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[IC2] Pool of Radiance
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<blockquote data-quote="Malachei" data-source="post: 5412211" data-attributes="member: 38657"><p>The gnome takes out a funny, curved pipe and stuffs it, while the others examine the map and offer their suggestions. <span style="color: royalblue">"Ja-ja, obviously. It appears to me that the skulls indicate the location of traps, teleporters, probably? The black area could represent two sides of a coin, couldn't they? Such as winning and losing, perhaps. If my hypothesis is correct, then one of them would be a trap, a dungeon, where those are found that have triggered the wrong trap, whereas the other would be a treasure room,"</span> the professor pauses to ponder his theory, <span style="color: royalblue">"And here,"</span> he moves his small finger over the area to the upper right, <span style="color: royalblue">"we have a maze."</span></p><p></p><p>He pauses, then summarizes, <span style="color: royalblue">"All very complicated. See, that happens when a map hasn't been made with a good map key."</span></p></blockquote><p></p>
[QUOTE="Malachei, post: 5412211, member: 38657"] The gnome takes out a funny, curved pipe and stuffs it, while the others examine the map and offer their suggestions. [color=royalblue]"Ja-ja, obviously. It appears to me that the skulls indicate the location of traps, teleporters, probably? The black area could represent two sides of a coin, couldn't they? Such as winning and losing, perhaps. If my hypothesis is correct, then one of them would be a trap, a dungeon, where those are found that have triggered the wrong trap, whereas the other would be a treasure room,"[/color] the professor pauses to ponder his theory, [color=royalblue]"And here,"[/color] he moves his small finger over the area to the upper right, [color=royalblue]"we have a maze."[/color] He pauses, then summarizes, [color=royalblue]"All very complicated. See, that happens when a map hasn't been made with a good map key."[/color] [/QUOTE]
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