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[IC1] Pool of Radiance
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<blockquote data-quote="Thanee" data-source="post: 2830705" data-attributes="member: 478"><p>Pushing one side of the gate open with some force, the group heads into the courtyard of Sokol Keep, where the undead guards have patrolled only moments before.</p><p></p><p>The courtyard is about a hundred feet across and about as wide. The center is dominated by one building with multiple entrances, it's former purpose is hard to discern from the outside, while along both sides and along the back wall a total of eight more buildings can be seen, covering pretty much the whole area of the wall on the three sides.</p><p></p><p>Across the yard in the north-west corner, the main building and the biggest one by far must once have had a second story, but it now lies in ruin. The ground level is still intact, however, and this is where Elmus (Oog) has seen the undead vanish. Next to it, along the northern and western wall, are large barracks and next to them some smaller buildings, maybe storages once. Against the eastern wall there is a stable, a granary, and a smithy.</p><p></p><p>Except for the occasional gust of wind, and the low rattling of the adventurer's equipment, no sound can be heard.</p></blockquote><p></p>
[QUOTE="Thanee, post: 2830705, member: 478"] Pushing one side of the gate open with some force, the group heads into the courtyard of Sokol Keep, where the undead guards have patrolled only moments before. The courtyard is about a hundred feet across and about as wide. The center is dominated by one building with multiple entrances, it's former purpose is hard to discern from the outside, while along both sides and along the back wall a total of eight more buildings can be seen, covering pretty much the whole area of the wall on the three sides. Across the yard in the north-west corner, the main building and the biggest one by far must once have had a second story, but it now lies in ruin. The ground level is still intact, however, and this is where Elmus (Oog) has seen the undead vanish. Next to it, along the northern and western wall, are large barracks and next to them some smaller buildings, maybe storages once. Against the eastern wall there is a stable, a granary, and a smithy. Except for the occasional gust of wind, and the low rattling of the adventurer's equipment, no sound can be heard. [/QUOTE]
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