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(IC) Vault of the Dracolich (Infiltrators)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7387897" data-attributes="member: 59816"><p><strong>Location:</strong> In the Rift</p><p></p><p>(PCs) <strong>Aquaria, Auraia, Lorenn & Terrus</strong></p><p>(BGs) <strong>Bhaalite Skeletons</strong></p><p></p><p>Aquaria leaped into the rift and caught the dying Auraia as she breathed her last. Unwilling to accept her sister's demise, she revived her with psychic energy, leaving them both somewhat drained as they descended into the rift in a controlled downward drop. Unfortunately, they were quickly surrounded in the terrible poisonous mists that permeated the place and Auraia soon lapsed yet again into unconsciousness. Still, down they went until they landed on the bottom in a toxic swamp of thick mud which ate at their flesh.</p><p></p><p>Terrus grew large and found that he was stepping on the dracolich's wing-bone, which shuffled under his weight. The entire cavern shook with the dragon's minor movement. Rocks fell from the sides of the rift and splashed into the toxic mud. Skeletons crawled up the side of the dragon's mound to protect their master, they stabbed at him with rusty short-swords.</p><p></p><p>Lorenn danced forward, slashing his rapier at a skeleton, who turned to stab at him, destroying the last of his illusions. He raised a magical shield as another skeleton lunged at him from behind. And its sword slid along the magical energy field.</p><p></p><p>Yet another of the skeletons moved toward Aquaria and thrust a sword at her, scratching her before she managed to block its second blow with her shield.</p><p></p><p>[gm]Let me know if they have any ways of mitigating any damage.</p><p><strong>Damage Taken:</strong> (BGs) BSkel1 23</p><p>(PCs)Aquaria: 7 Poison, 7 Acid, & 6; Auraia 12 Poison, 10 Acid (1 failed Death save);</p><p>Lorenn <s>5</s> (Shield) & last mirror image destroyed & 10 Acid; Terrus 8 & 7</p><p>Start of Next Turn Poision Damage: Aquaria 8; Auraia 8, Lorenn 10, Terrus 10(5?)</p><p>[sblock=Rolls]...this gets a little complicated.</p><p>Poison Ward (Upon entering or starting your turn in the rift)</p><p>Aquaria & Auraia</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201311" target="_blank">Ward: 3D6 = [4, 1, 2] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201311" target="_blank">3D6 = [6, 3, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201311" target="_blank"></a></p><p>Toxic Mud (Acid Damage) in those kinda reddish spaces.</p><p>Aquaria & Auraia</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201312" target="_blank">Terrain: 2D8 = [3, 4] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201312" target="_blank">2D8 = [7, 3] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201312" target="_blank"></a></p><p>5 Skeletons. 2 Attacks each. 2 vs Lorenn, 1 vs Aquaria, 2 vs Terrus.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">Attack: 1D20+5 = [6]+5 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [15]+5 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [10]+5 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [5]+5 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [12]+5 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [16]+5 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [11]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [11]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [14]+5 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D20+5 = [19]+5 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank">1D6+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201313" target="_blank"></a></p><p>Oh, and Lorenn moves through the mud, too.