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Icemist and Beyond: Characters from Small Beginnings
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<blockquote data-quote="fett527" data-source="post: 2060386" data-attributes="member: 5458"><p><strong>Ashrem 13th Level</strong></p><p></p><p>Ashrem al Hamdan</p><p>Panther Feloine Male Rogue 7/Ranger 2/Foe hunter 4; medium sized humanoid (feloine); HD 7d6+2d8+4d10; hps 95; Init +8 (+4 Dex, +4 Imp Int); Speed 30 ft; AC 20/24 w/ shield active (+4 Dex, +6 Armor, +4 shield);Attack: BAB: +10/+5; +16/+11 (Jerlimaine's Claws), +16/+11 (Razor), +15/+10 (Dagger of Throwing), +14 (Crossbow, Light), Full-attack w/ Claws:+14/+14/+9/+9; Dmg: 1d8 +2 (+4 vs demons) (19-20, x2) (Claws) add 3d6 Rend when both claws hit, 1d6 (+2 vs demons) (17-20, x2) (Razor, Masterwork, Keen Short Sword), 1d4 +1 (+3 vs demons) (19-20 x2) (Dagger), 1d8 (+2 vs. demmons) (19-20 x2) (Crossbow, Light); SV Fort +12, Ref +16, Will +5; AL CG; Str 11, Dex 18, Con 12, Int 16, Wis 14, Cha 10.</p><p></p><p>Languages: Feloine*, Torian*, Claw Chant*, Ionian, Demonic, Dwarven</p><p></p><p>Skills: Appraise +3, Balance +8, Bluff +10, Climb +4, Craft (Sculpture) +8, Decipher Script +4, Diplomacy +2, Disable Device +17, Disguise +5/+7, Escape Artist +4, Forgery +3, Gather Information +0, Heal +2, Hide +17, Intimidate +10, Jump +7, Knowledge- Demons +8, Listen +13, Move Silently +17, Open Lock +14, Ride +4, Search +15, Sense Motive +4, Sleight of hand +11, Spot +17, Survival +12, Swim +1, Tumble +14, Use Magic Device +1, Use Rope</p><p>+4, </p><p></p><p>Character level Feats: Exotic Weapon- Feloine Battle Claws*, Improved Initiative, Weapon Finesse, Weapon Focus-Short Sword, Improved Two-Weapon combat</p><p></p><p>Special Abilities: ROGUE: Rogue Weapon Proficiencies, Sneak Attack 4d6, Trapfinding-use the Search skill to locate traps when and use the Disable Device skill to disarm magic traps, Trap Sense- +2 on reflex saves vs traps, Evasion- no damage on successful reflex save, Uncanny Dodge- cannot be caught flat-footed RANGER: Track, Two-Weapon Combat, Favored Enemy- +2 vs demons on damage, bluff, listen, sense motive, spot and survival, Wild Empathy- improve the attitude of animals FOE HUNTER: Hated Enemy- Demons, Rancor- 2d6 damage once per round against demons, Damage Reduction- 5/- vs demons, Spell Resistance- 19 vs demons</p><p></p><p>Armor, Weapons, and Items:</p><p>Shadowcat Armor</p><p>Cloak of Shadows</p><p>Jerlimaine's Claws, Feloine Battle Claws</p><p>Razor, Masterwork, Keen Short Sword</p><p>Dagger of Throwing</p><p>Crossbow, Light</p><p>Ring of Darkvision</p><p>Ring of Waterwalking</p><p>Bolt Case x2</p><p>Bolt Case of Acid and Fire alchemical bolts</p><p>Backpack of Holding- 2ft.x4ft., always weighs 15 lbs. contents:</p><p>Thieve's tools</p><p>Beggars outfit</p><p>Disguise kit</p><p>200gp</p><p>Katana- wrapped caringly</p><p>Club- (from elemental fight)</p><p>Box- Blue Gem from Icemists' staff</p><p></p><p>* Bonuses at time of creation</p><p></p><p>Items of Interest:</p><p></p><p>...</p></blockquote><p></p>
[QUOTE="fett527, post: 2060386, member: 5458"] [b]Ashrem 13th Level[/b] Ashrem al Hamdan Panther Feloine Male Rogue 7/Ranger 2/Foe hunter 4; medium sized humanoid (feloine); HD 7d6+2d8+4d10; hps 95; Init +8 (+4 Dex, +4 Imp Int); Speed 30 ft; AC 20/24 w/ shield active (+4 Dex, +6 Armor, +4 shield);Attack: BAB: +10/+5; +16/+11 (Jerlimaine's Claws), +16/+11 (Razor), +15/+10 (Dagger of Throwing), +14 (Crossbow, Light), Full-attack w/ Claws:+14/+14/+9/+9; Dmg: 1d8 +2 (+4 vs demons) (19-20, x2) (Claws) add 3d6 Rend when both claws hit, 1d6 (+2 vs demons) (17-20, x2) (Razor, Masterwork, Keen Short Sword), 1d4 +1 (+3 vs demons) (19-20 x2) (Dagger), 1d8 (+2 vs. demmons) (19-20 x2) (Crossbow, Light); SV Fort +12, Ref +16, Will +5; AL CG; Str 11, Dex 18, Con 12, Int 16, Wis 14, Cha 10. Languages: Feloine*, Torian*, Claw Chant*, Ionian, Demonic, Dwarven Skills: Appraise +3, Balance +8, Bluff +10, Climb +4, Craft (Sculpture) +8, Decipher Script +4, Diplomacy +2, Disable Device +17, Disguise +5/+7, Escape Artist +4, Forgery +3, Gather Information +0, Heal +2, Hide +17, Intimidate +10, Jump +7, Knowledge- Demons +8, Listen +13, Move Silently +17, Open Lock +14, Ride +4, Search +15, Sense Motive +4, Sleight of hand +11, Spot +17, Survival +12, Swim +1, Tumble +14, Use Magic Device +1, Use Rope +4, Character level Feats: Exotic Weapon- Feloine Battle Claws*, Improved Initiative, Weapon Finesse, Weapon Focus-Short Sword, Improved Two-Weapon combat Special Abilities: ROGUE: Rogue Weapon Proficiencies, Sneak Attack 4d6, Trapfinding-use the Search skill to locate traps when and use the Disable Device skill to disarm magic traps, Trap Sense- +2 on reflex saves vs traps, Evasion- no damage on successful reflex save, Uncanny Dodge- cannot be caught flat-footed RANGER: Track, Two-Weapon Combat, Favored Enemy- +2 vs demons on damage, bluff, listen, sense motive, spot and survival, Wild Empathy- improve the attitude of animals FOE HUNTER: Hated Enemy- Demons, Rancor- 2d6 damage once per round against demons, Damage Reduction- 5/- vs demons, Spell Resistance- 19 vs demons Armor, Weapons, and Items: Shadowcat Armor Cloak of Shadows Jerlimaine's Claws, Feloine Battle Claws Razor, Masterwork, Keen Short Sword Dagger of Throwing Crossbow, Light Ring of Darkvision Ring of Waterwalking Bolt Case x2 Bolt Case of Acid and Fire alchemical bolts Backpack of Holding- 2ft.x4ft., always weighs 15 lbs. contents: Thieve's tools Beggars outfit Disguise kit 200gp Katana- wrapped caringly Club- (from elemental fight) Box- Blue Gem from Icemists' staff * Bonuses at time of creation Items of Interest: ... [/QUOTE]
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