leader and his Flesh Gollem. Through that room led to the Store-Room where the group had left the wagon that they had taken from the mercenary, Rowloe and his men. But their destination was on the other side of the hall, on the right, where a short junction held a large set of double-doors, decorated with a large eye, cast in lead. The eye appeared to look directly at anyone standing in front of these doors. On the left-hand side of the junction, there was a little alcove inset into the wall, tiled with the symbol of Bhaal, and about the right size to fit one of the Idols comfortably. As it was, the alcove appeared to be empty. [ooc]I expect you to have questions. 'Goyle convinced me to just keep using this thread. Everyone is here at the moment. I hope y'all have finished updating your characters. I will have to make sure my notes are up-to-date on 'em.[/ooc] [/QUOTE]
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