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[IC] Way of the Wicked
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<blockquote data-quote="Guest 11456" data-source="post: 6268468"><p><strong>Combat Round -1</strong></p><p></p><p>After a moment you hear the door below open and then you hear the following conversation:</p><p></p><p>Voice 1: (distant) "Hey! Where are you goin'?"</p><p>Voice 2: (below) "The ogre making trouble!"</p><p>Voice 3: (below) "Yeah and we gonna learn 'im a lesson."</p><p>Voice 1: (closer but still distant) "Uh? It's a good thing I showed up then. You guys might kill him."</p><p>Voice 3: (below) "No! Jus' learn 'im a lesson."</p><p>Voice 1: (even closer but still distant) "But if he dies from the lesson... Mathias will have my hide. That's his prize."</p><p>Voice 2: (below) "Then come on up with us."</p><p>Voice 3: (still closer but still distant) "Oh! You know I am. Wait until I catch up. We'll all go together."</p><p></p><p>At this point you are able to his footsteps from the great hall heading toward the door.</p><p>Also, you are relelively sure that the owner of 'Voice 3' is none other then Sergeant Blackerly.</p><p></p><p>You have maybe two rounds until the three of themn head up the stairs.</p><p></p><p>[sblock=Map][ATTACH]60773[/ATTACH][/sblock]</p><p></p><p>S = Silhouette</p><p>D = Armides Diat</p><p>V = Skalis Vordahl</p><p>d = Asseni d'Vrago</p><p>G = Grumblejack</p><p></p><p>Red double lines are doors.</p><p></p><p>I need a post from each player stating where you are moving to or else that you are not moving.</p><p>You have two rounds to move so you should be able to move most any place.</p><p>You do not need to worry about noise at this time.</p><p>There is enough noise below to cover up any noise you are likely to make.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 6268468"] [b]Combat Round -1[/b] After a moment you hear the door below open and then you hear the following conversation: Voice 1: (distant) "Hey! Where are you goin'?" Voice 2: (below) "The ogre making trouble!" Voice 3: (below) "Yeah and we gonna learn 'im a lesson." Voice 1: (closer but still distant) "Uh? It's a good thing I showed up then. You guys might kill him." Voice 3: (below) "No! Jus' learn 'im a lesson." Voice 1: (even closer but still distant) "But if he dies from the lesson... Mathias will have my hide. That's his prize." Voice 2: (below) "Then come on up with us." Voice 3: (still closer but still distant) "Oh! You know I am. Wait until I catch up. We'll all go together." At this point you are able to his footsteps from the great hall heading toward the door. Also, you are relelively sure that the owner of 'Voice 3' is none other then Sergeant Blackerly. You have maybe two rounds until the three of themn head up the stairs. [sblock=Map][ATTACH=CONFIG]60773._xfImport[/ATTACH][/sblock] S = Silhouette D = Armides Diat V = Skalis Vordahl d = Asseni d'Vrago G = Grumblejack Red double lines are doors. I need a post from each player stating where you are moving to or else that you are not moving. You have two rounds to move so you should be able to move most any place. You do not need to worry about noise at this time. There is enough noise below to cover up any noise you are likely to make. [/QUOTE]
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