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General Tabletop Discussion
*Dungeons & Dragons
Ice spells/Supernatural attacks underwater, what happens?
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<blockquote data-quote="Empirate" data-source="post: 6105591" data-attributes="member: 78958"><p>OP, why not just leave rules as written be in this case and just say that's the way it works? It's a cool encounter idea, after all, and one that feels 'right' and natural to boot. I doubt your players will go "hey, that's not in the Monster Manual! White Dragons can't freeze water with their breaths like that!" and rules lawyer it out. If they're at all good players, they'll probably roll with it and just remember a very cool encounter which had actual physics in it. </p><p></p><p>If all else fails, just give the dragon a homebrew feat or something:</p><p><u><strong></strong></u></p><p><u><strong></strong></u></p><p><u><strong>Freezing Cold</strong></u> (Monster)</p><p></p><p>Prerequisite: Cold subtype, (Su) special attack that deals cold damage in an area, Con 19+</p><p></p><p>Benefit: you can use your supernatural cold attack to freeze large amounts of water quickly. Instead of its usual area, the attack affects one contiguous 5'-cube per 2 HD. The attack deals only half normal damage in this area, but all water within the area is instantly frozen solid. Creatures that fit completely within the area can avoid being encased in ice with a successful Reflex save against the attack's normal save DC. Creatures that fail this save must hold their breath (apply suffocation rules) if they need to breathe. Success results in that creature's being pushed aside (in a direction of the creature's choice) to the outer limit of the effect. Creatures that only have part of their space within the affected area are entangled and immobilized (Reflex negates), but can break free with a successful Escape Artist or Strength check (DC 20). The ice has as many HP as the attack dealt damage.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6105591, member: 78958"] OP, why not just leave rules as written be in this case and just say that's the way it works? It's a cool encounter idea, after all, and one that feels 'right' and natural to boot. I doubt your players will go "hey, that's not in the Monster Manual! White Dragons can't freeze water with their breaths like that!" and rules lawyer it out. If they're at all good players, they'll probably roll with it and just remember a very cool encounter which had actual physics in it. If all else fails, just give the dragon a homebrew feat or something: [U][B] Freezing Cold[/B][/U] (Monster) Prerequisite: Cold subtype, (Su) special attack that deals cold damage in an area, Con 19+ Benefit: you can use your supernatural cold attack to freeze large amounts of water quickly. Instead of its usual area, the attack affects one contiguous 5'-cube per 2 HD. The attack deals only half normal damage in this area, but all water within the area is instantly frozen solid. Creatures that fit completely within the area can avoid being encased in ice with a successful Reflex save against the attack's normal save DC. Creatures that fail this save must hold their breath (apply suffocation rules) if they need to breathe. Success results in that creature's being pushed aside (in a direction of the creature's choice) to the outer limit of the effect. Creatures that only have part of their space within the affected area are entangled and immobilized (Reflex negates), but can break free with a successful Escape Artist or Strength check (DC 20). The ice has as many HP as the attack dealt damage. [/QUOTE]
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Ice spells/Supernatural attacks underwater, what happens?
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