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<blockquote data-quote="eyebeams" data-source="post: 3334278" data-attributes="member: 9225"><p>Given that the basic release numbers for products beneath the third tier is a couple of thousand, at 5% of that you're getting products with sales of maybe 200-500 -- even less. If he total purchasers of a single game are at 500 or less, you're talking about awards for beinging something to the hobby, since a game should actually be in someone's *hands* to actually affect the hobby. You're talking about charity.</p><p></p><p>Plus in practice, judges usually vote for popular sellers in their segments anyway.</p><p></p><p>That said, if judges truly represent fans, then the popularity-contest aspect should be replicated, but you're saying it is not. That implies the judges are not so representative. If you think that's a good thing, then you're not making an argument for the validity of fan opinions.</p><p></p><p>What it comes down to is that there are two ways to have a procedure that represnts fan interests:</p><p></p><p>1) You can regulate judging to such an extent as to encourage looking at products from a diverse set of perspectives (which is not served by incumbency) and from the POV of a typical gamer (also not served by incumbency and not served by overly lax industry tie rules).</p><p></p><p>2) You can get rid of judging entirely and resolve the awards based on multiple rounds of fan submissions, restricted only by the desire of publishers to participate or not. Sounds good to me.</p><p></p><p>If fan interests are *not* really at the heart of things? Yeah, there's all kinds of crazy things you can do. I just don't care for those, just as I don't care for the creeping idea that someone can "get better" at being a fan judge. While it certainly suits commercial interests to encourage the idea that there are "true fans" in any hobby or interest, I'm not sure it promotes the idea of an open and accessible hobby. I care much more about the opinions of the guys who play once a week than dedicated collectors and commentators -- and so should the hobby, in my view.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3334278, member: 9225"] Given that the basic release numbers for products beneath the third tier is a couple of thousand, at 5% of that you're getting products with sales of maybe 200-500 -- even less. If he total purchasers of a single game are at 500 or less, you're talking about awards for beinging something to the hobby, since a game should actually be in someone's *hands* to actually affect the hobby. You're talking about charity. Plus in practice, judges usually vote for popular sellers in their segments anyway. That said, if judges truly represent fans, then the popularity-contest aspect should be replicated, but you're saying it is not. That implies the judges are not so representative. If you think that's a good thing, then you're not making an argument for the validity of fan opinions. What it comes down to is that there are two ways to have a procedure that represnts fan interests: 1) You can regulate judging to such an extent as to encourage looking at products from a diverse set of perspectives (which is not served by incumbency) and from the POV of a typical gamer (also not served by incumbency and not served by overly lax industry tie rules). 2) You can get rid of judging entirely and resolve the awards based on multiple rounds of fan submissions, restricted only by the desire of publishers to participate or not. Sounds good to me. If fan interests are *not* really at the heart of things? Yeah, there's all kinds of crazy things you can do. I just don't care for those, just as I don't care for the creeping idea that someone can "get better" at being a fan judge. While it certainly suits commercial interests to encourage the idea that there are "true fans" in any hobby or interest, I'm not sure it promotes the idea of an open and accessible hobby. I care much more about the opinions of the guys who play once a week than dedicated collectors and commentators -- and so should the hobby, in my view. [/QUOTE]
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