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Ice Ogre form Judges Guild
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<blockquote data-quote="karyant" data-source="post: 151437" data-attributes="member: 3116"><p><em></em></p><p><em>Ice Ogre </em></p><p><em>Large Giant </em></p><p><em>Hit Dice: 6d8+24 (51 hp) </em></p><p><em>Initiative: 0 </em></p><p><em>Speed: 30 ft. </em></p><p><em>AC: 17 (-1 size, +8 natural) </em></p><p><em>Attacks: 2 claws +9 </em></p><p><em></em></p><p>Here, i found a little mistake, Ice Ogre is a 6HD Giant, that has BAB as cleric, so BAB = 4, +6 for bonus strenght and +1 for weapon focus with a total of the +11. The correct entry should be:</p><p>Attacks: 2 claws +11</p><p></p><p><em></em></p><p><em>Damage: Claw 1d6+6; </em></p><p><em>Face/Reach: 5 ft. by 5 ft./10 ft. </em></p><p><em>Special Attacks: Breath Weapon, </em></p><p><em>Special Qualities: Spells, cold resistance 20 </em></p><p><em>Saves: Fort +9, Ref +2, Will +2 </em></p><p><em></em></p><p></p><p>Here a comment, in my oppinion 1d6 is good for a large giant :, and the saves values are Ok. </p><p></p><p><em></em></p><p><em>Abilities: Str 22, Dex 10, Con 18, Int 8, Wis 10, Cha 14</em></p><p><em>Skills: Climb +11, Concentration +9 </em></p><p><em>Feats: Weapon Focus (claw)</em></p><p><em></em></p><p>The Ice Ogre should be other feat, for example Power attack. Because Giants gain feats 1 in the first level and +1/4 extra HD.</p><p></p><p><em></em></p><p><em>Climate/Terrain: cold </em></p><p><em>Organization: Solitary, pair, gang (2-4), or band (5-8) </em></p><p><em>Challenge Rating: 3</em></p><p><em></em></p><p>Nope, CR this creature should be 6 or 7, in my oppinion CR 7 it's more appropriated. I explain, 51/4.5/3 it's approximately 3.7, for +1 or +2 for each relevant special ability.</p><p></p><p><em></em></p><p><em>Treasure: Standard </em></p><p><em>Alignment: Neutral evil </em></p><p><em>Special Abilities: Breath Weapon: Ice ogres can breathe a 20 foot cone of cold for 3d8 points of damage (Reflex DC 15 for half) three times per day.</em></p><p><em></em></p><p>In this case i am not sure but a think that the correct DC should be DC 13, 10 + 1/2HD +Dex modifier.</p><p></p><p><em></em></p><p><em>Spells: </em></p><p><em>At will: See invisible,Polymorph Self (into a block of ice only),Detect Good </em></p><p><em>1/ day: Invisibility, Levitate </em></p><p><em></em></p><p></p><p><em></em></p><p><em>Here are some specific questions: </em></p><p><em>Is the claw damage for Large creatures 1d6 or 1d8? </em></p><p><em>Do large creatures all get reach with natural weapons? </em></p><p><em></em></p><p>The first question i respond above, the second question in my oppinion is yes.</p><p></p><p><em></em></p><p><em>Does a 6HD monster only get one feat?</em></p><p><em></em></p><p>How, i explain above, the 6HD Gaint gain 2 feats.</p><p></p><p><em></em></p><p><em>DO they need to have a 14 Cha to cast Polymorph other as a spell like ability?</em></p><p><em></em></p><p>In my oppinion, it's not necessary this monster have Cha 14 to cast Polymorph other.</p><p></p><p><em></em></p><p><em>What is the formula for the breath weapon DC (I used 10 +1/2 HD+Cha modifier)?</em></p><p><em>Did I make any math mistakes?</em></p><p><em></em></p><p>Only, a few but this happen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="karyant, post: 151437, member: 3116"] [I] Ice Ogre Large Giant Hit Dice: 6d8+24 (51 hp) Initiative: 0 Speed: 30 ft. AC: 17 (-1 size, +8 natural) Attacks: 2 claws +9 [/I] Here, i found a little mistake, Ice Ogre is a 6HD Giant, that has BAB as cleric, so BAB = 4, +6 for bonus strenght and +1 for weapon focus with a total of the +11. The correct entry should be: Attacks: 2 claws +11 [I] Damage: Claw 1d6+6; Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Breath Weapon, Special Qualities: Spells, cold resistance 20 Saves: Fort +9, Ref +2, Will +2 [/I] Here a comment, in my oppinion 1d6 is good for a large giant :, and the saves values are Ok. [I] Abilities: Str 22, Dex 10, Con 18, Int 8, Wis 10, Cha 14 Skills: Climb +11, Concentration +9 Feats: Weapon Focus (claw) [/I] The Ice Ogre should be other feat, for example Power attack. Because Giants gain feats 1 in the first level and +1/4 extra HD. [I] Climate/Terrain: cold Organization: Solitary, pair, gang (2-4), or band (5-8) Challenge Rating: 3 [/I] Nope, CR this creature should be 6 or 7, in my oppinion CR 7 it's more appropriated. I explain, 51/4.5/3 it's approximately 3.7, for +1 or +2 for each relevant special ability. [I] Treasure: Standard Alignment: Neutral evil Special Abilities: Breath Weapon: Ice ogres can breathe a 20 foot cone of cold for 3d8 points of damage (Reflex DC 15 for half) three times per day. [/I] In this case i am not sure but a think that the correct DC should be DC 13, 10 + 1/2HD +Dex modifier. [I] Spells: At will: See invisible,Polymorph Self (into a block of ice only),Detect Good 1/ day: Invisibility, Levitate [/I] [I] Here are some specific questions: Is the claw damage for Large creatures 1d6 or 1d8? Do large creatures all get reach with natural weapons? [/I] The first question i respond above, the second question in my oppinion is yes. [I] Does a 6HD monster only get one feat? [/I] How, i explain above, the 6HD Gaint gain 2 feats. [I] DO they need to have a 14 Cha to cast Polymorph other as a spell like ability? [/I] In my oppinion, it's not necessary this monster have Cha 14 to cast Polymorph other. [I] What is the formula for the breath weapon DC (I used 10 +1/2 HD+Cha modifier)? Did I make any math mistakes? [/I] Only, a few but this happen :) [/QUOTE]
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