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201314" target="_blank">Terrain: 2D8 = [4, 6] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201314" target="_blank"></a></p><p>Start-of-turn Poison for Aquaria, Auraia, Lorenn, Terrus (in order)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201315" target="_blank">Ward: 3D6 = [2, 3, 3] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201315" target="_blank">3D6 = [5, 1, 2] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201315" target="_blank">3D6 = [3, 5, 2] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201315" target="_blank">3D6 = [3, 2, 5] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=201315" target="_blank"></a>[/gm]</p><p></p><p>[ATTACH]95990[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7387897, member: 59816"] [b]Location:[/b] In the Rift (PCs) [b]Aquaria, Auraia, Lorenn & Terrus[/b] (BGs) [b]Bhaalite Skeletons[/b] Aquaria leaped into the rift and caught the dying Auraia as she breathed her last. Unwilling to accept her sister's demise, she revived her with psychic energy, leaving them both somewhat drained as they descended into the rift in a controlled downward drop. Unfortunately, they were quickly surrounded in the terrible poisonous mists that permeated the place and Auraia soon lapsed yet again into unconsciousness. Still, down they went until they landed on the bottom in a toxic swamp of thick mud which ate at their flesh. Terrus grew large and found that he was stepping on the dracolich's wing-bone, which shuffled under his weight. The entire cavern shook with the dragon's minor movement. Rocks fell from the sides of the rift and splashed into the toxic mud. Skeletons crawled up the side of the dragon's mound to protect their master, they stabbed at him with rusty short-swords. Lorenn danced forward, slashing his rapier at a skeleton, who turned to stab at him, destroying the last of his illusions. He raised a magical shield as another skeleton lunged at him from behind. And its sword slid along the magical energy field. Yet another of the skeletons moved toward Aquaria and thrust a sword at her, scratching her before she managed to block its second blow with her shield. [gm]Let me know if they have any ways of mitigating any damage. [b]Damage Taken:[/b] (BGs) BSkel1 23 (PCs)Aquaria: 7 Poison, 7 Acid, & 6; Auraia 12 Poison, 10 Acid (1 failed Death save); Lorenn [s]5[/s] (Shield) & last mirror image destroyed & 10 Acid; Terrus 8 & 7 Start of Next Turn Poision Damage: Aquaria 8; Auraia 8, Lorenn 10, Terrus 10(5?) [sblock=Rolls]...this gets a little complicated. Poison Ward (Upon entering or starting your turn in the rift) Aquaria & Auraia [url=http://roll.coyotecode.net/lookup.php?rollid=201311]Ward: 3D6 = [4, 1, 2] = 7 3D6 = [6, 3, 3] = 12 [/url] Toxic Mud (Acid Damage) in those kinda reddish spaces. Aquaria & Auraia [url=http://roll.coyotecode.net/lookup.php?rollid=201312]Terrain: 2D8 = [3, 4] = 7 2D8 = [7, 3] = 10 [/url] 5 Skeletons. 2 Attacks each. 2 vs Lorenn, 1 vs Aquaria, 2 vs Terrus. [url=http://roll.coyotecode.net/lookup.php?rollid=201313]Attack: 1D20+5 = [6]+5 = 11 1D6+2 = [3]+2 = 5 1D20+5 = [15]+5 = 20 1D6+2 = [3]+2 = 5 1D20+5 = [10]+5 = 15 1D6+2 = [2]+2 = 4 1D20+5 = [5]+5 = 10 1D6+2 = [5]+2 = 7 1D20+5 = [12]+5 = 17 1D6+2 = [1]+2 = 3 1D20+5 = [16]+5 = 21 1D6+2 = [4]+2 = 6 1D20+5 = [11]+5 = 16 1D6+2 = [6]+2 = 8 1D20+5 = [11]+5 = 16 1D6+2 = [6]+2 = 8 1D20+5 = [14]+5 = 19 1D6+2 = [6]+2 = 8 1D20+5 = [19]+5 = 24 1D6+2 = [5]+2 = 7 [/url] Oh, and Lorenn moves through the mud, too. [url=http://roll.coyotecode.net/lookup.php?rollid=201314]Terrain: 2D8 = [4, 6] = 10 [/url] Start-of-turn Poison for Aquaria, Auraia, Lorenn, Terrus (in order) [url=http://roll.coyotecode.net/lookup.php?rollid=201315]Ward: 3D6 = [2, 3, 3] = 8 3D6 = [5, 1, 2] = 8 3D6 = [3, 5, 2] = 10 3D6 = [3, 2, 5] = 10 [/url][/gm] [ATTACH=CONFIG]95990._xfImport[/ATTACH] [/QUOTE]
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