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Ice Beast question
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<blockquote data-quote="the Jester" data-source="post: 4148382" data-attributes="member: 1210"><p>Humm, was looking at the Ice Beast template in Frostburn (pg 138-140). It's a cool way to make an ice statue of a normal monster (the sample ice beasts are gargoyles). </p><p></p><p>But I had a question... Under Feats, it reads:</p><p></p><p></p><p></p><p>Thinking about this, I got to wondering what qualifies under this clause. What do you think about the following feats:</p><p></p><p>Weapon Focus (and Greater WF)</p><p>Weapon Specialization (and Greater WS)</p><p>Two-Weapon Fighting (et. al.)</p><p>Quickdraw (the template allows for ice beasts with manufactured weapons)</p><p>Power Attack</p><p>Improved Critical</p><p>Power Critical</p><p>Combat Reflexes</p><p>Cleave (and Great Cleave)</p><p>Combat Expertise</p><p></p><p>The way I parse the text, the question is, what exactly constitutes "improving its attack"? The three examples we are given have three distinct effects: 1. Increasing damage (INA); 2. Reducing attack penalties (Multiattack) (which may also be viewed as increasing your chance to hit); and 3. Using a different ability score to improve your chance to hit. </p><p></p><p>I don't think that it's entirely clear where the edge of this clause is...</p></blockquote><p></p>
[QUOTE="the Jester, post: 4148382, member: 1210"] Humm, was looking at the Ice Beast template in Frostburn (pg 138-140). It's a cool way to make an ice statue of a normal monster (the sample ice beasts are gargoyles). But I had a question... Under Feats, it reads: Thinking about this, I got to wondering what qualifies under this clause. What do you think about the following feats: Weapon Focus (and Greater WF) Weapon Specialization (and Greater WS) Two-Weapon Fighting (et. al.) Quickdraw (the template allows for ice beasts with manufactured weapons) Power Attack Improved Critical Power Critical Combat Reflexes Cleave (and Great Cleave) Combat Expertise The way I parse the text, the question is, what exactly constitutes "improving its attack"? The three examples we are given have three distinct effects: 1. Increasing damage (INA); 2. Reducing attack penalties (Multiattack) (which may also be viewed as increasing your chance to hit); and 3. Using a different ability score to improve your chance to hit. I don't think that it's entirely clear where the edge of this clause is... [/QUOTE]
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