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Ice Golem Conversion Feedback Wanted
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<blockquote data-quote="InkwellIdeas" data-source="post: 6732644" data-attributes="member: 26988"><p>I wanted to get some experience creating some monsters, so I thought doing some conversions would be a good way to get started. First up is what I hope is an easy one, because we have other golems to compare:</p><p></p><p><u><strong>Ice Golem</strong></u></p><p><em>Medium construct, neutral</em></p><p></p><p><strong>Armor Class</strong> 9</p><p><strong>Hit Points</strong> 68 (8d8+32)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>Str</strong> 16 (+3) <strong>Dex</strong> 9 (-1) <strong>Con</strong> 18 (+4) <strong>Int</strong> 3 (-4) <strong>Wis</strong> 10 (+0) <strong>Cha</strong> 1 (-5)</p><p></p><p><strong>Damage Immunities</strong> cold, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine</p><p><strong>Condition Immunities</strong> charned, exhaustion, frightened, paralyzed, petrified, poisoned</p><p><strong>Senses</strong> darkvision 60ft., passive Perception 10</p><p><strong>Languages</strong> understand the languages of its creator but can't speak</p><p><strong>Challenge</strong> 4 (1,100 XP)</p><p></p><p><strong>Ice Body.</strong> A creature that touches an Ice Golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage.</p><p></p><p><strong>Cold Absorption.</strong> Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.</p><p></p><p><strong>Immutable Form.</strong> The golem is immune to any spell or effect that would alter its form.</p><p></p><p><strong>Magic Resistance.</strong> The golem has advantage on saving throws against spells and other magical effects.</p><p></p><p><strong>Magic Weapons.</strong> The golem’s weapon attacks are magical.</p><p></p><p><u>Actions</u></p><p></p><p><strong>Multiattack.</strong> The golem makes two slam attacks.</p><p></p><p><strong>Slam.</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target.</p><p>Hit: 12 (2d8 + 3) bludgeoning damage, plus 3 (1d6) cold damage.</p><p></p><p><strong>Cold Breath (Recharge 6).</strong> The ice golem exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 10 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.</p><p></p><p>Things I'm not sure about: </p><p>Melee weapon attack: just dialed it back a touch from a flesh golem's.</p><p>Challenge: I wanted to go one weaker than the flesh golem, and his hp and abilities reflect that. But he has the ice body feature added plus cold damage on attacks and the cold breath. Plus he doesn't risk going berserk nor have aversion to fire. So he's the same as a flesh golem, but I think I should up that by one.</p><p></p><p>But feel free to critique any part of it.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 6732644, member: 26988"] I wanted to get some experience creating some monsters, so I thought doing some conversions would be a good way to get started. First up is what I hope is an easy one, because we have other golems to compare: [U][B]Ice Golem[/B][/U] [I]Medium construct, neutral[/I] [B]Armor Class[/B] 9 [B]Hit Points[/B] 68 (8d8+32) [B]Speed[/B] 30 ft. [B]Str[/B] 16 (+3) [B]Dex[/B] 9 (-1) [B]Con[/B] 18 (+4) [B]Int[/B] 3 (-4) [B]Wis[/B] 10 (+0) [B]Cha[/B] 1 (-5) [B]Damage Immunities[/B] cold, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine [B]Condition Immunities[/B] charned, exhaustion, frightened, paralyzed, petrified, poisoned [B]Senses[/B] darkvision 60ft., passive Perception 10 [B]Languages[/B] understand the languages of its creator but can't speak [B]Challenge[/B] 4 (1,100 XP) [B]Ice Body.[/B] A creature that touches an Ice Golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage. [B]Cold Absorption.[/B] Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt. [B]Immutable Form.[/B] The golem is immune to any spell or effect that would alter its form. [B]Magic Resistance.[/B] The golem has advantage on saving throws against spells and other magical effects. [B]Magic Weapons.[/B] The golem’s weapon attacks are magical. [U]Actions[/U] [B]Multiattack.[/B] The golem makes two slam attacks. [B]Slam.[/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, plus 3 (1d6) cold damage. [B]Cold Breath (Recharge 6).[/B] The ice golem exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 10 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much damage on a successful one. Things I'm not sure about: Melee weapon attack: just dialed it back a touch from a flesh golem's. Challenge: I wanted to go one weaker than the flesh golem, and his hp and abilities reflect that. But he has the ice body feature added plus cold damage on attacks and the cold breath. Plus he doesn't risk going berserk nor have aversion to fire. So he's the same as a flesh golem, but I think I should up that by one. But feel free to critique any part of it. [/QUOTE]
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